0
|
1 |
#
|
|
2 |
# CDDL HEADER START
|
|
3 |
#
|
|
4 |
# The contents of this file are subject to the terms of the
|
|
5 |
# Common Development and Distribution License, Version 1.0 only
|
|
6 |
# (the "License"). You may not use this file except in compliance
|
|
7 |
# with the License.
|
|
8 |
#
|
|
9 |
# You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
|
|
10 |
# or http://www.opensolaris.org/os/licensing.
|
|
11 |
# See the License for the specific language governing permissions
|
|
12 |
# and limitations under the License.
|
|
13 |
#
|
|
14 |
# When distributing Covered Code, include this CDDL HEADER in each
|
|
15 |
# file and include the License file at usr/src/OPENSOLARIS.LICENSE.
|
|
16 |
# If applicable, add the following below this CDDL HEADER, with the
|
|
17 |
# fields enclosed by brackets "[]" replaced with your own identifying
|
|
18 |
# information: Portions Copyright [yyyy] [name of copyright owner]
|
|
19 |
#
|
|
20 |
# CDDL HEADER END
|
|
21 |
#
|
|
22 |
# Copyright (c) 1984, 1986, 1987, 1988, 1989 AT&T
|
|
23 |
# All Rights Reserved
|
|
24 |
|
|
25 |
|
|
26 |
#ident "%Z%%M% %I% %E% SMI" /* SVr4.0 1.2 */
|
|
27 |
|
|
28 |
######################################################################
|
|
29 |
#
|
|
30 |
# Generic entries for the various IBM printers and emulations.
|
|
31 |
#
|
|
32 |
|
|
33 |
###################################
|
|
34 |
#
|
|
35 |
# IBM Graphics
|
|
36 |
#
|
|
37 |
|
|
38 |
#
|
|
39 |
# Basic capabilities:
|
|
40 |
#
|
|
41 |
Gibmg+basic,
|
|
42 |
|
|
43 |
cols#80,
|
|
44 |
lines#66,
|
|
45 |
it#8,
|
|
46 |
|
|
47 |
cpix,
|
|
48 |
orc#1,
|
|
49 |
orhi#10,
|
|
50 |
orl#12,
|
|
51 |
orvi#72,
|
|
52 |
|
|
53 |
cr=^M,
|
|
54 |
ff=^L,
|
|
55 |
ht=^I,
|
|
56 |
cud1=^J,
|
|
57 |
cuf1=\s,
|
|
58 |
|
|
59 |
cpi=%?%p1%{10}%=%t^R%e%p1%{16}%=%p1%{17}%=%O%t^O%;,
|
|
60 |
cvr=%?%p1%{0}%>%p1%{256}%<%&%t\EA%p1%c\E2%;,
|
|
61 |
|
|
62 |
is1=^X,
|
|
63 |
is2=^R\EA\014\E2\EF\EH\EW0\ET\E-0\E7\EO\ECB,
|
|
64 |
|
|
65 |
csnm=%?%p1%{0}%=%tcharacter_set_1%e%p1%{1}%=%tcharacter_set_2%;,
|
|
66 |
scs=%?%p1%{0}%=%t\E7%e%p1%{2}%=%t\E6%;,
|
|
67 |
|
|
68 |
smso=\EE,
|
|
69 |
rmso=\EF,
|
|
70 |
smul=\E-1,
|
|
71 |
rmul=\E-0,
|
|
72 |
bold=\EG,
|
|
73 |
smacs=\E6,
|
|
74 |
rmacs=\E7,
|
|
75 |
sshm=\EE,
|
|
76 |
rshm=\EF,
|
|
77 |
ssubm=\ES1,
|
|
78 |
rsubm=\ET,
|
|
79 |
ssupm=\ES0,
|
|
80 |
rsupm=\ET,
|
|
81 |
swidm=\EW1,
|
|
82 |
rwidm=\EW0,
|
|
83 |
sgr0=\EF\E-0\EH\E7\ET\EW0,
|
|
84 |
