patches/openarena-02-menudef.diff
author jurikm
Sun, 12 Feb 2012 14:04:10 +0000
changeset 8245 383896da4129
parent 495 abf7ae92b919
permissions -rw-r--r--
SFEsauerbraten.spec: add IPS package name

#! /bin/sh /usr/share/dpatch/dpatch-run
## 10-fix_menudef.h_includes.dpatch by  <[email protected]>
##
## All lines beginning with `## DP:' are a description of the patch.
## DP: No description.

@DPATCH@
diff -urNad openarena-0.7.0~/code/cgame/cg_event.c openarena-0.7.0/code/cgame/cg_event.c
--- openarena-0.7.0~/code/cgame/cg_event.c	2006-05-12 12:23:34.000000000 +0200
+++ openarena-0.7.0/code/cgame/cg_event.c	2007-08-10 21:22:24.900683552 +0200
@@ -1,5 +1,5 @@
 /*
-===========================================================================
+==========================================================================
 Copyright (C) 1999-2005 Id Software, Inc.
 
 This file is part of Quake III Arena source code.
@@ -26,7 +26,7 @@
 
 // for the voice chats
 #ifdef MISSIONPACK // bk001205
-#include "../../ui/menudef.h"
+#include "../ui/menudef.h"
 #endif
 //==========================================================================
 
diff -urNad openarena-0.7.0~/code/cgame/cg_servercmds.c openarena-0.7.0/code/cgame/cg_servercmds.c
--- openarena-0.7.0~/code/cgame/cg_servercmds.c	2006-05-12 12:23:34.000000000 +0200
+++ openarena-0.7.0/code/cgame/cg_servercmds.c	2007-08-10 21:22:16.224189107 +0200
@@ -25,7 +25,7 @@
 // be a valid snapshot this frame
 
 #include "cg_local.h"
-#include "../../ui/menudef.h" // bk001205 - for Q3_ui as well
+#include "../ui/menudef.h" // bk001205 - for Q3_ui as well
 
 typedef struct {
 	const char *order;
diff -urNad openarena-0.7.0~/code/game/ai_chat.c openarena-0.7.0/code/game/ai_chat.c
--- openarena-0.7.0~/code/game/ai_chat.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/ai_chat.c	2007-08-10 21:22:48.250014154 +0200
@@ -54,7 +54,7 @@
 
 // for the voice chats
 #ifdef MISSIONPACK // bk001205
-#include "../../ui/menudef.h"
+#include "../ui/menudef.h"
 #endif
 
 #define TIME_BETWEENCHATTING	25
diff -urNad openarena-0.7.0~/code/game/ai_cmd.c openarena-0.7.0/code/game/ai_cmd.c
--- openarena-0.7.0~/code/game/ai_cmd.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/ai_cmd.c	2007-08-10 21:22:35.453284910 +0200
@@ -54,7 +54,7 @@
 #include "match.h"				//string matching types and vars
 
 // for the voice chats
-#include "../../ui/menudef.h"
+#include "../ui/menudef.h"
 
 int notleader[MAX_CLIENTS];
 
diff -urNad openarena-0.7.0~/code/game/ai_dmnet.c openarena-0.7.0/code/game/ai_dmnet.c
--- openarena-0.7.0~/code/game/ai_dmnet.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/ai_dmnet.c	2007-08-10 21:23:02.754840737 +0200
@@ -54,7 +54,7 @@
 #include "match.h"			//string matching types and vars
 
 // for the voice chats
-#include "../../ui/menudef.h"
+#include "../ui/menudef.h"
 
 //goal flag, see ../botlib/be_ai_goal.h for the other GFL_*
 #define GFL_AIR			128
diff -urNad openarena-0.7.0~/code/game/ai_dmq3.c openarena-0.7.0/code/game/ai_dmq3.c
--- openarena-0.7.0~/code/game/ai_dmq3.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/ai_dmq3.c	2007-08-10 21:23:17.003652731 +0200
@@ -55,7 +55,7 @@
 #include "match.h"				//string matching types and vars
 
 // for the voice chats
-#include "../../ui/menudef.h" // sos001205 - for q3_ui also
+#include "../ui/menudef.h" // sos001205 - for q3_ui also
 
 // from aasfile.h
 #define AREACONTENTS_MOVER				1024
diff -urNad openarena-0.7.0~/code/game/ai_team.c openarena-0.7.0/code/game/ai_team.c
--- openarena-0.7.0~/code/game/ai_team.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/ai_team.c	2007-08-10 21:22:56.570488311 +0200
@@ -52,7 +52,7 @@
 #include "match.h"
 
