oi-extras/nvidia/Solaris/gl.h
branchoi-extras
changeset 222 3250b9c6cf32
equal deleted inserted replaced
221:ff1581cae4a6 222:3250b9c6cf32
       
     1 #ifndef __gl_h_
       
     2 #define __gl_h_
       
     3 
       
     4 #ifdef __cplusplus
       
     5 extern "C" {
       
     6 #endif
       
     7 
       
     8 /*
       
     9 ** Copyright 1998-2002, NVIDIA Corporation.
       
    10 ** All Rights Reserved.
       
    11 ** 
       
    12 ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
       
    13 ** NVIDIA, CORPORATION.  USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
       
    14 ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
       
    15 ** 
       
    16 ** 
       
    17 ** Copyright 1992-1999, Silicon Graphics, Inc.
       
    18 ** All Rights Reserved.
       
    19 ** 
       
    20 ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
       
    21 ** Graphics, Inc.; the contents of this file may not be disclosed to third
       
    22 ** parties, copied or duplicated in any form, in whole or in part, without
       
    23 ** the prior written permission of Silicon Graphics, Inc.
       
    24 ** 
       
    25 ** RESTRICTED RIGHTS LEGEND:
       
    26 ** Use, duplication or disclosure by the Government is subject to
       
    27 ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
       
    28 ** Technical Data and Computer Software clause at DFARS 252.227-7013,
       
    29 ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
       
    30 ** Supplement.  Unpublished - rights reserved under the Copyright Laws of
       
    31 ** the United States.
       
    32 */
       
    33 
       
    34 #ifndef APIENTRY
       
    35 #define APIENTRY
       
    36 #endif
       
    37 
       
    38 #ifndef WIN32
       
    39 #define WINGDIAPI
       
    40 #endif
       
    41 
       
    42 #ifndef GLAPI
       
    43 # ifdef _WIN32
       
    44 #  define GLAPI __stdcall
       
    45 # else
       
    46 #  define GLAPI
       
    47 # endif
       
    48 # define __DEFINED_GLAPI
       
    49 #endif
       
    50 
       
    51 /*************************************************************/
       
    52 
       
    53 typedef unsigned int GLenum;
       
    54 typedef unsigned char GLboolean;
       
    55 typedef unsigned int GLbitfield;
       
    56 typedef signed char GLbyte;
       
    57 typedef short GLshort;
       
    58 typedef int GLint;
       
    59 typedef int GLsizei;
       
    60 typedef unsigned char GLubyte;
       
    61 typedef unsigned short GLushort;
       
    62 typedef unsigned int GLuint;
       
    63 typedef float GLfloat;
       
    64 typedef float GLclampf;
       
    65 typedef double GLdouble;
       
    66 typedef double GLclampd;
       
    67 typedef void GLvoid;
       