sgr=%?%p1%t\EE%e\EF%;%?%p2%t\E-1%e\E-0%;%?%p6%t\EG%e\EH%;%?%p9%t\E6%e\E7%;,
|
|
85 |
sdrfq=\EH,
|
|
86 |
snlq=\EG,
|
|
87 |
|
|
88 |
# slines= u9 used for svr3.2
|
|
89 |
u9=%?%p1%{0}%>%p1%{128}%<%&%t\EC%p1%c%;,
|
|
90 |
slines=%?%p1%{0}%>%p1%{128}%<%&%t\EC%p1%c%;,
|
|
91 |
|
|
92 |
#
|
|
93 |
# Graphics capabilities (low resolution, 9-pin):
|
|
94 |
#
|
|
95 |
Gibmg+low,
|
|
96 |
|
|
97 |
npins#8,
|
|
98 |
spinv#72,
|
|
99 |
spinh#60,
|
|
100 |
|
|
101 |
porder=1\,2\,3\,4\,5\,6\,7\,8;0,
|
|
102 |
|
|
103 |
sbim=\EK%p1%{256}%m%c%p1%{256}%/%c,
|
|
104 |
|
|
105 |
bitwin#1,
|
|
106 |
u1=1,
|
|
107 |
bitype#1,
|
|
108 |
u2=1,
|
|
109 |
|
|
110 |
# defbi=
|
|
111 |
# Set the line spacing to 8/72 inch (9 lines per inch)
|
|
112 |
# to get 72 dots per inch vertically (9 lines/inch * 8 pins/line).
|
|
113 |
# Set the character spacing to pica (1/10 inch or 10 characters
|
|
114 |
# per inch); at 60 dots per inch horizontally this means 6
|
|
115 |
# dots per character.
|
|
116 |
# The IBM Graphics doesn't have parameterized motion,
|
|
117 |
# so we simulate it with linefeeds and spaces.
|
|
118 |
# Assume we never need to move across more than 63 colums
|
|
119 |
# or down more than 31 lines.
|
|
120 |
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
|
|
121 |
# maybe not in the first column.)
|
|
122 |
u6=%?%p5%{1}%=%t\EA\010\E2^R%p2%{8}%/%Py%?%gy%{15}%>%t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%gy%{16}%-%Py%;%?%gy%{7}%>%t\n\n\n\n\n\n\n\n%gy%{8}%-%Py%;%?%gy%{3}%>%t\n\n\n\n%gy%{4}%-%Py%;%?%gy%{1}%>%t\n\n%gy%{2}%-%Py%;%?%gy%{0}%>%t\n%;\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;%;,
|
|
123 |
defbi=%?%p5%{1}%=%t\EA\010\E2^R%p2%{8}%/%Py%?%gy%{15}%>%t\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n%gy%{16}%-%Py%;%?%gy%{7}%>%t\n\n\n\n\n\n\n\n%gy%{8}%-%Py%;%?%gy%{3}%>%t\n\n\n\n%gy%{4}%-%Py%;%?%gy%{1}%>%t\n\n%gy%{2}%-%Py%;%?%gy%{0}%>%t\n%;\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;%;,
|
|
124 |
|
|
125 |
# endbi=
|
|
126 |
u7=\EA\014\E2,
|
|
127 |
endbi=\EA\014\E2,
|
|
128 |
|
|
129 |
# binel=
|
|
130 |
u5=\n\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
|
|
131 |
binel=\n\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
|
|
132 |
|
|
133 |
# bicr=
|
|
134 |
u3=\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
|
|
135 |
bicr=\r%p1%{6}%/%Px%?%gx%{31}%>%t %gx%{32}%-%Px%;%?%gx%{15}%>%t %gx%{16}%-%Px%;%?%gx%{7}%>%t %gx%{8}%-%Px%;%?%gx%{3}%>%t %gx%{4}%-%Px%;%?%gx%{1}%>%t %gx%{2}%-%Px%;%?%gx%{0}%>%t %;,