 // for the voice chats
-#include "../../ui/menudef.h"
+#include "../ui/menudef.h"
 
 //ctf task preferences for a client
 typedef struct bot_ctftaskpreference_s
diff -urNad openarena-0.7.0~/code/game/ai_vcmd.c openarena-0.7.0/code/game/ai_vcmd.c
--- openarena-0.7.0~/code/game/ai_vcmd.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/ai_vcmd.c	2007-08-10 21:23:10.579286627 +0200
@@ -55,7 +55,7 @@
 #include "match.h"				//string matching types and vars
 
 // for the voice chats
-#include "../../ui/menudef.h"
+#include "../ui/menudef.h"
 
 
 typedef struct voiceCommand_s
diff -urNad openarena-0.7.0~/code/game/g_cmds.c openarena-0.7.0/code/game/g_cmds.c
--- openarena-0.7.0~/code/game/g_cmds.c	2006-05-12 12:21:22.000000000 +0200
+++ openarena-0.7.0/code/game/g_cmds.c	2007-08-10 21:23:23.832041859 +0200
@@ -22,7 +22,7 @@
 //
 #include "g_local.h"
 
-#include "../../ui/menudef.h"			// for the voice chats
+#include "../ui/menudef.h"			// for the voice chats
 
 /*
 ==================
diff -urNad openarena-0.7.0~/code/ui/menudef.h openarena-0.7.0/code/ui/menudef.h
--- openarena-0.7.0~/code/ui/menudef.h	1970-01-01 01:00:00.000000000 +0100
+++ openarena-0.7.0/code/ui/menudef.h	2005-08-28 19:54:51.772100000 +0200
@@ -0,0 +1,308 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+===========================================================================
+*/
+
+#define ITEM_TYPE_TEXT 0                  // simple text
+#define ITEM_TYPE_BUTTON 1                // button, basically text with a border 
+#define ITEM_TYPE_RADIOBUTTON 2           // toggle button, may be grouped 
+#define ITEM_TYPE_CHECKBOX 3              // check box
+#define ITEM_TYPE_EDITFIELD 4             // editable text, associated with a cvar
+#define ITEM_TYPE_COMBO 5                 // drop down list
+#define ITEM_TYPE_LISTBOX 6               // scrollable list  
+#define ITEM_TYPE_MODEL 7                 // model
+#define ITEM_TYPE_OWNERDRAW 8             // owner draw, name specs what it is
+#define ITEM_TYPE_NUMERICFIELD 9          // editable text, associated with a cvar
+#define ITEM_TYPE_SLIDER 10               // mouse speed, volume, etc.
+#define ITEM_TYPE_YESNO 11                // yes no cvar setting
+#define ITEM_TYPE_MULTI 12                // multiple list setting, enumerated
+#define ITEM_TYPE_BIND 13		              // multiple list setting, enumerated
+    
+#define ITEM_ALIGN_LEFT 0                 // left alignment
+#define ITEM_ALIGN_CENTER 1               // center alignment
+#define ITEM_ALIGN_RIGHT 2                // right alignment
+
+#define ITEM_TEXTSTYLE_NORMAL 0           // normal text
+#define ITEM_TEXTSTYLE_BLINK 1            // fast blinking
+#define ITEM_TEXTSTYLE_PULSE 2            // slow pulsing
+#define ITEM_TEXTSTYLE_SHADOWED 3         // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINED 4         // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5  // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_SHADOWEDMORE 6         // drop shadow ( need a color for this )
+                          
+#define WINDOW_BORDER_NONE 0              // no border
+#define WINDOW_BORDER_FULL 1              // full border based on border color ( single pixel )
+#define WINDOW_BORDER_HORZ 2              // horizontal borders only
+#define WINDOW_BORDER_VERT 3              // vertical borders only 
+#define WINDOW_BORDER_KCGRADIENT 4        // horizontal border using the gradient bars
+  
+#define WINDOW_STYLE_EMPTY 0              // no background
+#define WINDOW_STYLE_FILLED 1             // filled with background color
