Bumped NVIDIA driver version to 275.21 and fixed headers issue #1268 oi-extras
authorAndrzej Szeszo <aszeszo@gmail.com>
Wed, 27 Jul 2011 13:23:49 +0100
branchoi-extras
changeset 222 3250b9c6cf32
parent 221 ff1581cae4a6
child 223 898d55f61060
Bumped NVIDIA driver version to 275.21 and fixed headers issue #1268
oi-extras/nvidia-incorporation/nvidia-incorporation.p5m
oi-extras/nvidia/Makefile
oi-extras/nvidia/Solaris/README
oi-extras/nvidia/Solaris/gl.h
oi-extras/nvidia/Solaris/glext.h
oi-extras/nvidia/Solaris/glx.h
oi-extras/nvidia/Solaris/glxext.h
oi-extras/nvidia/Solaris/vdpau.h
oi-extras/nvidia/Solaris/vdpau_x11.h
oi-extras/nvidia/driver-graphics-nvidia.p5m
--- a/oi-extras/nvidia-incorporation/nvidia-incorporation.p5m	Mon Jul 18 13:48:41 2011 -0400
+++ b/oi-extras/nvidia-incorporation/nvidia-incorporation.p5m	Wed Jul 27 13:23:49 2011 +0100
@@ -19,7 +19,7 @@
 set name=pkg.summary value="nvidia consolidation incorporation"
 set name=description value="nvidia consolidation incorporation"
 set name=variant.arch value=$(MACH)
-depend fmri=driver/graphics/[email protected] type=incorporate
+depend fmri=driver/graphics/[email protected] type=incorporate
 depend fmri=image/nvidia/[email protected] type=incorporate
 depend [email protected] type=incorporate
 depend [email protected] type=incorporate
--- a/oi-extras/nvidia/Makefile	Mon Jul 18 13:48:41 2011 -0400
+++ b/oi-extras/nvidia/Makefile	Wed Jul 27 13:23:49 2011 +0100
@@ -15,12 +15,11 @@
 include ../../make-rules/shared-macros.mk
 
 COMPONENT_NAME=		driver-graphics-nvidia
-COMPONENT_VERSION=	275.09.07
-IPS_COMPONENT_VERSION=	0.275.9.7
-COMPONENT_REV=		2011.06.02.13.39
+COMPONENT_VERSION=	275.21
+IPS_COMPONENT_VERSION=	0.275.21
 COMPONENT_SRC=		NVIDIA-Solaris-x86-$(COMPONENT_VERSION)
 COMPONENT_ARCHIVE=	$(COMPONENT_SRC).run
-COMPONENT_ARCHIVE_HASH=	sha1:cf389d3c8552afce6d7480ef64142259982aaafd
+COMPONENT_ARCHIVE_HASH=	sha1:5fa46a3ce5cb5a043dd49e5bb5518cbc5be9fae7
 COMPONENT_ARCHIVE_URL=	http://download.nvidia.com/solaris/$(COMPONENT_VERSION)/NVIDIA-Solaris-x86-$(COMPONENT_VERSION).run
 
 include ../../make-rules/prep.mk
@@ -47,3 +46,4 @@
 
 clean::
 	[ -d $(BUILD_DIR) ] && rm -rf $(BUILD_DIR)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/README	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,1 @@
+Header files in this were extracted from NVIDIA-Solaris-x86-256.53.run installer.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/gl.h	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,1637 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright 1998-2002, NVIDIA Corporation.
+** All Rights Reserved.
+** 
+** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
+** NVIDIA, CORPORATION.  USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
+** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
+** 
+** 
+** Copyright 1992-1999, Silicon Graphics, Inc.
+** All Rights Reserved.
+** 
+** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
+** Graphics, Inc.; the contents of this file may not be disclosed to third
+** parties, copied or duplicated in any form, in whole or in part, without
+** the prior written permission of Silicon Graphics, Inc.
+** 
+** RESTRICTED RIGHTS LEGEND:
+** Use, duplication or disclosure by the Government is subject to
+** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
+** Technical Data and Computer Software clause at DFARS 252.227-7013,
+** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
+** Supplement.  Unpublished - rights reserved under the Copyright Laws of
+** the United States.