|
|
136 |
|
|
137 |
###################################
|
|
138 |
#
|
|
139 |
# IBM Color
|
|
140 |
#
|
|
141 |
|
|
142 |
#
|
|
143 |
# Basic capabilities:
|
|
144 |
#
|
|
145 |
Gibmc+basic,
|
|
146 |
|
|
147 |
cub1=\b,
|
|
148 |
|
|
149 |
is1=^Q^X,
|
|
150 |
is2=^R\EA\014\E2\EF\EH\EW0\ET\E-0\E7\EO\ER\E50\EM0\EX^A\210\Eb\ECB,
|
|
151 |
|
|
152 |
cvr=%?%p1%{0}%>%p1%{256}%<%&%t\E3%p1%c%;,
|
|
153 |
|
|
154 |
smglp=\EX%p1%{1}%+%c%p2%{1}%+%c,
|
|
155 |
|
|
156 |
use=Gibmg+basic,
|
|
157 |
|
|
158 |
#
|
|
159 |
# Graphics capabilities (low resolution, 9-pin, 5:6 aspect ratio):
|
|
160 |
#
|
|
161 |
Gibmc+low+5x6,
|
|
162 |
|
|
163 |
spinv#84,
|
|
164 |
spinh#70,
|
|
165 |
|
|
166 |
# defbi=
|
|
167 |
# Set 5:6 aspect ratio.
|
|
168 |
# Set the line spacing to 7/72 inch (10.29 lines per inch)
|
|
169 |
# to get approximately 84 dots per inch vertically
|
|
170 |
# (10.29 lines/inch * 8 pins/line equals 82.28 dots per inch).
|
|
171 |
# Set the character spacing to pica (1/10 inch or 10 characters
|
|
172 |
# per inch); at 70 dots per inch horizontally this means 7
|
|
173 |
# dots per character.
|
|
174 |
# Set vertical and horizontal tab stops at the upper left corner
|
|
175 |
# of the image, then tab to the upper left corner.
|
|
176 |
# Note: $<> is a true null (only works with special Curses routine).
|
|
177 |
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
|
|
178 |
# maybe not in the first column.)
|
|
179 |
u6=%?%p5%{1}%=%t\En^B\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{7}%/%c$<>\013\r\t%;,
|
|
180 |
defbi=%?%p5%{1}%=%t\En^B\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{7}%/%c$<>\013\r\t%;,