+#define WINDOW_STYLE_GRADIENT 2           // gradient bar based on background color 
+#define WINDOW_STYLE_SHADER   3           // gradient bar based on background color 
+#define WINDOW_STYLE_TEAMCOLOR 4          // team color
+#define WINDOW_STYLE_CINEMATIC 5          // cinematic
+
+#define MENU_TRUE 1                       // uh.. true
+#define MENU_FALSE 0                      // and false
+
+#define HUD_VERTICAL				0x00
+#define HUD_HORIZONTAL				0x01
+
+// list box element types
+#define LISTBOX_TEXT  0x00
+#define LISTBOX_IMAGE 0x01
+
+// list feeders
+#define FEEDER_HEADS						0x00			// model heads
+#define FEEDER_MAPS							0x01			// text maps based on game type
+#define FEEDER_SERVERS						0x02			// servers
+#define FEEDER_CLANS						0x03			// clan names
+#define FEEDER_ALLMAPS						0x04			// all maps available, in graphic format
+#define FEEDER_REDTEAM_LIST					0x05			// red team members
+#define FEEDER_BLUETEAM_LIST				0x06			// blue team members
+#define FEEDER_PLAYER_LIST					0x07			// players
+#define FEEDER_TEAM_LIST					0x08			// team members for team voting
+#define FEEDER_MODS							0x09			// team members for team voting
+#define FEEDER_DEMOS 						0x0a			// team members for team voting
+#define FEEDER_SCOREBOARD					0x0b			// team members for team voting
+#define FEEDER_Q3HEADS		 				0x0c			// model heads
+#define FEEDER_SERVERSTATUS					0x0d			// server status
+#define FEEDER_FINDPLAYER					0x0e			// find player
+#define FEEDER_CINEMATICS					0x0f			// cinematics
+
+// display flags
+#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG     0x00000001
+#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG     0x00000002
+#define CG_SHOW_ANYTEAMGAME               0x00000004
+#define CG_SHOW_HARVESTER                 0x00000008
+#define CG_SHOW_ONEFLAG                   0x00000010
+#define CG_SHOW_CTF                       0x00000020
+#define CG_SHOW_OBELISK                   0x00000040
+#define CG_SHOW_HEALTHCRITICAL            0x00000080
+#define CG_SHOW_SINGLEPLAYER              0x00000100
+#define CG_SHOW_TOURNAMENT                0x00000200
+#define CG_SHOW_DURINGINCOMINGVOICE       0x00000400
+#define CG_SHOW_IF_PLAYER_HAS_FLAG				0x00000800
+#define CG_SHOW_LANPLAYONLY								0x00001000
+#define CG_SHOW_MINED											0x00002000
+#define CG_SHOW_HEALTHOK			            0x00004000
+#define CG_SHOW_TEAMINFO			            0x00008000
+#define CG_SHOW_NOTEAMINFO		            0x00010000
+#define CG_SHOW_OTHERTEAMHASFLAG          0x00020000
+#define CG_SHOW_YOURTEAMHASENEMYFLAG      0x00040000
+#define CG_SHOW_ANYNONTEAMGAME            0x00080000
+#define CG_SHOW_2DONLY										0x10000000
+
+
+#define UI_SHOW_LEADER				            0x00000001
+#define UI_SHOW_NOTLEADER			            0x00000002
+#define UI_SHOW_FAVORITESERVERS						0x00000004
+#define UI_SHOW_ANYNONTEAMGAME						0x00000008
+#define UI_SHOW_ANYTEAMGAME								0x00000010
+#define UI_SHOW_NEWHIGHSCORE							0x00000020
+#define UI_SHOW_DEMOAVAILABLE							0x00000040
+#define UI_SHOW_NEWBESTTIME								0x00000080
+#define UI_SHOW_FFA												0x00000100
+#define UI_SHOW_NOTFFA										0x00000200
+#define UI_SHOW_NETANYNONTEAMGAME	 				0x00000400
+#define UI_SHOW_NETANYTEAMGAME		 				0x00000800
+#define UI_SHOW_NOTFAVORITESERVERS				0x00001000
+
+
+
+
+// owner draw types
+// ideally these should be done outside of this file but
+// this makes it much easier for the macro expansion to 
+// convert them for the designers ( from the .menu files )
+#define CG_OWNERDRAW_BASE 1