    68 
       
    69 
       
    70 /*************************************************************/
       
    71 
       
    72 /* Version */
       
    73 #define GL_VERSION_1_1                    1
       
    74 
       
    75 /* AttribMask */
       
    76 #define GL_CURRENT_BIT                    0x00000001
       
    77 #define GL_POINT_BIT                      0x00000002
       
    78 #define GL_LINE_BIT                       0x00000004
       
    79 #define GL_POLYGON_BIT                    0x00000008
       
    80 #define GL_POLYGON_STIPPLE_BIT            0x00000010
       
    81 #define GL_PIXEL_MODE_BIT                 0x00000020
       
    82 #define GL_LIGHTING_BIT                   0x00000040
       
    83 #define GL_FOG_BIT                        0x00000080
       
    84 #define GL_DEPTH_BUFFER_BIT               0x00000100
       
    85 #define GL_ACCUM_BUFFER_BIT               0x00000200
       
    86 #define GL_STENCIL_BUFFER_BIT             0x00000400
       
    87 #define GL_VIEWPORT_BIT                   0x00000800
       
    88 #define GL_TRANSFORM_BIT                  0x00001000
       
    89 #define GL_ENABLE_BIT                     0x00002000
       
    90 #define GL_COLOR_BUFFER_BIT               0x00004000
       
    91 #define GL_HINT_BIT                       0x00008000
       
    92 #define GL_EVAL_BIT                       0x00010000
       
    93 #define GL_LIST_BIT                       0x00020000
       
    94 #define GL_TEXTURE_BIT                    0x00040000
       
    95 #define GL_SCISSOR_BIT                    0x00080000
       
    96 #define GL_ALL_ATTRIB_BITS                0xFFFFFFFF
       
    97 
       
    98 /* ClearBufferMask */
       
    99 /*      GL_COLOR_BUFFER_BIT */
       
   100 /*      GL_ACCUM_BUFFER_BIT */
       
   101 /*      GL_STENCIL_BUFFER_BIT */
       
   102 /*      GL_DEPTH_BUFFER_BIT */
       
   103 
       
   104 /* ClientAttribMask */
       
   105 #define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
       
   106 #define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
       
   107 #define GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
       
   108 
       
   109 /* Boolean */
       
   110 #define GL_FALSE                          0
       
   111 #define GL_TRUE                           1
       
   112 
       
   113 /* BeginMode */
       
   114 #define GL_POINTS                         0x0000
       
   115 #define GL_LINES                          0x0001
       
   116 #define GL_LINE_LOOP                      0x0002
       
   117 #define GL_LINE_STRIP                     0x0003
       
   118 #define GL_TRIANGLES                      0x0004
       
   119 #define GL_TRIANGLE_STRIP                 0x0005
       
   120 #define GL_TRIANGLE_FAN                   0x0006
       
   121 #define GL_QUADS                          0x0007
       
   122 #define GL_QUAD_STRIP                     0x0008
       
   123 #define GL_POLYGON                        0x0009
       
   124 
       
   125 /* AccumOp */
       
   126 #define GL_ACCUM                          0x0100
       
   127 #define GL_LOAD                           0x0101
       
   128 #define GL_RETURN                         0x0102
       
   129 #define GL_MULT                           0x0103
       
   130 #define GL_ADD                            0x0104
       
   131 
       
   132 /* AlphaFunction */
       
   133 #define GL_NEVER                          0x0200
       
   134 #define GL_LESS                           0x0201
       
   135 #define GL_EQUAL                          0x0202
       
   136 #define GL_LEQUAL                         0x0203
       
   137 #define GL_GREATER                        0x0204
       
   138 #define GL_NOTEQUAL                       0x0205
       
   139 #define GL_GEQUAL                         0x0206
       
   140 #define GL_ALWAYS                         0x0207
       
   141 
       
   142 /* BlendingFactorDest */
       
   143 #define GL_ZERO                           0
       
   144 #define GL_ONE                            1
       
   145 #define GL_SRC_COLOR                      0x0300
       
   146 #define GL_ONE_MINUS_SRC_COLOR            0x0301
       
   147 #define GL_SRC_ALPHA                      0x0302
       
   148 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
       
   149 #define GL_DST_ALPHA                      0x0304
       
   150 #define GL_ONE_MINUS_DST_ALPHA            0x0305
       
   151 
       
   152 /* BlendingFactorSrc */
       
   153 /*      GL_ZERO */
       
   154 /*      GL_ONE */
       
   155 #define GL_DST_COLOR                      0x0306
       
   156 #define GL_ONE_MINUS_DST_COLOR            0x0307
       
   157 #define GL_SRC_ALPHA_SATURATE             0x0308
       
   158 /*      GL_SRC_ALPHA */
       
   159 /*      GL_ONE_MINUS_SRC_ALPHA */
       
   160 /*      GL_DST_ALPHA */
       
   161 /*      GL_ONE_MINUS_DST_ALPHA */
       
   162 
       
   163 /* ColorMaterialFace */
       
   164 /*      GL_FRONT */
       
   165 /*      GL_BACK */
       
   166 /*      GL_FRONT_AND_BACK */
       
   167 
       
   168 /* ColorMaterialParameter */
       
   169 /*      GL_AMBIENT */
       
   170 /*      GL_DIFFUSE */
       
   171 /*      GL_SPECULAR */
       
   172 /*      GL_EMISSION */
       
   173 /*      GL_AMBIENT_AND_DIFFUSE */
       
   174 
       
   175 /* ColorPointerType */
       
   176 /*      GL_BYTE */
       
   177 /*      GL_UNSIGNED_BYTE */
       
   178 /*      GL_SHORT */
       
   179 /*      GL_UNSIGNED_SHORT */
       
   180 /*      GL_INT */
       
   181 /*      GL_UNSIGNED_INT */
       
   182 /*      GL_FLOAT */
       
   183 /*      GL_DOUBLE */
       
   184 
       
   185 /* CullFaceMode */
       
   186 /*      GL_FRONT */
       
   187 /*      GL_BACK */
       
   188 /*      GL_FRONT_AND_BACK */
       
   189 
       
   190 /* DepthFunction */
       
   191 /*      GL_NEVER */
       
   192 /*      GL_LESS */
       
   193 /*      GL_EQUAL */
       
   194 /*      GL_LEQUAL */
       
   195 /*      GL_GREATER */
       
   196 /*      GL_NOTEQUAL */
       
   197 /*      GL_GEQUAL */
       
   198 /*      GL_ALWAYS */
       
   199 
       
   200 /* DrawBufferMode */
       
   201 #define GL_NONE                           0
       
   202 #define GL_FRONT_LEFT                     0x0400
       
   203 #define GL_FRONT_RIGHT                    0x0401
       
   204 #define GL_BACK_LEFT                      0x0402
       
   205 #define GL_BACK_RIGHT                     0x0403
       
   206 #define GL_FRONT                          0x0404
       
   207 #define GL_BACK                           0x0405
       
   208 #define GL_LEFT                           0x0406
       
   209 #define GL_RIGHT                          0x0407
       
   210 #define GL_FRONT_AND_BACK                 0x0408
       
   211 #define GL_AUX0                           0x0409
       
   212 #define GL_AUX1                           0x040A
       
   213 #define GL_AUX2                           0x040B
       
   214 #define GL_AUX3                           0x040C
       
   215 
       
   216 /* EnableCap */
       
   217 /*      GL_FOG */
       
   218 /*      GL_LIGHTING */
       
   219 /*      GL_TEXTURE_1D */
       
   220 /*      GL_TEXTURE_2D */
       
   221 /*      GL_LINE_STIPPLE */
       
   222 /*      GL_POLYGON_STIPPLE */
       
   223 /*      GL_CULL_FACE */
       
   224 /*      GL_ALPHA_TEST */
       
   225 /*      GL_BLEND */
       
   226 /*      GL_INDEX_LOGIC_OP */
       
   227 /*      GL_COLOR_LOGIC_OP */
       
   228 /*      GL_DITHER */
       
   229 /*      GL_STENCIL_TEST */
       
   230 /*      GL_DEPTH_TEST */
       
   231 /*      GL_CLIP_PLANE0 */
       
   232 /*      GL_CLIP_PLANE1 */
       
   233 /*      GL_CLIP_PLANE2 */
       
   234 /*      GL_CLIP_PLANE3 */
       
   235 /*      GL_CLIP_PLANE4 */
       
   236 /*      GL_CLIP_PLANE5 */
       
   237 /*      GL_LIGHT0 */
       
   238 /*      GL_LIGHT1 */
       
   239 /*      GL_LIGHT2 */
       
   240 /*      GL_LIGHT3 */
       
   241 /*      GL_LIGHT4 */
       
   242 /*      GL_LIGHT5 */
       
   243 /*      GL_LIGHT6 */
       
   244 /*      GL_LIGHT7 */
       
   245 /*      GL_TEXTURE_GEN_S */
       
   246 /*      GL_TEXTURE_GEN_T */
       
   247 /*      GL_TEXTURE_GEN_R */
       
   248 /*      GL_TEXTURE_GEN_Q */
       
   249 /*      GL_MAP1_VERTEX_3 */
       
   250 /*      GL_MAP1_VERTEX_4 */
       
   251 /*      GL_MAP1_COLOR_4 */
       
   252 /*      GL_MAP1_INDEX */
       
   253 /*      GL_MAP1_NORMAL */
       
   254 /*      GL_MAP1_TEXTURE_COORD_1 */
       
   255 /*      GL_MAP1_TEXTURE_COORD_2 */
       
   256 /*      GL_MAP1_TEXTURE_COORD_3 */
       
   257 /*      GL_MAP1_TEXTURE_COORD_4 */
       
   258 /*      GL_MAP2_VERTEX_3 */
       
   259 /*      GL_MAP2_VERTEX_4 */
       
   260 /*      GL_MAP2_COLOR_4 */
       
   261 /*      GL_MAP2_INDEX */
       
   262 /*      GL_MAP2_NORMAL */
       
   263 /*      GL_MAP2_TEXTURE_COORD_1 */
       
   264 /*      GL_MAP2_TEXTURE_COORD_2 */
       
   265 /*      GL_MAP2_TEXTURE_COORD_3 */
       
   266 /*      GL_MAP2_TEXTURE_COORD_4 */
       
   267 /*      GL_POINT_SMOOTH */
       
   268 /*      GL_LINE_SMOOTH */
       
   269 /*      GL_POLYGON_SMOOTH */
       
   270 /*      GL_SCISSOR_TEST */
       
   271 /*      GL_COLOR_MATERIAL */
       
   272 /*      GL_NORMALIZE */
       
   273 /*      GL_AUTO_NORMAL */
       
   274 /*      GL_POLYGON_OFFSET_POINT */
       
   275 /*      GL_POLYGON_OFFSET_LINE */
       
   276 /*      GL_POLYGON_OFFSET_FILL */
       
   277 /*      GL_VERTEX_ARRAY */
       
   278 /*      GL_NORMAL_ARRAY */
       
   279 /*      GL_COLOR_ARRAY */
       
   280 /*      GL_INDEX_ARRAY */
       
   281 /*      GL_TEXTURE_COORD_ARRAY */
       
   282 /*      GL_EDGE_FLAG_ARRAY */
       
   283 
       
   284 /* ErrorCode */
       
   285 #define GL_NO_ERROR                       0
       
   286 #define GL_INVALID_ENUM                   0x0500
       
   287 #define GL_INVALID_VALUE                  0x0501
       
   288 #define GL_INVALID_OPERATION              0x0502
       
   289 #define GL_STACK_OVERFLOW                 0x0503
       
   290 #define GL_STACK_UNDERFLOW                0x0504
       
   291 #define GL_OUT_OF_MEMORY                  0x0505
       
   292 #define GL_TABLE_TOO_LARGE                0x8031
       
   293 
       
   294 /* FeedbackType */
       
   295 #define GL_2D                             0x0600
       
   296 #define GL_3D                             0x0601
       
   297 #define GL_3D_COLOR                       0x0602
       
   298 #define GL_3D_COLOR_TEXTURE               0x0603
       
   299 #define GL_4D_COLOR_TEXTURE               0x0604
       
   300 
       
   301 /* FeedBackToken */
       
   302 #define GL_PASS_THROUGH_TOKEN             0x0700
       
   303 #define GL_POINT_TOKEN                    0x0701
       
   304 #define GL_LINE_TOKEN                     0x0702
       
   305 #define GL_POLYGON_TOKEN                  0x0703
       
   306 #define GL_BITMAP_TOKEN                   0x0704
       
   307 #define GL_DRAW_PIXEL_TOKEN               0x0705
       
   308 #define GL_COPY_PIXEL_TOKEN               0x0706
       
   309 #define GL_LINE_RESET_TOKEN               0x0707
       
   310 
       
   311 /* FogMode */
       
   312 /*      GL_LINEAR */
       
   313 #define GL_EXP                            0x0800
       
   314 #define GL_EXP2                           0x0801
       
   315 
       
   316 /* FogParameter */
       
   317 /*      GL_FOG_COLOR */
       
   318 /*      GL_FOG_DENSITY */
       
   319 /*      GL_FOG_END */
       
   320 /*      GL_FOG_INDEX */
       
   321 /*      GL_FOG_MODE */
       
   322 /*      GL_FOG_START */
       
   323 
       
   324 /* FrontFaceDirection */
       
   325 #define GL_CW                             0x0900
       
   326 #define GL_CCW                            0x0901
       
   327 
       
   328 /* GetMapQuery */
       
   329 #define GL_COEFF                          0x0A00
       
   330 #define GL_ORDER                          0x0A01
       
   331 #define GL_DOMAIN                         0x0A02
       
   332 
       
   333 /* GetPixelMap */
       
   334 #define GL_PIXEL_MAP_I_TO_I               0x0C70
       
   335 #define GL_PIXEL_MAP_S_TO_S               0x0C71
       
   336 #define GL_PIXEL_MAP_I_TO_R               0x0C72
       
   337 #define GL_PIXEL_MAP_I_TO_G               0x0C73
       