+*/
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+#ifndef WIN32
+#define WINGDIAPI
+#endif
+
+#ifndef GLAPI
+# ifdef _WIN32
+#  define GLAPI __stdcall
+# else
+#  define GLAPI
+# endif
+# define __DEFINED_GLAPI
+#endif
+
+/*************************************************************/
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1                    1
+
+/* AttribMask */
+#define GL_CURRENT_BIT                    0x00000001
+#define GL_POINT_BIT                      0x00000002
+#define GL_LINE_BIT                       0x00000004
+#define GL_POLYGON_BIT                    0x00000008
+#define GL_POLYGON_STIPPLE_BIT            0x00000010
+#define GL_PIXEL_MODE_BIT                 0x00000020
+#define GL_LIGHTING_BIT                   0x00000040
+#define GL_FOG_BIT                        0x00000080
+#define GL_DEPTH_BUFFER_BIT               0x00000100
+#define GL_ACCUM_BUFFER_BIT               0x00000200
+#define GL_STENCIL_BUFFER_BIT             0x00000400
+#define GL_VIEWPORT_BIT                   0x00000800
+#define GL_TRANSFORM_BIT                  0x00001000
+#define GL_ENABLE_BIT                     0x00002000
+#define GL_COLOR_BUFFER_BIT               0x00004000
+#define GL_HINT_BIT                       0x00008000
+#define GL_EVAL_BIT                       0x00010000
+#define GL_LIST_BIT                       0x00020000
+#define GL_TEXTURE_BIT                    0x00040000
+#define GL_SCISSOR_BIT                    0x00080000
+#define GL_ALL_ATTRIB_BITS                0xFFFFFFFF
+
+/* ClearBufferMask */
+/*      GL_COLOR_BUFFER_BIT */
+/*      GL_ACCUM_BUFFER_BIT */
+/*      GL_STENCIL_BUFFER_BIT */
+/*      GL_DEPTH_BUFFER_BIT */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
+
+/* Boolean */
+#define GL_FALSE                          0
+#define GL_TRUE                           1
+
+/* BeginMode */
+#define GL_POINTS                         0x0000
+#define GL_LINES                          0x0001
+#define GL_LINE_LOOP                      0x0002
+#define GL_LINE_STRIP                     0x0003
+#define GL_TRIANGLES                      0x0004
+#define GL_TRIANGLE_STRIP                 0x0005
+#define GL_TRIANGLE_FAN                   0x0006
+#define GL_QUADS                          0x0007
+#define GL_QUAD_STRIP                     0x0008
+#define GL_POLYGON                        0x0009
+
+/* AccumOp */
+#define GL_ACCUM                          0x0100
+#define GL_LOAD                           0x0101
+#define GL_RETURN                         0x0102
+#define GL_MULT                           0x0103
+#define GL_ADD                            0x0104
+
+/* AlphaFunction */
+#define GL_NEVER                          0x0200
+#define GL_LESS                           0x0201
+#define GL_EQUAL                          0x0202
+#define GL_LEQUAL                         0x0203
+#define GL_GREATER                        0x0204
+#define GL_NOTEQUAL                       0x0205
+#define GL_GEQUAL                         0x0206
+#define GL_ALWAYS                         0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO                           0
+#define GL_ONE                            1
+#define GL_SRC_COLOR                      0x0300
+#define GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GL_SRC_ALPHA                      0x0302
+#define GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GL_DST_ALPHA                      0x0304
+#define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                      0x0306
+#define GL_ONE_MINUS_DST_COLOR            0x0307