+#define CG_PLAYER_ARMOR_ICON 1              
+#define CG_PLAYER_ARMOR_VALUE 2
+#define CG_PLAYER_HEAD 3
+#define CG_PLAYER_HEALTH 4
+#define CG_PLAYER_AMMO_ICON 5
+#define CG_PLAYER_AMMO_VALUE 6
+#define CG_SELECTEDPLAYER_HEAD 7
+#define CG_SELECTEDPLAYER_NAME 8
+#define CG_SELECTEDPLAYER_LOCATION 9
+#define CG_SELECTEDPLAYER_STATUS 10
+#define CG_SELECTEDPLAYER_WEAPON 11
+#define CG_SELECTEDPLAYER_POWERUP 12
+
+#define CG_FLAGCARRIER_HEAD 13
+#define CG_FLAGCARRIER_NAME 14
+#define CG_FLAGCARRIER_LOCATION 15
+#define CG_FLAGCARRIER_STATUS 16
+#define CG_FLAGCARRIER_WEAPON 17
+#define CG_FLAGCARRIER_POWERUP 18
+
+#define CG_PLAYER_ITEM 19
+#define CG_PLAYER_SCORE 20
+
+#define CG_BLUE_FLAGHEAD 21
+#define CG_BLUE_FLAGSTATUS 22
+#define CG_BLUE_FLAGNAME 23
+#define CG_RED_FLAGHEAD 24
+#define CG_RED_FLAGSTATUS 25
+#define CG_RED_FLAGNAME 26
+
+#define CG_BLUE_SCORE 27
+#define CG_RED_SCORE 28
+#define CG_RED_NAME 29
+#define CG_BLUE_NAME 30
+#define CG_HARVESTER_SKULLS 31					// only shows in harvester
+#define CG_ONEFLAG_STATUS 32						// only shows in one flag
+#define CG_PLAYER_LOCATION 33
+#define CG_TEAM_COLOR 34
+#define CG_CTF_POWERUP 35
+                                        
+#define CG_AREA_POWERUP	36
+#define CG_AREA_LAGOMETER	37            // painted with old system
+#define CG_PLAYER_HASFLAG 38            
+#define CG_GAME_TYPE 39                 // not done
+
+#define CG_SELECTEDPLAYER_ARMOR 40      
+#define CG_SELECTEDPLAYER_HEALTH 41
+#define CG_PLAYER_STATUS 42
+#define CG_FRAGGED_MSG 43               // painted with old system
+#define CG_PROXMINED_MSG 44             // painted with old system
+#define CG_AREA_FPSINFO 45              // painted with old system
+#define CG_AREA_SYSTEMCHAT 46           // painted with old system
+#define CG_AREA_TEAMCHAT 47             // painted with old system
+#define CG_AREA_CHAT 48                 // painted with old system
+#define CG_GAME_STATUS 49
+#define CG_KILLER 50
+#define CG_PLAYER_ARMOR_ICON2D 51              
+#define CG_PLAYER_AMMO_ICON2D 52
+#define CG_ACCURACY 53
+#define CG_ASSISTS 54
+#define CG_DEFEND 55
+#define CG_EXCELLENT 56
+#define CG_IMPRESSIVE 57
+#define CG_PERFECT 58
+#define CG_GAUNTLET 59
+#define CG_SPECTATORS 60
+#define CG_TEAMINFO 61
+#define CG_VOICE_HEAD 62
+#define CG_VOICE_NAME 63
+#define CG_PLAYER_HASFLAG2D 64            
+#define CG_HARVESTER_SKULLS2D 65					// only shows in harvester
+#define CG_CAPFRAGLIMIT 66	 
+#define CG_1STPLACE 67
+#define CG_2NDPLACE 68
+#define CG_CAPTURES 69
+
+
+
+
+#define UI_OWNERDRAW_BASE 200
+#define UI_HANDICAP 200
+#define UI_EFFECTS 201
+#define UI_PLAYERMODEL 202
+#define UI_CLANNAME 203
+#define UI_CLANLOGO 204
+#define UI_GAMETYPE 205
+#define UI_MAPPREVIEW 206
+#define UI_SKILL 207
+#define UI_BLUETEAMNAME 208
+#define UI_REDTEAMNAME 209
+#define UI_BLUETEAM1 210
+#define UI_BLUETEAM2 211
+#define UI_BLUETEAM3 212
+#define UI_BLUETEAM4 213
+#define UI_BLUETEAM5 214
+#define UI_REDTEAM1 215
+#define UI_REDTEAM2 216
+#define UI_REDTEAM3 217
+#define UI_REDTEAM4 218
+#define UI_REDTEAM5 219
+#define UI_NETSOURCE 220
+#define UI_NETMAPPREVIEW 221
+#define UI_NETFILTER 222
+#define UI_TIER 223
+#define UI_OPPONENTMODEL 224
+#define UI_TIERMAP1 225
+#define UI_TIERMAP2 226
+#define UI_TIERMAP3 227
+#define UI_PLAYERLOGO 228
+#define UI_OPPONENTLOGO 229
+#define UI_PLAYERLOGO_METAL 230
+#define UI_OPPONENTLOGO_METAL 231
+#define UI_PLAYERLOGO_NAME 232
+#define UI_OPPONENTLOGO_NAME 233
+#define UI_TIER_MAPNAME 234
+#define UI_TIER_GAMETYPE 235