   338 #define GL_PIXEL_MAP_I_TO_B               0x0C74
       
   339 #define GL_PIXEL_MAP_I_TO_A               0x0C75
       
   340 #define GL_PIXEL_MAP_R_TO_R               0x0C76
       
   341 #define GL_PIXEL_MAP_G_TO_G               0x0C77
       
   342 #define GL_PIXEL_MAP_B_TO_B               0x0C78
       
   343 #define GL_PIXEL_MAP_A_TO_A               0x0C79
       
   344 
       
   345 /* GetPointervPName */
       
   346 #define GL_VERTEX_ARRAY_POINTER           0x808E
       
   347 #define GL_NORMAL_ARRAY_POINTER           0x808F
       
   348 #define GL_COLOR_ARRAY_POINTER            0x8090
       
   349 #define GL_INDEX_ARRAY_POINTER            0x8091
       
   350 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
       
   351 #define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
       
   352 
       
   353 /* GetPName */
       
   354 #define GL_CURRENT_COLOR                  0x0B00
       
   355 #define GL_CURRENT_INDEX                  0x0B01
       
   356 #define GL_CURRENT_NORMAL                 0x0B02
       
   357 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
       
   358 #define GL_CURRENT_RASTER_COLOR           0x0B04
       
   359 #define GL_CURRENT_RASTER_INDEX           0x0B05
       
   360 #define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
       
   361 #define GL_CURRENT_RASTER_POSITION        0x0B07
       
   362 #define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
       
   363 #define GL_CURRENT_RASTER_DISTANCE        0x0B09
       
   364 #define GL_POINT_SMOOTH                   0x0B10
       
   365 #define GL_POINT_SIZE                     0x0B11
       
   366 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
       
   367 #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
       
   368 #define GL_POINT_SIZE_RANGE               GL_SMOOTH_POINT_SIZE_RANGE
       
   369 #define GL_POINT_SIZE_GRANULARITY         GL_SMOOTH_POINT_SIZE_GRANULARITY
       
   370 #define GL_LINE_SMOOTH                    0x0B20
       
   371 #define GL_LINE_WIDTH                     0x0B21
       
   372 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
       
   373 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
       
   374 #define GL_LINE_WIDTH_RANGE               GL_SMOOTH_LINE_WIDTH_RANGE
       
   375 #define GL_LINE_WIDTH_GRANULARITY         GL_SMOOTH_LINE_WIDTH_GRANULARITY
       
   376 #define GL_LINE_STIPPLE                   0x0B24
       
   377 #define GL_LINE_STIPPLE_PATTERN           0x0B25
       
   378 #define GL_LINE_STIPPLE_REPEAT            0x0B26
       
   379 #define GL_LIST_MODE                      0x0B30
       
   380 #define GL_MAX_LIST_NESTING               0x0B31
       
   381 #define GL_LIST_BASE                      0x0B32
       
   382 #define GL_LIST_INDEX                     0x0B33
       
   383 #define GL_POLYGON_MODE                   0x0B40
       
   384 #define GL_POLYGON_SMOOTH                 0x0B41
       
   385 #define GL_POLYGON_STIPPLE                0x0B42
       
   386 #define GL_EDGE_FLAG                      0x0B43
       
   387 #define GL_CULL_FACE                      0x0B44
       
   388 #define GL_CULL_FACE_MODE                 0x0B45
       
   389 #define GL_FRONT_FACE                     0x0B46
       
   390 #define GL_LIGHTING                       0x0B50
       
   391 #define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
       
   392 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
       
   393 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
       
   394 #define GL_SHADE_MODEL                    0x0B54
       
   395 #define GL_COLOR_MATERIAL_FACE            0x0B55
       
   396 #define GL_COLOR_MATERIAL_PARAMETER       0x0B56
       
   397 #define GL_COLOR_MATERIAL                 0x0B57
       
   398 #define GL_FOG                            0x0B60
       
   399 #define GL_FOG_INDEX                      0x0B61
       
   400 #define GL_FOG_DENSITY                    0x0B62
       
   401 #define GL_FOG_START                      0x0B63
       
   402 #define GL_FOG_END                        0x0B64
       
   403 #define GL_FOG_MODE                       0x0B65
       
   404 #define GL_FOG_COLOR                      0x0B66
       
   405 #define GL_DEPTH_RANGE                    0x0B70
       
   406 #define GL_DEPTH_TEST                     0x0B71
       
   407 #define GL_DEPTH_WRITEMASK                0x0B72
       
   408 #define GL_DEPTH_CLEAR_VALUE              0x0B73
       
   409 #define GL_DEPTH_FUNC                     0x0B74
       
   410 #define GL_ACCUM_CLEAR_VALUE              0x0B80
       
   411 #define GL_STENCIL_TEST                   0x0B90
       
   412 #define GL_STENCIL_CLEAR_VALUE            0x0B91
       
   413 #define GL_STENCIL_FUNC                   0x0B92
       
   414 #define GL_STENCIL_VALUE_MASK             0x0B93
       
   415 #define GL_STENCIL_FAIL                   0x0B94
       
   416 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
       
   417 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
       
   418 #define GL_STENCIL_REF                    0x0B97
       
   419 #define GL_STENCIL_WRITEMASK              0x0B98
       
   420 #define GL_MATRIX_MODE                    0x0BA0
       
   421 #define GL_NORMALIZE                      0x0BA1
       
   422 #define GL_VIEWPORT                       0x0BA2
       
   423 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
       
   424 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
       
   425 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
       
   426 #define GL_MODELVIEW_MATRIX               0x0BA6
       
   427 #define GL_PROJECTION_MATRIX              0x0BA7
       
   428 #define GL_TEXTURE_MATRIX                 0x0BA8
       
   429 #define GL_ATTRIB_STACK_DEPTH             0x0BB0
       
   430 #define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
       
   431 #define GL_ALPHA_TEST                     0x0BC0
       
   432 #define GL_ALPHA_TEST_FUNC                0x0BC1
       
   433 #define GL_ALPHA_TEST_REF                 0x0BC2
       
   434 #define GL_DITHER                         0x0BD0
       
   435 #define GL_BLEND_DST                      0x0BE0
       
   436 #define GL_BLEND_SRC                      0x0BE1
       
   437 #define GL_BLEND                          0x0BE2
       
   438 #define GL_LOGIC_OP_MODE                  0x0BF0
       
   439 #define GL_INDEX_LOGIC_OP                 0x0BF1
       
   440 #define GL_LOGIC_OP                       GL_INDEX_LOGIC_OP
       
   441 #define GL_COLOR_LOGIC_OP                 0x0BF2
       
   442 #define GL_AUX_BUFFERS                    0x0C00
       
   443 #define GL_DRAW_BUFFER                    0x0C01
       
   444 #define GL_READ_BUFFER                    0x0C02
       
   445 #define GL_SCISSOR_BOX                    0x0C10
       
   446 #define GL_SCISSOR_TEST                   0x0C11
       
   447 #define GL_INDEX_CLEAR_VALUE              0x0C20
       
   448 #define GL_INDEX_WRITEMASK                0x0C21
       
   449 #define GL_COLOR_CLEAR_VALUE              0x0C22
       
   450 #define GL_COLOR_WRITEMASK                0x0C23
       
   451 #define GL_INDEX_MODE                     0x0C30
       
   452 #define GL_RGBA_MODE                      0x0C31
       
   453 #define GL_DOUBLEBUFFER                   0x0C32
       
   454 #define GL_STEREO                         0x0C33
       
   455 #define GL_RENDER_MODE                    0x0C40
       
   456 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
       
   457 #define GL_POINT_SMOOTH_HINT              0x0C51
       
   458 #define GL_LINE_SMOOTH_HINT               0x0C52
       
   459 #define GL_POLYGON_SMOOTH_HINT            0x0C53
       
   460 #define GL_FOG_HINT                       0x0C54
       
   461 #define GL_TEXTURE_GEN_S                  0x0C60
       
   462 #define GL_TEXTURE_GEN_T                  0x0C61
       
   463 #define GL_TEXTURE_GEN_R                  0x0C62
       
   464 #define GL_TEXTURE_GEN_Q                  0x0C63
       
   465 #define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
       
   466 #define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
       
   467 #define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
       
   468 #define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
       
   469 #define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
       
   470 #define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
       
   471 #define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
       
   472 #define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
       
   473 #define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
       
   474 #define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
       
   475 #define GL_UNPACK_SWAP_BYTES              0x0CF0
       
   476 #define GL_UNPACK_LSB_FIRST               0x0CF1
       
   477 #define GL_UNPACK_ROW_LENGTH              0x0CF2
       
   478 #define GL_UNPACK_SKIP_ROWS               0x0CF3
       
   479 #define GL_UNPACK_SKIP_PIXELS             0x0CF4
       
   480 #define GL_UNPACK_ALIGNMENT               0x0CF5
       
   481 #define GL_PACK_SWAP_BYTES                0x0D00
       
   482 #define GL_PACK_LSB_FIRST                 0x0D01
       
   483 #define GL_PACK_ROW_LENGTH                0x0D02
       
   484 #define GL_PACK_SKIP_ROWS                 0x0D03
       
   485 #define GL_PACK_SKIP_PIXELS               0x0D04
       
   486 #define GL_PACK_ALIGNMENT                 0x0D05
       
   487 #define GL_MAP_COLOR                      0x0D10
       
   488 #define GL_MAP_STENCIL                    0x0D11
       
   489 #define GL_INDEX_SHIFT                    0x0D12
       
   490 #define GL_INDEX_OFFSET                   0x0D13
       
   491 #define GL_RED_SCALE                      0x0D14
       
   492 #define GL_RED_BIAS                       0x0D15
       
   493 #define GL_ZOOM_X                         0x0D16
       
   494 #define GL_ZOOM_Y                         0x0D17
       
   495 #define GL_GREEN_SCALE                    0x0D18
       
   496 #define GL_GREEN_BIAS                     0x0D19
       
   497 #define GL_BLUE_SCALE                     0x0D1A
       
   498 #define GL_BLUE_BIAS                      0x0D1B
       
   499 #define GL_ALPHA_SCALE                    0x0D1C
       
   500 #define GL_ALPHA_BIAS                     0x0D1D
       
   501 #define GL_DEPTH_SCALE                    0x0D1E
       
   502 #define GL_DEPTH_BIAS                     0x0D1F
       
   503 #define GL_MAX_EVAL_ORDER                 0x0D30
       
   504 #define GL_MAX_LIGHTS                     0x0D31
       
   505 #define GL_MAX_CLIP_PLANES                0x0D32
       
   506 #define GL_MAX_TEXTURE_SIZE               0x0D33
       
   507 #define GL_MAX_PIXEL_MAP_TABLE            0x0D34
       
   508 #define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
       
   509 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
       
   510 #define GL_MAX_NAME_STACK_DEPTH           0x0D37
       
   511 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
       
   512 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
       
   513 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
       
   514 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
       
   515 #define GL_SUBPIXEL_BITS                  0x0D50
       
   516 #define GL_INDEX_BITS                     0x0D51
       
   517 #define GL_RED_BITS                       0x0D52
       
   518 #define GL_GREEN_BITS                     0x0D53
       
   519 #define GL_BLUE_BITS                      0x0D54
       
   520 #define GL_ALPHA_BITS                     0x0D55
       
   521 #define GL_DEPTH_BITS                     0x0D56
       
   522 #define GL_STENCIL_BITS                   0x0D57
       
   523 #define GL_ACCUM_RED_BITS                 0x0D58
       
   524 #define GL_ACCUM_GREEN_BITS               0x0D59
       
   525 #define GL_ACCUM_BLUE_BITS                0x0D5A
       
   526 #define GL_ACCUM_ALPHA_BITS               0x0D5B
       
   527 #define GL_NAME_STACK_DEPTH               0x0D70
       
   528 #define GL_AUTO_NORMAL                    0x0D80
       
   529 #define GL_MAP1_COLOR_4                   0x0D90
       
   530 #define GL_MAP1_INDEX                     0x0D91
       
   531 #define GL_MAP1_NORMAL                    0x0D92
       
   532 #define GL_MAP1_TEXTURE_COORD_1           0x0D93
       
   533 #define GL_MAP1_TEXTURE_COORD_2           0x0D94
       
   534 #define GL_MAP1_TEXTURE_COORD_3           0x0D95
       