+#define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* ColorMaterialFace */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/*      GL_AMBIENT */
+/*      GL_DIFFUSE */
+/*      GL_SPECULAR */
+/*      GL_EMISSION */
+/*      GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/*      GL_BYTE */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_SHORT */
+/*      GL_UNSIGNED_SHORT */
+/*      GL_INT */
+/*      GL_UNSIGNED_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* CullFaceMode */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_FRONT_AND_BACK */
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE                           0
+#define GL_FRONT_LEFT                     0x0400
+#define GL_FRONT_RIGHT                    0x0401
+#define GL_BACK_LEFT                      0x0402
+#define GL_BACK_RIGHT                     0x0403
+#define GL_FRONT                          0x0404
+#define GL_BACK                           0x0405
+#define GL_LEFT                           0x0406
+#define GL_RIGHT                          0x0407
+#define GL_FRONT_AND_BACK                 0x0408
+#define GL_AUX0                           0x0409
+#define GL_AUX1                           0x040A
+#define GL_AUX2                           0x040B
+#define GL_AUX3                           0x040C
+
+/* EnableCap */
+/*      GL_FOG */
+/*      GL_LIGHTING */
+/*      GL_TEXTURE_1D */
+/*      GL_TEXTURE_2D */
+/*      GL_LINE_STIPPLE */
+/*      GL_POLYGON_STIPPLE */
+/*      GL_CULL_FACE */
+/*      GL_ALPHA_TEST */
+/*      GL_BLEND */
+/*      GL_INDEX_LOGIC_OP */
+/*      GL_COLOR_LOGIC_OP */
+/*      GL_DITHER */
+/*      GL_STENCIL_TEST */
+/*      GL_DEPTH_TEST */
+/*      GL_CLIP_PLANE0 */
+/*      GL_CLIP_PLANE1 */
+/*      GL_CLIP_PLANE2 */
+/*      GL_CLIP_PLANE3 */
+/*      GL_CLIP_PLANE4 */
+/*      GL_CLIP_PLANE5 */
+/*      GL_LIGHT0 */
+/*      GL_LIGHT1 */
+/*      GL_LIGHT2 */
+/*      GL_LIGHT3 */
+/*      GL_LIGHT4 */
+/*      GL_LIGHT5 */
+/*      GL_LIGHT6 */
+/*      GL_LIGHT7 */
+/*      GL_TEXTURE_GEN_S */
+/*      GL_TEXTURE_GEN_T */
+/*      GL_TEXTURE_GEN_R */
+/*      GL_TEXTURE_GEN_Q */
+/*      GL_MAP1_VERTEX_3 */
+/*      GL_MAP1_VERTEX_4 */
+/*      GL_MAP1_COLOR_4 */
+/*      GL_MAP1_INDEX */
+/*      GL_MAP1_NORMAL */
+/*      GL_MAP1_TEXTURE_COORD_1 */
+/*      GL_MAP1_TEXTURE_COORD_2 */
+/*      GL_MAP1_TEXTURE_COORD_3 */
+/*      GL_MAP1_TEXTURE_COORD_4 */
+/*      GL_MAP2_VERTEX_3 */
+/*      GL_MAP2_VERTEX_4 */
+/*      GL_MAP2_COLOR_4 */
+/*      GL_MAP2_INDEX */
+/*      GL_MAP2_NORMAL */
+/*      GL_MAP2_TEXTURE_COORD_1 */
+/*      GL_MAP2_TEXTURE_COORD_2 */
+/*      GL_MAP2_TEXTURE_COORD_3 */
+/*      GL_MAP2_TEXTURE_COORD_4 */
+/*      GL_POINT_SMOOTH */
+/*      GL_LINE_SMOOTH */
+/*      GL_POLYGON_SMOOTH */
+/*      GL_SCISSOR_TEST */
+/*      GL_COLOR_MATERIAL */
+/*      GL_NORMALIZE */
+/*      GL_AUTO_NORMAL */
+/*      GL_POLYGON_OFFSET_POINT */
+/*      GL_POLYGON_OFFSET_LINE */
+/*      GL_POLYGON_OFFSET_FILL */
+/*      GL_VERTEX_ARRAY */
+/*      GL_NORMAL_ARRAY */
+/*      GL_COLOR_ARRAY */
+/*      GL_INDEX_ARRAY */
+/*      GL_TEXTURE_COORD_ARRAY */
+/*      GL_EDGE_FLAG_ARRAY */
+
+/* ErrorCode */
+#define GL_NO_ERROR                       0
+#define GL_INVALID_ENUM                   0x0500
+#define GL_INVALID_VALUE                  0x0501
+#define GL_INVALID_OPERATION              0x0502
+#define GL_STACK_OVERFLOW                 0x0503
+#define GL_STACK_UNDERFLOW                0x0504
+#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_TABLE_TOO_LARGE                0x8031
+
+/* FeedbackType */
+#define GL_2D                             0x0600