|
|
181 |
|
|
182 |
# binel=
|
|
183 |
u5=\n\r\t,
|
|
184 |
binel=\n\r\t,
|
|
185 |
|
|
186 |
# bicr=
|
|
187 |
u3=\r\t,
|
|
188 |
bicr=\r\t,
|
|
189 |
|
|
190 |
use=Gibmg+low,
|
|
191 |
|
|
192 |
#
|
|
193 |
# Graphics capabilities (low resolution, 9-pin, 1:1 aspect ratio):
|
|
194 |
#
|
|
195 |
Gibmc+low+1x1,
|
|
196 |
|
|
197 |
spinh#84,
|
|
198 |
|
|
199 |
# defbi=
|
|
200 |
# Set 1:1 aspect ratio.
|
|
201 |
# Set the line spacing to 7/72 inch (10.29 lines per inch)
|
|
202 |
# to get approximately 84 dots per inch vertically
|
|
203 |
# (10.29 lines/inch * 8 pins/line equals 82.28 dots per inch).
|
|
204 |
# Set the character spacing to pica (1/10 inch or 10 characters
|
|
205 |
# per inch); at 84 dots per inch horizontally this means 8.4
|
|
206 |
# dots per character.
|
|
207 |
# Set vertical and horizontal tab stops at the upper left corner
|
|
208 |
# of the image, then tab to the upper left corner.
|
|
209 |
# Note: $<> is a true null (only works with special Curses routine).
|
|
210 |
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
|
|
211 |
# maybe not in the first column.)
|
|
212 |
u6=%?%p5%{1}%=%t\En^A\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{10}%*%{84}%/%c$<>\013\r\t%;,
|
|
213 |
defbi=%?%p5%{1}%=%t\En^A\E1^R\EB%p2%{8}%/%c$<>\ED%p1%{10}%*%{84}%/%c$<>\013\r\t%;,
|
|
214 |
|
|
215 |
use=Gibmc+low+5x6,
|
|
216 |
|
|
217 |
#
|
|
218 |
# Color capability:
|
|
219 |
#
|
|
220 |
Gibmc+color,
|
|
221 |
|
|
222 |
colors#3,
|
|
223 |
|
|
224 |
# setcolor=
|
|
225 |
initc=%?%p1%{0}%=%t\Eb%;%?%p1%{1}%=%t\Ec%;%?%p1%{2}%=%t\Em%;%?%p1%{3}%=%t\Ey%;,
|
|
226 |
|
|
227 |
# colornm=
|
|
228 |
u8=%?%p1%{0}%=%tblack%;%?%p1%{1}%=%tcyan%;%?%p1%{2}%=%tmagenta%;%?%p1%{3}%=%tyellow%;%?%p1%{4}%=%torange=yellow+magenta%;%?%p1%{5}%=%tgreen=yellow+cyan%;%?%p1%{6}%=%tviolet=magenta+cyan%;%?%p1%{7}%=%tbrown=magenta+black%;,
|
|
229 |
colornm=%?%p1%{0}%=%tblack%;%?%p1%{1}%=%tcyan%;%?%p1%{2}%=%tmagenta%;%?%p1%{3}%=%tyellow%;%?%p1%{4}%=%torange=yellow+magenta%;%?%p1%{5}%=%tgreen=yellow+cyan%;%?%p1%{6}%=%tviolet=magenta+cyan%;%?%p1%{7}%=%tbrown=magenta+black%;,