   535 #define GL_MAP1_TEXTURE_COORD_4           0x0D96
       
   536 #define GL_MAP1_VERTEX_3                  0x0D97
       
   537 #define GL_MAP1_VERTEX_4                  0x0D98
       
   538 #define GL_MAP2_COLOR_4                   0x0DB0
       
   539 #define GL_MAP2_INDEX                     0x0DB1
       
   540 #define GL_MAP2_NORMAL                    0x0DB2
       
   541 #define GL_MAP2_TEXTURE_COORD_1           0x0DB3
       
   542 #define GL_MAP2_TEXTURE_COORD_2           0x0DB4
       
   543 #define GL_MAP2_TEXTURE_COORD_3           0x0DB5
       
   544 #define GL_MAP2_TEXTURE_COORD_4           0x0DB6
       
   545 #define GL_MAP2_VERTEX_3                  0x0DB7
       
   546 #define GL_MAP2_VERTEX_4                  0x0DB8
       
   547 #define GL_MAP1_GRID_DOMAIN               0x0DD0
       
   548 #define GL_MAP1_GRID_SEGMENTS             0x0DD1
       
   549 #define GL_MAP2_GRID_DOMAIN               0x0DD2
       
   550 #define GL_MAP2_GRID_SEGMENTS             0x0DD3
       
   551 #define GL_TEXTURE_1D                     0x0DE0
       
   552 #define GL_TEXTURE_2D                     0x0DE1
       
   553 #define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
       
   554 #define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
       
   555 #define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
       
   556 #define GL_SELECTION_BUFFER_POINTER       0x0DF3
       
   557 #define GL_SELECTION_BUFFER_SIZE          0x0DF4
       
   558 #define GL_POLYGON_OFFSET_UNITS           0x2A00
       
   559 #define GL_POLYGON_OFFSET_POINT           0x2A01
       
   560 #define GL_POLYGON_OFFSET_LINE            0x2A02
       
   561 #define GL_POLYGON_OFFSET_FILL            0x8037
       
   562 #define GL_POLYGON_OFFSET_FACTOR          0x8038
       
   563 #define GL_TEXTURE_BINDING_1D             0x8068
       
   564 #define GL_TEXTURE_BINDING_2D             0x8069
       
   565 #define GL_TEXTURE_BINDING_3D             0x806A
       
   566 #define GL_VERTEX_ARRAY                   0x8074
       
   567 #define GL_NORMAL_ARRAY                   0x8075
       
   568 #define GL_COLOR_ARRAY                    0x8076
       
   569 #define GL_INDEX_ARRAY                    0x8077
       
   570 #define GL_TEXTURE_COORD_ARRAY            0x8078
       
   571 #define GL_EDGE_FLAG_ARRAY                0x8079
       
   572 #define GL_VERTEX_ARRAY_SIZE              0x807A
       
   573 #define GL_VERTEX_ARRAY_TYPE              0x807B
       
   574 #define GL_VERTEX_ARRAY_STRIDE            0x807C
       
   575 #define GL_NORMAL_ARRAY_TYPE              0x807E
       
   576 #define GL_NORMAL_ARRAY_STRIDE            0x807F
       
   577 #define GL_COLOR_ARRAY_SIZE               0x8081
       
   578 #define GL_COLOR_ARRAY_TYPE               0x8082
       
   579 #define GL_COLOR_ARRAY_STRIDE             0x8083
       
   580 #define GL_INDEX_ARRAY_TYPE               0x8085
       
   581 #define GL_INDEX_ARRAY_STRIDE             0x8086
       
   582 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
       
   583 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
       
   584 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
       
   585 #define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
       
   586 /*      GL_VERTEX_ARRAY_COUNT_EXT */
       
   587 /*      GL_NORMAL_ARRAY_COUNT_EXT */
       
   588 /*      GL_COLOR_ARRAY_COUNT_EXT */
       
   589 /*      GL_INDEX_ARRAY_COUNT_EXT */
       
   590 /*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
       
   591 /*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */
       
   592 
       
   593 /* GetTextureParameter */
       
   594 /*      GL_TEXTURE_MAG_FILTER */
       
   595 /*      GL_TEXTURE_MIN_FILTER */
       
   596 /*      GL_TEXTURE_WRAP_S */
       
   597 /*      GL_TEXTURE_WRAP_T */
       
   598 #define GL_TEXTURE_WIDTH                  0x1000
       
   599 #define GL_TEXTURE_HEIGHT                 0x1001
       
   600 #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
       
   601 #define GL_TEXTURE_COMPONENTS             GL_TEXTURE_INTERNAL_FORMAT
       
   602 #define GL_TEXTURE_BORDER_COLOR           0x1004
       
   603 #define GL_TEXTURE_BORDER                 0x1005
       
   604 #define GL_TEXTURE_RED_SIZE               0x805C
       
   605 #define GL_TEXTURE_GREEN_SIZE             0x805D
       
   606 #define GL_TEXTURE_BLUE_SIZE              0x805E
       
   607 #define GL_TEXTURE_ALPHA_SIZE             0x805F
       
   608 #define GL_TEXTURE_LUMINANCE_SIZE         0x8060
       
   609 #define GL_TEXTURE_INTENSITY_SIZE         0x8061
       
   610 #define GL_TEXTURE_PRIORITY               0x8066
       
   611 #define GL_TEXTURE_RESIDENT               0x8067
       
   612 
       
   613 /* HintMode */
       
   614 #define GL_DONT_CARE                      0x1100
       
   615 #define GL_FASTEST                        0x1101
       
   616 #define GL_NICEST                         0x1102
       
   617 
       
   618 /* HintTarget */
       
   619 /*      GL_PERSPECTIVE_CORRECTION_HINT */
       
   620 /*      GL_POINT_SMOOTH_HINT */
       
   621 /*      GL_LINE_SMOOTH_HINT */
       
   622 /*      GL_POLYGON_SMOOTH_HINT */
       
   623 /*      GL_FOG_HINT */
       
   624 
       
   625 /* IndexMaterialParameterSGI */
       
   626 /*      GL_INDEX_OFFSET */
       
   627 
       
   628 /* IndexPointerType */
       
   629 /*      GL_SHORT */
       
   630 /*      GL_INT */
       
   631 /*      GL_FLOAT */
       
   632 /*      GL_DOUBLE */
       
   633 
       
   634 /* IndexFunctionSGI */
       
   635 /*      GL_NEVER */
       
   636 /*      GL_LESS */
       
   637 /*      GL_EQUAL */
       
   638 /*      GL_LEQUAL */
       
   639 /*      GL_GREATER */
       
   640 /*      GL_NOTEQUAL */
       
   641 /*      GL_GEQUAL */
       
   642 /*      GL_ALWAYS */
       
   643 
       
   644 /* LightModelParameter */
       
   645 /*      GL_LIGHT_MODEL_AMBIENT */
       
   646 /*      GL_LIGHT_MODEL_LOCAL_VIEWER */
       
   647 /*      GL_LIGHT_MODEL_TWO_SIDE */
       
   648 
       
   649 /* LightParameter */
       
   650 #define GL_AMBIENT                        0x1200
       
   651 #define GL_DIFFUSE                        0x1201
       
   652 #define GL_SPECULAR                       0x1202
       
   653 #define GL_POSITION                       0x1203
       
   654 #define GL_SPOT_DIRECTION                 0x1204
       
   655 #define GL_SPOT_EXPONENT                  0x1205
       
   656 #define GL_SPOT_CUTOFF                    0x1206
       
   657 #define GL_CONSTANT_ATTENUATION           0x1207
       
   658 #define GL_LINEAR_ATTENUATION             0x1208
       
   659 #define GL_QUADRATIC_ATTENUATION          0x1209
       
   660 
       
   661 /* ListMode */
       
   662 #define GL_COMPILE                        0x1300
       
   663 #define GL_COMPILE_AND_EXECUTE            0x1301
       
   664 
       
   665 /* DataType */
       
   666 #define GL_BYTE                           0x1400
       
   667 #define GL_UNSIGNED_BYTE                  0x1401
       
   668 #define GL_SHORT                          0x1402
       
   669 #define GL_UNSIGNED_SHORT                 0x1403
       
   670 #define GL_INT                            0x1404
       
   671 #define GL_UNSIGNED_INT                   0x1405
       
   672 #define GL_FLOAT                          0x1406
       
   673 #define GL_2_BYTES                        0x1407
       
   674 #define GL_3_BYTES                        0x1408
       
   675 #define GL_4_BYTES                        0x1409
       
   676 #define GL_DOUBLE                         0x140A
       
   677 #define GL_DOUBLE_EXT                     0x140A
       
   678 
       
   679 /* ListNameType */
       
   680 /*      GL_BYTE */
       
   681 /*      GL_UNSIGNED_BYTE */
       
   682 /*      GL_SHORT */
       
   683 /*      GL_UNSIGNED_SHORT */
       
   684 /*      GL_INT */
       
   685 /*      GL_UNSIGNED_INT */
       
   686 /*      GL_FLOAT */
       
   687 /*      GL_2_BYTES */
       
   688 /*      GL_3_BYTES */
       
   689 /*      GL_4_BYTES */
       
   690 
       
   691 /* LogicOp */
       
   692 #define GL_CLEAR                          0x1500
       
   693 #define GL_AND                            0x1501
       
   694 #define GL_AND_REVERSE                    0x1502
       
   695 #define GL_COPY                           0x1503
       
   696 #define GL_AND_INVERTED                   0x1504
       
   697 #define GL_NOOP                           0x1505
       
   698 #define GL_XOR                            0x1506
       
   699 #define GL_OR                             0x1507
       
   700 #define GL_NOR                            0x1508
       
   701 #define GL_EQUIV                          0x1509
       
   702 #define GL_INVERT                         0x150A
       
   703 #define GL_OR_REVERSE                     0x150B
       
   704 #define GL_COPY_INVERTED                  0x150C
       
   705 #define GL_OR_INVERTED                    0x150D
       
   706 #define GL_NAND                           0x150E
       
   707 #define GL_SET                            0x150F
       
   708 
       
   709 /* MapTarget */
       
   710 /*      GL_MAP1_COLOR_4 */
       
   711 /*      GL_MAP1_INDEX */
       
   712 /*      GL_MAP1_NORMAL */
       
   713 /*      GL_MAP1_TEXTURE_COORD_1 */
       
   714 /*      GL_MAP1_TEXTURE_COORD_2 */
       
   715 /*      GL_MAP1_TEXTURE_COORD_3 */
       
   716 /*      GL_MAP1_TEXTURE_COORD_4 */
       
   717 /*      GL_MAP1_VERTEX_3 */
       
   718 /*      GL_MAP1_VERTEX_4 */
       
   719 /*      GL_MAP2_COLOR_4 */
       
   720 /*      GL_MAP2_INDEX */
       
   721 /*      GL_MAP2_NORMAL */
       
   722 /*      GL_MAP2_TEXTURE_COORD_1 */
       
   723 /*      GL_MAP2_TEXTURE_COORD_2 */
       
   724 /*      GL_MAP2_TEXTURE_COORD_3 */
       
   725 /*      GL_MAP2_TEXTURE_COORD_4 */
       
   726 /*      GL_MAP2_VERTEX_3 */
       
   727 /*      GL_MAP2_VERTEX_4 */
       
   728 
       
   729 /* MaterialFace */
       
   730 /*      GL_FRONT */
       
   731 /*      GL_BACK */
       
   732 /*      GL_FRONT_AND_BACK */
       
   733 
       
   734 /* MaterialParameter */
       
   735 #define GL_EMISSION                       0x1600
       
   736 #define GL_SHININESS                      0x1601
       
   737 #define GL_AMBIENT_AND_DIFFUSE            0x1602
       
   738 #define GL_COLOR_INDEXES                  0x1603
       
   739 /*      GL_AMBIENT */
       
   740 /*      GL_DIFFUSE */
       
   741 /*      GL_SPECULAR */
       
   742 
       
   743 /* MatrixMode */
       
   744 #define GL_MODELVIEW                      0x1700
       
   745 #define GL_PROJECTION                     0x1701
       
   746 #define GL_TEXTURE                        0x1702
       
   747 
       
   748 /* MeshMode1 */
       
   749 /*      GL_POINT */
       
   750 /*      GL_LINE */
       
   751 
       
   752 /* MeshMode2 */
       
   753 /*      GL_POINT */
       
   754 /*      GL_LINE */
       
   755 /*      GL_FILL */
       
   756 
       
   757 /* NormalPointerType */
       
   758 /*      GL_BYTE */
       
   759 /*      GL_SHORT */
       
   760 /*      GL_INT */
       
   761 /*      GL_FLOAT */
       
   762 /*      GL_DOUBLE */
       
   763 
       
   764 /* PixelCopyType */
       
   765 #define GL_COLOR                          0x1800
       
   766 #define GL_DEPTH                          0x1801
       
   767 #define GL_STENCIL                        0x1802
       
   768 
       
   769 /* PixelFormat */
       
   770 #define GL_COLOR_INDEX                    0x1900
       
   771 #define GL_STENCIL_INDEX                  0x1901
       
   772 #define GL_DEPTH_COMPONENT                0x1902
       
   773 #define GL_RED                            0x1903
       
   774 #define GL_GREEN                          0x1904
       
   775 #define GL_BLUE                           0x1905
       
   776 #define GL_ALPHA                          0x1906
       
   777 #define GL_RGB                            0x1907
       
   778 #define GL_RGBA                           0x1908
       
   779 #define GL_LUMINANCE                      0x1909
       
   780 #define GL_LUMINANCE_ALPHA                0x190A
       
   781 /*      GL_ABGR_EXT */
       
   782 
       
   783 /* PixelMap */
       
   784 /*      GL_PIXEL_MAP_I_TO_I */
       
   785 /*      GL_PIXEL_MAP_S_TO_S */
       
   786 /*      GL_PIXEL_MAP_I_TO_R */
       