+#define UI_ALLMAPS_SELECTION 236
+#define UI_OPPONENT_NAME 237
+#define UI_VOTE_KICK 238
+#define UI_BOTNAME 239
+#define UI_BOTSKILL 240
+#define UI_REDBLUE 241
+#define UI_CROSSHAIR 242
+#define UI_SELECTEDPLAYER 243
+#define UI_MAPCINEMATIC 244
+#define UI_NETGAMETYPE 245
+#define UI_NETMAPCINEMATIC 246
+#define UI_SERVERREFRESHDATE 247
+#define UI_SERVERMOTD 248
+#define UI_GLINFO  249
+#define UI_KEYBINDSTATUS 250
+#define UI_CLANCINEMATIC 251
+#define UI_MAP_TIMETOBEAT 252
+#define UI_JOINGAMETYPE 253
+#define UI_PREVIEWCINEMATIC 254
+#define UI_STARTMAPCINEMATIC 255
+#define UI_MAPS_SELECTION 256
+
+#define VOICECHAT_GETFLAG			"getflag"				// command someone to get the flag
+#define VOICECHAT_OFFENSE			"offense"				// command someone to go on offense
+#define VOICECHAT_DEFEND			"defend"				// command someone to go on defense
+#define VOICECHAT_DEFENDFLAG		"defendflag"			// command someone to defend the flag
+#define VOICECHAT_PATROL			"patrol"				// command someone to go on patrol (roam)
+#define VOICECHAT_CAMP				"camp"					// command someone to camp (we don't have sounds for this one)
+#define VOICECHAT_FOLLOWME			"followme"				// command someone to follow you
+#define VOICECHAT_RETURNFLAG		"returnflag"			// command someone to return our flag
+#define VOICECHAT_FOLLOWFLAGCARRIER	"followflagcarrier"		// command someone to follow the flag carrier
+#define VOICECHAT_YES				"yes"					// yes, affirmative, etc.
+#define VOICECHAT_NO				"no"					// no, negative, etc.
+#define VOICECHAT_ONGETFLAG			"ongetflag"				// I'm getting the flag
+#define VOICECHAT_ONOFFENSE			"onoffense"				// I'm on offense
+#define VOICECHAT_ONDEFENSE			"ondefense"				// I'm on defense
+#define VOICECHAT_ONPATROL			"onpatrol"				// I'm on patrol (roaming)
+#define VOICECHAT_ONCAMPING			"oncamp"				// I'm camping somewhere
+#define VOICECHAT_ONFOLLOW			"onfollow"				// I'm following
+#define VOICECHAT_ONFOLLOWCARRIER	"onfollowcarrier"		// I'm following the flag carrier
+#define VOICECHAT_ONRETURNFLAG		"onreturnflag"			// I'm returning our flag
+#define VOICECHAT_INPOSITION		"inposition"			// I'm in position
+#define VOICECHAT_IHAVEFLAG			"ihaveflag"				// I have the flag
+#define VOICECHAT_BASEATTACK		"baseattack"			// the base is under attack
+#define VOICECHAT_ENEMYHASFLAG		"enemyhasflag"			// the enemy has our flag (CTF)
+#define VOICECHAT_STARTLEADER		"startleader"			// I'm the leader
+#define VOICECHAT_STOPLEADER		"stopleader"			// I resign leadership
+#define VOICECHAT_TRASH				"trash"					// lots of trash talk
+#define VOICECHAT_WHOISLEADER		"whoisleader"			// who is the team leader
+#define VOICECHAT_WANTONDEFENSE		"wantondefense"			// I want to be on defense
+#define VOICECHAT_WANTONOFFENSE		"wantonoffense"			// I want to be on offense
+#define VOICECHAT_KILLINSULT		"kill_insult"			// I just killed you
+#define VOICECHAT_TAUNT				"taunt"					// I want to taunt you
+#define VOICECHAT_DEATHINSULT		"death_insult"			// you just killed me
+#define VOICECHAT_KILLGAUNTLET		"kill_gauntlet"			// I just killed you with the gauntlet
+#define VOICECHAT_PRAISE			"praise"				// you did something good
diff -urNad openarena-0.7.0~/code/ui/ui_shared.h openarena-0.7.0/code/ui/ui_shared.h
--- openarena-0.7.0~/code/ui/ui_shared.h	2006-05-12 12:24:11.000000000 +0200
+++ openarena-0.7.0/code/ui/ui_shared.h	2007-08-10 21:21:56.311054322 +0200
@@ -27,7 +27,7 @@
 #include "../renderer/tr_types.h"
 #include "../client/keycodes.h"
 
-#include "../../ui/menudef.h"
+#include "menudef.h"
 
 #define MAX_MENUNAME 32
 #define MAX_ITEMTEXT 64