|
|
230 |
|
|
231 |
###################################
|
|
232 |
#
|
|
233 |
# IBM Proprinter XL:
|
|
234 |
#
|
|
235 |
# This printer appears to be a superset of the IBM Graphics
|
|
236 |
# and IBM Color printers, with a 24-wire printhead. The entry
|
|
237 |
# below uses the full capabilities of the superset and printhead.
|
|
238 |
# The printer has an Alternate Graphics Mode (AGM) that changes
|
|
239 |
# the vertical resolution from 1/216" to 1/180", and the graphics
|
|
240 |
# aspect ratio from 5:6 to 1:1. HOWEVER, there does not appear to
|
|
241 |
# be a control sequence that switches into this mode--it must be
|
|
242 |
# done by hand!
|
|
243 |
#
|
|
244 |
|
|
245 |
#
|
|
246 |
# Basic capabilities (printer not in AGM):
|
|
247 |
#
|
|
248 |
Gibmxl+basic,
|
|
249 |
|
|
250 |
orc#12,
|
|
251 |
orhi#120,
|
|
252 |
orl#36,
|
|
253 |
orvi#216,
|
|
254 |
|
|
255 |
cub1=\b,
|
|
256 |
|
|
257 |
cpi=%?%p1%{10}%=%t^R%e%p1%{12}%=%t\E:%e%p1%{17}%=%t^O%;,
|
|
258 |
cvr=%?%p1%{0}%>%p1%{256}%<%&%t\E3%p1%c%;,
|
|
259 |
|
|
260 |
is1=^Q^X,
|
|
261 |
is2=^R\EP0\EA\014\E2\EC\102\EO\ER\Eb\E50\EF\EH\EW0\ET\E-0\E_0\E7,
|
|
262 |
is3=\EX\001\120,
|
|
263 |
|
|
264 |
smglp=\EX%p1%{1}%+%c%p2%{1}%+%c,
|
|
265 |
|
|
266 |
use=Gibmg+basic,
|
|
267 |
|
|
268 |
#
|
|
269 |
# Basic capabilities (printer in AGM):
|
|
270 |
#
|
|
271 |
Gibmxlagm+basic,
|
|
272 |
|
|
273 |
orl#30,
|
|
274 |
orvi#180,
|
|
275 |
|
|
276 |
is2=^R\EP0\EA\012\E2\EC\102\EO\ER\Eb\E50\EF\EH\EW0\ET\E-0\E_0\E7,
|
|
277 |
|
|
278 |
use=Gibmxl+basic,
|
|
279 |
|
|
280 |
#
|
|
281 |
# Graphics capabilities (low resolution, 8-pin, 5:6 aspect ratio):
|
|
282 |
#
|
|
283 |
Gibmxl+low+5x6,
|
|
284 |
|
|
285 |
spinv#72,
|
|
286 |
spinh#60,
|
|
287 |
|
|
288 |
# defbi=
|
|
289 |
# Set the line spacing to 8/72 inch (9 lines per inch)
|
|
290 |
# to get 72 dots per inch vertically (9 lines/" * 8 pins/line).
|
|
291 |
# Set the character spacing to pica (1/10 inch or 10 characters
|
|
292 |
# per inch); at 60 dots per inch horizontally this means 6
|
|
293 |
# dots per character.
|
|
294 |
# Set vertical and horizontal tab stops at the upper left corner
|
|
295 |
# of the image, then tab to the upper left corner.
|
|
296 |
# Note: $<> is a true null (only works with special Curses routine).
|
|
297 |
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
|
|
298 |
# maybe not in the first column.)
|
|
299 |
u6=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{8}%/%c$<>\ED%p1%{6}%/%c$<>\013\r\t%;,
|
|
300 |
defbi=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{8}%/%c$<>\ED%p1%{6}%/%c$<>\013\r\t%;,
|
|
301 |
|
|
302 |
use=Gibmc+low+5x6,
|
|
303 |
|
|
304 |
#
|
|
305 |
# Graphics capabilities (low resolution, 8-pin, 1:1 aspect ratio):
|
|
306 |
#
|
|
307 |
Gibmxl+low+1x1,
|
|
308 |
|
|
309 |
spinv#60,
|
|
310 |
|
|
311 |
# In AGM the "defbi" cap from Gibmxl+low+5x6 will work. The
|
|
312 |
# line spacing will be 8/60 inch to get 60 dots per inch, using
|
|
313 |
# the same control sequence.
|
|
314 |
|
|
315 |
use=Gibmxl+low+5x6,
|
|
316 |
|
|
317 |
#
|
|
318 |
# Graphics capabilities (high resolution, 24-pin, 5:6 aspect ratio):
|
|
319 |
#
|
|
320 |
# This doesn't work as the pin spacing doesn't get set to
|
|
321 |
# 1/216 inch, but stays at 1/180 inch, even out of AGM.
|
|
322 |
#
|
|
323 |
|
|
324 |
#
|
|
325 |
# Graphics capabilities (high resolution, 24-pin, 1:1 aspect ratio):
|
|
326 |
#
|
|
327 |
Gibmxl+high+1x1,
|
|
328 |
|
|
329 |
npins#24,
|
|
330 |
spinv#180,
|
|
331 |
spinh#180,
|
|
332 |
|
|
333 |
porder=1\,2\,3\,4\,5\,6\,7\,8\,9\,10\,11\,12\,13\,14\,15\,16\,17\,18\,19\,20\,21\,22\,23\,24;0,
|
|
334 |
|
|
335 |
sbim=\E*\047%p1%{256}%m%c%p1%{256}%/%c,
|
|
336 |
|
|
337 |
# defbi=
|
|
338 |
# Set the line spacing to 8/60 inch (7.5 lines per inch)
|
|
339 |
# to get 180 dots per inch vertically (7.5 lines/" * 24 pins/line).
|
|
340 |
# This requires the printer or emulation in Alternate Graphics Mode.
|
|
341 |
# Set the character spacing to pica (1/10 inch or 10 characters
|
|
342 |
# per inch); at 180 dots per inch horizontally this means 18
|
|
343 |
# dots per character.
|
|
344 |
# Set vertical and horizontal tab stops at the upper left corner
|
|
345 |
# of the image, then tab to the upper left corner.
|
|
346 |
# Note: $<> is a true null (only works with special Curses routine).
|
|
347 |
# THIS ASSUMES WE START AT THE TOP OF THE PAGE! (although
|
|
348 |
# maybe not in the first column.)
|
|
349 |
u6=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{24}%/%c$<>\ED%p1%{18}%/%c$<>\013\r\t%;,
|
|
350 |
defbi=%?%p5%{1}%=%t\EA\010\E2^R\EB%p2%{24}%/%c$<>\ED%p1%{18}%/%c$<>\013\r\t%;,
|
|
351 |
|
|
352 |
use=Gibmc+low+5x6,
|
|
353 |
|