   787 /*      GL_PIXEL_MAP_I_TO_G */
       
   788 /*      GL_PIXEL_MAP_I_TO_B */
       
   789 /*      GL_PIXEL_MAP_I_TO_A */
       
   790 /*      GL_PIXEL_MAP_R_TO_R */
       
   791 /*      GL_PIXEL_MAP_G_TO_G */
       
   792 /*      GL_PIXEL_MAP_B_TO_B */
       
   793 /*      GL_PIXEL_MAP_A_TO_A */
       
   794 
       
   795 /* PixelStoreParameter */
       
   796 /*      GL_UNPACK_SWAP_BYTES */
       
   797 /*      GL_UNPACK_LSB_FIRST */
       
   798 /*      GL_UNPACK_ROW_LENGTH */
       
   799 /*      GL_UNPACK_SKIP_ROWS */
       
   800 /*      GL_UNPACK_SKIP_PIXELS */
       
   801 /*      GL_UNPACK_ALIGNMENT */
       
   802 /*      GL_PACK_SWAP_BYTES */
       
   803 /*      GL_PACK_LSB_FIRST */
       
   804 /*      GL_PACK_ROW_LENGTH */
       
   805 /*      GL_PACK_SKIP_ROWS */
       
   806 /*      GL_PACK_SKIP_PIXELS */
       
   807 /*      GL_PACK_ALIGNMENT */
       
   808 
       
   809 /* PixelTransferParameter */
       
   810 /*      GL_MAP_COLOR */
       
   811 /*      GL_MAP_STENCIL */
       
   812 /*      GL_INDEX_SHIFT */
       
   813 /*      GL_INDEX_OFFSET */
       
   814 /*      GL_RED_SCALE */
       
   815 /*      GL_RED_BIAS */
       
   816 /*      GL_GREEN_SCALE */
       
   817 /*      GL_GREEN_BIAS */
       
   818 /*      GL_BLUE_SCALE */
       
   819 /*      GL_BLUE_BIAS */
       
   820 /*      GL_ALPHA_SCALE */
       
   821 /*      GL_ALPHA_BIAS */
       
   822 /*      GL_DEPTH_SCALE */
       
   823 /*      GL_DEPTH_BIAS */
       
   824 
       
   825 /* PixelType */
       
   826 #define GL_BITMAP                         0x1A00
       
   827 /*      GL_BYTE */
       
   828 /*      GL_UNSIGNED_BYTE */
       
   829 /*      GL_SHORT */
       
   830 /*      GL_UNSIGNED_SHORT */
       
   831 /*      GL_INT */
       
   832 /*      GL_UNSIGNED_INT */
       
   833 /*      GL_FLOAT */
       
   834 /*      GL_UNSIGNED_BYTE_3_3_2_EXT */
       
   835 /*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */
       
   836 /*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */
       
   837 /*      GL_UNSIGNED_INT_8_8_8_8_EXT */
       
   838 /*      GL_UNSIGNED_INT_10_10_10_2_EXT */
       
   839 
       
   840 /* PolygonMode */
       
   841 #define GL_POINT                          0x1B00
       
   842 #define GL_LINE                           0x1B01
       
   843 #define GL_FILL                           0x1B02
       
   844 
       
   845 /* ReadBufferMode */
       
   846 /*      GL_FRONT_LEFT */
       
   847 /*      GL_FRONT_RIGHT */
       
   848 /*      GL_BACK_LEFT */
       
   849 /*      GL_BACK_RIGHT */
       
   850 /*      GL_FRONT */
       
   851 /*      GL_BACK */
       
   852 /*      GL_LEFT */
       
   853 /*      GL_RIGHT */
       
   854 /*      GL_AUX0 */
       
   855 /*      GL_AUX1 */
       
   856 /*      GL_AUX2 */
       
   857 /*      GL_AUX3 */
       
   858 
       
   859 /* RenderingMode */
       
   860 #define GL_RENDER                         0x1C00
       
   861 #define GL_FEEDBACK                       0x1C01
       
   862 #define GL_SELECT                         0x1C02
       
   863 
       
   864 /* ShadingModel */
       
   865 #define GL_FLAT                           0x1D00
       
   866 #define GL_SMOOTH                         0x1D01
       
   867 
       
   868 /* StencilFunction */
       
   869 /*      GL_NEVER */
       
   870 /*      GL_LESS */
       
   871 /*      GL_EQUAL */
       
   872 /*      GL_LEQUAL */
       
   873 /*      GL_GREATER */
       
   874 /*      GL_NOTEQUAL */
       
   875 /*      GL_GEQUAL */
       
   876 /*      GL_ALWAYS */
       
   877 
       
   878 /* StencilOp */
       
   879 /*      GL_ZERO */
       
   880 #define GL_KEEP                           0x1E00
       
   881 #define GL_REPLACE                        0x1E01
       
   882 #define GL_INCR                           0x1E02
       
   883 #define GL_DECR                           0x1E03
       
   884 /*      GL_INVERT */
       
   885 
       
   886 /* StringName */
       
   887 #define GL_VENDOR                         0x1F00
       
   888 #define GL_RENDERER                       0x1F01
       
   889 #define GL_VERSION                        0x1F02
       
   890 #define GL_EXTENSIONS                     0x1F03
       
   891 
       
   892 /* TexCoordPointerType */
       
   893 /*      GL_SHORT */
       
   894 /*      GL_INT */
       
   895 /*      GL_FLOAT */
       
   896 /*      GL_DOUBLE */
       
   897 
       
   898 /* TextureCoordName */
       
   899 #define GL_S                              0x2000
       
   900 #define GL_T                              0x2001
       
   901 #define GL_R                              0x2002
       
   902 #define GL_Q                              0x2003
       
   903 
       
   904 /* TextureEnvMode */
       
   905 #define GL_MODULATE                       0x2100
       
   906 #define GL_DECAL                          0x2101
       
   907 /*      GL_BLEND */
       
   908 /*      GL_REPLACE */
       
   909 /*      GL_ADD */
       
   910 
       
   911 /* TextureEnvParameter */
       
   912 #define GL_TEXTURE_ENV_MODE               0x2200
       
   913 #define GL_TEXTURE_ENV_COLOR              0x2201
       
   914 
       
   915 /* TextureEnvTarget */
       
   916 #define GL_TEXTURE_ENV                    0x2300
       
   917 
       
   918 /* TextureGenMode */
       
   919 #define GL_EYE_LINEAR                     0x2400
       
   920 #define GL_OBJECT_LINEAR                  0x2401
       
   921 #define GL_SPHERE_MAP                     0x2402
       
   922 
       
   923 /* TextureGenParameter */
       
   924 #define GL_TEXTURE_GEN_MODE               0x2500
       
   925 #define GL_OBJECT_PLANE                   0x2501
       
   926 #define GL_EYE_PLANE                      0x2502
       
   927 
       
   928 /* TextureMagFilter */
       
   929 #define GL_NEAREST                        0x2600
       
   930 #define GL_LINEAR                         0x2601
       
   931 
       
   932 /* TextureMinFilter */
       
   933 /*      GL_NEAREST */
       
   934 /*      GL_LINEAR */
       
   935 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
       
   936 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
       
   937 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
       
   938 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
       
   939 
       
   940 /* TextureParameterName */
       
   941 #define GL_TEXTURE_MAG_FILTER             0x2800
       
   942 #define GL_TEXTURE_MIN_FILTER             0x2801
       
   943 #define GL_TEXTURE_WRAP_S                 0x2802
       
   944 #define GL_TEXTURE_WRAP_T                 0x2803
       
   945 /*      GL_TEXTURE_BORDER_COLOR */
       
   946 /*      GL_TEXTURE_PRIORITY */
       
   947 
       
   948 /* TextureTarget */
       
   949 /*      GL_TEXTURE_1D */
       
   950 /*      GL_TEXTURE_2D */
       
   951 #define GL_PROXY_TEXTURE_1D               0x8063
       
   952 #define GL_PROXY_TEXTURE_2D               0x8064
       
   953 
       
   954 /* TextureWrapMode */
       
   955 #define GL_CLAMP                          0x2900
       
   956 #define GL_REPEAT                         0x2901
       
   957 
       
   958 /* PixelInternalFormat */
       
   959 #define GL_R3_G3_B2                       0x2A10
       
   960 #define GL_ALPHA4                         0x803B
       
   961 #define GL_ALPHA8                         0x803C
       
   962 #define GL_ALPHA12                        0x803D
       
   963 #define GL_ALPHA16                        0x803E
       
   964 #define GL_LUMINANCE4                     0x803F
       
   965 #define GL_LUMINANCE8                     0x8040
       
   966 #define GL_LUMINANCE12                    0x8041
       
   967 #define GL_LUMINANCE16                    0x8042
       
   968 #define GL_LUMINANCE4_ALPHA4              0x8043
       
   969 #define GL_LUMINANCE6_ALPHA2              0x8044
       
   970 #define GL_LUMINANCE8_ALPHA8              0x8045
       
   971 #define GL_LUMINANCE12_ALPHA4             0x8046
       
   972 #define GL_LUMINANCE12_ALPHA12            0x8047
       
   973 #define GL_LUMINANCE16_ALPHA16            0x8048
       
   974 #define GL_INTENSITY                      0x8049
       
   975 #define GL_INTENSITY4                     0x804A
       
   976 #define GL_INTENSITY8                     0x804B
       
   977 #define GL_INTENSITY12                    0x804C
       
   978 #define GL_INTENSITY16                    0x804D
       
   979 #define GL_RGB4                           0x804F
       
   980 #define GL_RGB5                           0x8050
       
   981 #define GL_RGB8                           0x8051
       
   982 #define GL_RGB10                          0x8052
       
   983 #define GL_RGB12                          0x8053
       
   984 #define GL_RGB16                          0x8054
       
   985 #define GL_RGBA2                          0x8055
       
   986 #define GL_RGBA4                          0x8056
       
   987 #define GL_RGB5_A1                        0x8057
       
   988 #define GL_RGBA8                          0x8058
       
   989 #define GL_RGB10_A2                       0x8059
       
   990 #define GL_RGBA12                         0x805A
       
   991 #define GL_RGBA16                         0x805B
       
   992 
       
   993 /* InterleavedArrayFormat */
       
   994 #define GL_V2F                            0x2A20
       
   995 #define GL_V3F                            0x2A21
       
   996 #define GL_C4UB_V2F                       0x2A22
       
   997 #define GL_C4UB_V3F                       0x2A23
       
   998 #define GL_C3F_V3F                        0x2A24
       
   999 #define GL_N3F_V3F                        0x2A25
       
  1000 #define GL_C4F_N3F_V3F                    0x2A26
       
  1001 #define GL_T2F_V3F                        0x2A27
       
  1002 #define GL_T4F_V4F                        0x2A28
       
  1003 #define GL_T2F_C4UB_V3F                   0x2A29
       
  1004 #define GL_T2F_C3F_V3F                    0x2A2A
       
  1005 #define GL_T2F_N3F_V3F                    0x2A2B
       
  1006 #define GL_T2F_C4F_N3F_V3F                0x2A2C
       
  1007 #define GL_T4F_C4F_N3F_V4F                0x2A2D
       
  1008 
       
  1009 /* VertexPointerType */
       
  1010 /*      GL_SHORT */
       
  1011 /*      GL_INT */
       
  1012 /*      GL_FLOAT */
       
  1013 /*      GL_DOUBLE */
       
  1014 
       
  1015 /* ClipPlaneName */
       
  1016 #define GL_CLIP_PLANE0                    0x3000
       
  1017 #define GL_CLIP_PLANE1                    0x3001
       
  1018 #define GL_CLIP_PLANE2                    0x3002
       
  1019 #define GL_CLIP_PLANE3                    0x3003
       
  1020 #define GL_CLIP_PLANE4                    0x3004
       
  1021 #define GL_CLIP_PLANE5                    0x3005
       
  1022 
       
  1023 /* LightName */
       
  1024 #define GL_LIGHT0                         0x4000
       
  1025 #define GL_LIGHT1                         0x4001
       
  1026 #define GL_LIGHT2                         0x4002
       
  1027 #define GL_LIGHT3                         0x4003
       
  1028 #define GL_LIGHT4                         0x4004
       
  1029 #define GL_LIGHT5                         0x4005
       
  1030 #define GL_LIGHT6                         0x4006
       
  1031 #define GL_LIGHT7                         0x4007
       
  1032 
       
  1033 /* EXT_abgr */
       
  1034 #define GL_ABGR_EXT                       0x8000
       
  1035 
       
  1036 /* EXT_blend_subtract */
       
  1037 #define GL_FUNC_SUBTRACT_EXT              0x800A
       
  1038 #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
       
  1039 
       
  1040 /* EXT_packed_pixels */
       
  1041 #define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
       
  1042 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
       
  1043 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
       
  1044 #define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
       
  1045 #define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
       
  1046 
       
  1047 /* OpenGL12 */
       
  1048 #define GL_PACK_SKIP_IMAGES               0x806B
       
  1049 #define GL_PACK_IMAGE_HEIGHT              0x806C
       
  1050 #define GL_UNPACK_SKIP_IMAGES             0x806D
       
  1051 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
       
  1052 #define GL_TEXTURE_3D                     0x806F
       
  1053 #define GL_PROXY_TEXTURE_3D               0x8070
       
  1054 #define GL_TEXTURE_DEPTH                  0x8071
       
  1055 #define GL_TEXTURE_WRAP_R                 0x8072
       
  1056 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
       
  1057 #define GL_BGR                            0x80E0
       
  1058 #define GL_BGRA                           0x80E1
       
  1059 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
       
  1060 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
       
  1061 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
       
  1062 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
       
  1063 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
       
  1064 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
       
  1065 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
       
  1066 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
       
  1067 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
       
  1068 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
       
  1069 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
       
  1070 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
       
  1071 #define GL_RESCALE_NORMAL                 0x803A
       
  1072 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
       
  1073 #define GL_SINGLE_COLOR                   0x81F9
       
  1074 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
       
  1075 #define GL_CLAMP_TO_EDGE                  0x812F
       
  1076 #define GL_TEXTURE_MIN_LOD                0x813A
       
  1077 #define GL_TEXTURE_MAX_LOD                0x813B
       
  1078 #define GL_TEXTURE_BASE_LEVEL             0x813C
       
  1079 #define GL_TEXTURE_MAX_LEVEL              0x813D
       
  1080 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
       
  1081 #define GL_MAX_ELEMENTS_INDICES           0x80E9
       
  1082 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
       
  1083 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
       
  1084 
       
  1085 /* OpenGL13 */
       
  1086 #define GL_ACTIVE_TEXTURE                 0x84E0
       
  1087 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
       
  1088 #define GL_MAX_TEXTURE_UNITS              0x84E2
       
  1089 #define GL_TEXTURE0                       0x84C0
       
  1090 #define GL_TEXTURE1                       0x84C1
       
  1091 #define GL_TEXTURE2                       0x84C2
       
  1092 #define GL_TEXTURE3                       0x84C3
       
  1093 #define GL_TEXTURE4                       0x84C4
       
  1094 #define GL_TEXTURE5                       0x84C5
       
  1095 #define GL_TEXTURE6                       0x84C6
       
  1096 #define GL_TEXTURE7                       0x84C7
       
  1097 #define GL_TEXTURE8                       0x84C8
       
  1098 #define GL_TEXTURE9                       0x84C9
       
  1099 #define GL_TEXTURE10                      0x84CA
       
  1100 #define GL_TEXTURE11                      0x84CB
       
  1101 #define GL_TEXTURE12                      0x84CC
       
  1102 #define GL_TEXTURE13                      0x84CD
       
  1103 #define GL_TEXTURE14                      0x84CE
       
  1104 #define GL_TEXTURE15                      0x84CF
       
  1105 #define GL_TEXTURE16                      0x84D0
       
  1106 #define GL_TEXTURE17                      0x84D1
       
  1107 #define GL_TEXTURE18                      0x84D2
       
  1108 #define GL_TEXTURE19                      0x84D3
       
  1109 #define GL_TEXTURE20                      0x84D4
       
  1110 #define GL_TEXTURE21                      0x84D5
       
  1111 #define GL_TEXTURE22                      0x84D6
       
  1112 #define GL_TEXTURE23                      0x84D7
       
  1113 #define GL_TEXTURE24                      0x84D8
       
  1114 #define GL_TEXTURE25                      0x84D9
       
  1115 #define GL_TEXTURE26                      0x84DA
       
  1116 #define GL_TEXTURE27                      0x84DB
       
  1117 #define GL_TEXTURE28                      0x84DC
       
  1118 #define GL_TEXTURE29                      0x84DD
       
  1119 #define GL_TEXTURE30                      0x84DE
       
  1120 #define GL_TEXTURE31                      0x84DF
       
  1121 #define GL_NORMAL_MAP                     0x8511
       
  1122 #define GL_REFLECTION_MAP                 0x8512
       
  1123 #define GL_TEXTURE_CUBE_MAP               0x8513
       
  1124 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
       
  1125 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
       
  1126 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
       
  1127 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
       
  1128 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
       
  1129 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
       
  1130 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
       
  1131 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
       
  1132 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
       
  1133 #define GL_COMBINE                        0x8570
       
  1134 #define GL_COMBINE_RGB                    0x8571
       
  1135 #define GL_COMBINE_ALPHA                  0x8572
       
  1136 #define GL_RGB_SCALE                      0x8573
       
  1137 #define GL_ADD_SIGNED                     0x8574
       
  1138 #define GL_INTERPOLATE                    0x8575
       
  1139 #define GL_CONSTANT                       0x8576
       
  1140 #define GL_PRIMARY_COLOR                  0x8577
       
  1141 #define GL_PREVIOUS                       0x8578
       
  1142 #define GL_SOURCE0_RGB                    0x8580
       
  1143 #define GL_SOURCE1_RGB                    0x8581
       
  1144 #define GL_SOURCE2_RGB                    0x8582
       
  1145 #define GL_SOURCE0_ALPHA                  0x8588
       
  1146 #define GL_SOURCE1_ALPHA                  0x8589
       
  1147 #define GL_SOURCE2_ALPHA                  0x858A
       
  1148 #define GL_OPERAND0_RGB                   0x8590
       
  1149 #define GL_OPERAND1_RGB                   0x8591
       
  1150 #define GL_OPERAND2_RGB                   0x8592
       
  1151 #define GL_OPERAND0_ALPHA                 0x8598
       
  1152 #define GL_OPERAND1_ALPHA                 0x8599
       
  1153 #define GL_OPERAND2_ALPHA                 0x859A
       
  1154 #define GL_SUBTRACT                       0x84E7
       
  1155 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
       
  1156 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
       
  1157 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
       
  1158 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
       
  1159 #define GL_COMPRESSED_ALPHA               0x84E9
       
  1160 #define GL_COMPRESSED_LUMINANCE           0x84EA
       
  1161 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
       
  1162 #define GL_COMPRESSED_INTENSITY           0x84EC
       
  1163 #define GL_COMPRESSED_RGB                 0x84ED
       
  1164 #define GL_COMPRESSED_RGBA                0x84EE
       
  1165 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
       
  1166 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
       
  1167 #define GL_TEXTURE_COMPRESSED             0x86A1
       
  1168 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
       
  1169 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
       
  1170 #define GL_DOT3_RGB                       0x86AE
       
  1171 #define GL_DOT3_RGBA                      0x86AF
       
  1172 #define GL_CLAMP_TO_BORDER                0x812D
       
  1173 #define GL_MULTISAMPLE                    0x809D
       
  1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
       
  1175 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
       
  1176 #define GL_SAMPLE_COVERAGE                0x80A0
       
  1177 #define GL_SAMPLE_BUFFERS                 0x80A8
       
  1178 #define GL_SAMPLES                        0x80A9
       
  1179 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
       
  1180 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
       
  1181 #define GL_MULTISAMPLE_BIT                0x20000000
       
  1182 
       
  1183 /* EXT_vertex_array */
       
  1184 #define GL_VERTEX_ARRAY_EXT               0x8074
       
  1185 #define GL_NORMAL_ARRAY_EXT               0x8075
       
  1186 #define GL_COLOR_ARRAY_EXT                0x8076
       
  1187 #define GL_INDEX_ARRAY_EXT                0x8077
       
  1188 #define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
       
  1189 #define GL_EDGE_FLAG_ARRAY_EXT            0x8079
       
  1190 #define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
       
  1191 #define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
       
  1192 #define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
       
  1193 #define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
       
  1194 #define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
       
  1195 #define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
       
  1196 #define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
       
  1197 #define GL_COLOR_ARRAY_SIZE_EXT           0x8081
       
  1198 #define GL_COLOR_ARRAY_TYPE_EXT           0x8082
       
  1199 #define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
       
  1200 #define GL_COLOR_ARRAY_COUNT_EXT          0x8084
       
  1201 #define GL_INDEX_ARRAY_TYPE_EXT           0x8085
       
  1202 #define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
       
  1203 #define GL_INDEX_ARRAY_COUNT_EXT          0x8087
       
  1204 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
       
  1205 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
       
  1206 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
       
  1207 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
       
  1208 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
       
  1209 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
       
  1210 #define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
       
  1211 #define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
       
  1212 #define GL_COLOR_ARRAY_POINTER_EXT        0x8090
       
  1213 #define GL_INDEX_ARRAY_POINTER_EXT        0x8091
       
  1214 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
       
  1215 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
       
  1216 
       
  1217 /* SGIS_texture_lod */
       
  1218 #define GL_TEXTURE_MIN_LOD_SGIS           0x813A
       
  1219 #define GL_TEXTURE_MAX_LOD_SGIS           0x813B
       
  1220 #define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
       
  1221 #define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
       
  1222 
       
  1223 /* EXT_shared_texture_palette */
       
  1224 #define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
       
  1225 
       
  1226 /* EXT_rescale_normal */
       
  1227 #define GL_RESCALE_NORMAL_EXT             0x803A
       
  1228 
       
  1229 /* SGIX_shadow */
       
  1230 #define GL_TEXTURE_COMPARE_SGIX           0x819A
       
  1231 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
       
  1232 #define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
       
  1233 #define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
       
  1234 
       
  1235 /* SGIX_depth_texture */
       
  1236 #define GL_DEPTH_COMPONENT16_SGIX         0x81A5
       
  1237 #define GL_DEPTH_COMPONENT24_SGIX         0x81A6
       
  1238 #define GL_DEPTH_COMPONENT32_SGIX         0x81A7
       
  1239 
       
  1240 /* SGIS_generate_mipmap */
       
  1241 #define GL_GENERATE_MIPMAP_SGIS           0x8191
       
  1242 #define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
       
  1243 
       
  1244 /* OpenGL14 */
       
  1245 #define GL_POINT_SIZE_MIN                 0x8126
       
  1246 #define GL_POINT_SIZE_MAX                 0x8127
       
  1247 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
       
  1248 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
       
  1249 #define GL_FOG_COORDINATE_SOURCE          0x8450
       
  1250 #define GL_FOG_COORDINATE                 0x8451
       
  1251 #define GL_FRAGMENT_DEPTH                 0x8452
       
  1252 #define GL_CURRENT_FOG_COORDINATE         0x8453
       
  1253 #define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
       
  1254 #define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
       
  1255 #define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
       
  1256 #define GL_FOG_COORDINATE_ARRAY           0x8457
       
  1257 #define GL_COLOR_SUM                      0x8458
       
  1258 #define GL_CURRENT_SECONDARY_COLOR        0x8459
       
  1259 #define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
       
  1260 #define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
       
  1261 #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
       
  1262 #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
       
  1263 #define GL_SECONDARY_COLOR_ARRAY          0x845E
       
  1264 #define GL_INCR_WRAP                      0x8507
       
  1265 #define GL_DECR_WRAP                      0x8508
       
  1266 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
       
  1267 #define GL_TEXTURE_FILTER_CONTROL         0x8500
       
  1268 #define GL_TEXTURE_LOD_BIAS               0x8501
       
  1269 #define GL_GENERATE_MIPMAP                0x8191
       
  1270 #define GL_GENERATE_MIPMAP_HINT           0x8192
       
  1271 #define GL_BLEND_DST_RGB                  0x80C8
       
  1272 #define GL_BLEND_SRC_RGB                  0x80C9
       
  1273 #define GL_BLEND_DST_ALPHA                0x80CA
       
  1274 #define GL_BLEND_SRC_ALPHA                0x80CB
       
  1275 #define GL_MIRRORED_REPEAT                0x8370
       
  1276 #define GL_DEPTH_COMPONENT16              0x81A5
       
  1277 #define GL_DEPTH_COMPONENT24              0x81A6
       
  1278 #define GL_DEPTH_COMPONENT32              0x81A7
       
  1279 #define GL_TEXTURE_DEPTH_SIZE             0x884A
       
  1280 #define GL_DEPTH_TEXTURE_MODE             0x884B
       
  1281 #define GL_TEXTURE_COMPARE_MODE           0x884C
       
  1282 #define GL_TEXTURE_COMPARE_FUNC           0x884D
       
  1283 #define GL_COMPARE_R_TO_TEXTURE           0x884E
       
  1284 
       
  1285 /*************************************************************/
       
  1286 
       
  1287 WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
       
  1288 WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
       
  1289 WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
       
  1290 WINGDIAPI void APIENTRY glArrayElement (GLint i);
       
  1291 WINGDIAPI void APIENTRY glBegin (GLenum mode);
       
  1292 WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
       
  1293 WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
       
  1294 WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
       
  1295 WINGDIAPI void APIENTRY glCallList (GLuint list);
       
  1296 WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
       
  1297 WINGDIAPI void APIENTRY glClear (GLbitfield mask);
       
  1298 WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
       
  1299 WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
       
  1300 WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
       
  1301 WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
       
  1302 WINGDIAPI void APIENTRY glClearStencil (GLint s);
       
  1303 WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
       
  1304 WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
       
  1305 WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
       
  1306 WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
       
  1307 WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
       
  1308 WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
       
  1309 WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
       
  1310 WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
       
  1311 WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
       
  1312 WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
       
  1313 WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
       
  1314 WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
       
  1315 WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
       
  1316 WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
       
  1317 WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
       
  1318 WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
       
  1319 WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
       
  1320 WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
       
  1321 WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
       
  1322 WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
       
  1323 WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
       
  1324 WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
       
  1325 WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
       
  1326 WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
       
  1327 WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
       
  1328 WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
       
  1329 WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
       
  1330 WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
       
  1331 WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
       
  1332 WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
       
  1333 WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
       
  1334 WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
       
  1335 WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
       
  1336 WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
       
  1337 WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
       
  1338 WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
  1339 WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
       
  1340 WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
       
  1341 WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
       
  1342 WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
       
  1343 WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
       
  1344 WINGDIAPI void APIENTRY glCullFace (GLenum mode);
       
  1345 WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
       
  1346 WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
       
  1347 WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
       
  1348 WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
       
  1349 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
       
  1350 WINGDIAPI void APIENTRY glDisable (GLenum cap);
       
  1351 WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
       
  1352 WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
       
  1353 WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
       
  1354 WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
       
  1355 WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
       
  1356 WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
       
  1357 WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
       
  1358 WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
       
  1359 WINGDIAPI void APIENTRY glEnable (GLenum cap);
       
  1360 WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
       
  1361 WINGDIAPI void APIENTRY glEnd (void);
       
  1362 WINGDIAPI void APIENTRY glEndList (void);
       
  1363 WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
       
  1364 WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
       
  1365 WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
       
  1366 WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
       
  1367 WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
       
  1368 WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
       
  1369 WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
       
  1370 WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
       
  1371 WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
       
  1372 WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
       
  1373 WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
       
  1374 WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
       
  1375 WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
       
  1376 WINGDIAPI void APIENTRY glFinish (void);
       
  1377 WINGDIAPI void APIENTRY glFlush (void);
       
  1378 WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
       
  1379 WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
       
  1380 WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
       
  1381 WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
       
  1382 WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
       
  1383 WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
       
  1384 WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
       
  1385 WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
       
  1386 WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
       
  1387 WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
       
  1388 WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
       
  1389 WINGDIAPI GLenum APIENTRY glGetError (void);
       
  1390 WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
       
  1391 WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
       
  1392 WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
       
  1393 WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
       
  1394 WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
       
  1395 WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
       
  1396 WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
       
  1397 WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
       
  1398 WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
       
  1399 WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
       
  1400 WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
       
  1401 WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
       
  1402 WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
       
  1403 WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
       
  1404 WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
       
  1405 WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
       
  1406 WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
       
  1407 WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
       
  1408 WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
       
  1409 WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
       
  1410 WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
       
  1411 WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
       
  1412 WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
       
  1413 WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
       
  1414 WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
       
  1415 WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
       
  1416 WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
       
  1417 WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
       
  1418 WINGDIAPI void APIENTRY glIndexd (GLdouble c);
       
  1419 WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
       
  1420 WINGDIAPI void APIENTRY glIndexf (GLfloat c);
       
  1421 WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
       
  1422 WINGDIAPI void APIENTRY glIndexi (GLint c);
       
  1423 WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
       
  1424 WINGDIAPI void APIENTRY glIndexs (GLshort c);
       
  1425 WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
       
  1426 WINGDIAPI void APIENTRY glIndexub (GLubyte c);
       
  1427 WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
       
  1428 WINGDIAPI void APIENTRY glInitNames (void);
       
  1429 WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
       
  1430 WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
       
  1431 WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
       
  1432 WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
       
  1433 WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
       
  1434 WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
       
  1435 WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
       
  1436 WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
       
  1437 WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
       
  1438 WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
       
  1439 WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
       
  1440 WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
       
  1441 WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
       
  1442 WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
       
  1443 WINGDIAPI void APIENTRY glListBase (GLuint base);
       
  1444 WINGDIAPI void APIENTRY glLoadIdentity (void);
       
  1445 WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
       
  1446 WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
       
  1447 WINGDIAPI void APIENTRY glLoadName (GLuint name);
       
  1448 WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
       
  1449 WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
       
  1450 WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
       
  1451 WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
       
  1452 WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
       
  1453 WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
       
  1454 WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
       
  1455 WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
       
  1456 WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
       
  1457 WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
       
  1458 WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
       
  1459 WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
       
  1460 WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
       
  1461 WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
       
  1462 WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
       
  1463 WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
       
  1464 WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
       
  1465 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
       
  1466 WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
       
  1467 WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
       
  1468 WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
       
  1469 WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
       
  1470 WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
       
  1471 WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
       
  1472 WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
       
  1473 WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
       
  1474 WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
       
  1475 WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
       
  1476 WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
       
  1477 WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
       
  1478 WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
       
  1479 WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
       
  1480 WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
       
  1481 WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
       
  1482 WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
       
  1483 WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
       
  1484 WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
       
  1485 WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
       
  1486 WINGDIAPI void APIENTRY glPointSize (GLfloat size);
       
  1487 WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
       
  1488 WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
       
  1489 WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
       
  1490 WINGDIAPI void APIENTRY glPopAttrib (void);
       
  1491 WINGDIAPI void APIENTRY glPopClientAttrib (void);
       
  1492 WINGDIAPI void APIENTRY glPopMatrix (void);
       
  1493 WINGDIAPI void APIENTRY glPopName (void);
       
  1494 WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
       
  1495 WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
       
  1496 WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
       
  1497 WINGDIAPI void APIENTRY glPushMatrix (void);
       
  1498 WINGDIAPI void APIENTRY glPushName (GLuint name);
       
  1499 WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
       
  1500 WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
       
  1501 WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
       
  1502 WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
       
  1503 WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
       
  1504 WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
       
  1505 WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
       
  1506 WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
       
  1507 WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
       
  1508 WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
       
  1509 WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
       
  1510 WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
       
  1511 WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
       
  1512 WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
       
  1513 WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
       
  1514 WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
       
  1515 WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
       
  1516 WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
       
  1517 WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
       
  1518 WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
       
  1519 WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
       
  1520 WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
       
  1521 WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
       
  1522 WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
       
  1523 WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
       
  1524 WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
       
  1525 WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
       
  1526 WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
       
  1527 WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
       
  1528 WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
       
  1529 WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
       
  1530 WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
       
  1531 WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
       
  1532 WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
       
  1533 WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
       
  1534 WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
       
  1535 WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
       
  1536 WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
       
  1537 WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
       
  1538 WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
       
  1539 WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
       
  1540 WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
       
  1541 WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
       
  1542 WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
       
  1543 WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
       
  1544 WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
       
  1545 WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
       
  1546 WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
       
  1547 WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
       
  1548 WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
       
  1549 WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
       
  1550 WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
       
  1551 WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
       
  1552 WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
       
  1553 WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
       
  1554 WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
       
  1555 WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
       
  1556 WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
       
  1557 WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
       
  1558 WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
       
  1559 WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
       
  1560 WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
       
  1561 WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
       
  1562 WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
       
  1563 WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
       
  1564 WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
       
  1565 WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
       
  1566 WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
       
  1567 WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
       
  1568 WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
       
  1569 WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
       
  1570 WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
       
  1571 WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
       
  1572 WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
       
  1573 WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
       
  1574 WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
       
  1575 WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
       
  1576 WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
  1577 WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
       
  1578 WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
       
  1579 WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
       
  1580 WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
       
  1581 WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
       
  1582 WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
       
  1583 WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
       
  1584 WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
       
  1585 WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
       
  1586 WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
       
  1587 WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
       
  1588 WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
       
  1589 WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
       
  1590 WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
       
  1591 WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
       
  1592 WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
       
  1593 WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
       
  1594 WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
       
  1595 WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
       
  1596 WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
       
  1597 WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
       
  1598 WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
       
  1599 WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
       
  1600 WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
       
  1601 WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
       
  1602 WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
       
  1603 WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
       
  1604 WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
       
  1605 WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
       
  1606 WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
       
  1607 WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
       
  1608 WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
       
  1609 WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
       
  1610 WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
       
  1611 WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
       
  1612 WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
       
  1613 WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
       
  1614 WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
       
  1615 WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
       
  1616 WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
       
  1617 WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
       
  1618 WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
       
  1619 WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
       
  1620 WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
       
  1621 WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
  1622 WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
       
  1623 
       
  1624 #ifdef __DEFINED_GLAPI
       
  1625 # undef GLAPI
       
  1626 # undef __DEFINED_GLAPI
       
  1627 #endif
       
  1628 
       
  1629 #ifndef GL_GLEXT_LEGACY
       
  1630 #include <GL/glext.h>
       
  1631 #endif
       
  1632 
       
  1633 #ifdef __cplusplus
       
  1634 }
       
  1635 #endif
       
  1636 
       
  1637 #endif /* __gl_h_ */