+#define GL_3D                             0x0601
+#define GL_3D_COLOR                       0x0602
+#define GL_3D_COLOR_TEXTURE               0x0603
+#define GL_4D_COLOR_TEXTURE               0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN             0x0700
+#define GL_POINT_TOKEN                    0x0701
+#define GL_LINE_TOKEN                     0x0702
+#define GL_POLYGON_TOKEN                  0x0703
+#define GL_BITMAP_TOKEN                   0x0704
+#define GL_DRAW_PIXEL_TOKEN               0x0705
+#define GL_COPY_PIXEL_TOKEN               0x0706
+#define GL_LINE_RESET_TOKEN               0x0707
+
+/* FogMode */
+/*      GL_LINEAR */
+#define GL_EXP                            0x0800
+#define GL_EXP2                           0x0801
+
+/* FogParameter */
+/*      GL_FOG_COLOR */
+/*      GL_FOG_DENSITY */
+/*      GL_FOG_END */
+/*      GL_FOG_INDEX */
+/*      GL_FOG_MODE */
+/*      GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW                             0x0900
+#define GL_CCW                            0x0901
+
+/* GetMapQuery */
+#define GL_COEFF                          0x0A00
+#define GL_ORDER                          0x0A01
+#define GL_DOMAIN                         0x0A02
+
+/* GetPixelMap */
+#define GL_PIXEL_MAP_I_TO_I               0x0C70
+#define GL_PIXEL_MAP_S_TO_S               0x0C71
+#define GL_PIXEL_MAP_I_TO_R               0x0C72
+#define GL_PIXEL_MAP_I_TO_G               0x0C73
+#define GL_PIXEL_MAP_I_TO_B               0x0C74
+#define GL_PIXEL_MAP_I_TO_A               0x0C75
+#define GL_PIXEL_MAP_R_TO_R               0x0C76
+#define GL_PIXEL_MAP_G_TO_G               0x0C77
+#define GL_PIXEL_MAP_B_TO_B               0x0C78
+#define GL_PIXEL_MAP_A_TO_A               0x0C79
+
+/* GetPointervPName */
+#define GL_VERTEX_ARRAY_POINTER           0x808E
+#define GL_NORMAL_ARRAY_POINTER           0x808F
+#define GL_COLOR_ARRAY_POINTER            0x8090
+#define GL_INDEX_ARRAY_POINTER            0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
+
+/* GetPName */
+#define GL_CURRENT_COLOR                  0x0B00
+#define GL_CURRENT_INDEX                  0x0B01
+#define GL_CURRENT_NORMAL                 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS         0x0B03
+#define GL_CURRENT_RASTER_COLOR           0x0B04
+#define GL_CURRENT_RASTER_INDEX           0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
+#define GL_CURRENT_RASTER_POSITION        0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
+#define GL_CURRENT_RASTER_DISTANCE        0x0B09
+#define GL_POINT_SMOOTH                   0x0B10
+#define GL_POINT_SIZE                     0x0B11
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_POINT_SIZE_RANGE               GL_SMOOTH_POINT_SIZE_RANGE
+#define GL_POINT_SIZE_GRANULARITY         GL_SMOOTH_POINT_SIZE_GRANULARITY
+#define GL_LINE_SMOOTH                    0x0B20
+#define GL_LINE_WIDTH                     0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_LINE_WIDTH_RANGE               GL_SMOOTH_LINE_WIDTH_RANGE
+#define GL_LINE_WIDTH_GRANULARITY         GL_SMOOTH_LINE_WIDTH_GRANULARITY
+#define GL_LINE_STIPPLE                   0x0B24
+#define GL_LINE_STIPPLE_PATTERN           0x0B25
+#define GL_LINE_STIPPLE_REPEAT            0x0B26
+#define GL_LIST_MODE                      0x0B30
+#define GL_MAX_LIST_NESTING               0x0B31
+#define GL_LIST_BASE                      0x0B32
+#define GL_LIST_INDEX                     0x0B33
+#define GL_POLYGON_MODE                   0x0B40
+#define GL_POLYGON_SMOOTH                 0x0B41
+#define GL_POLYGON_STIPPLE                0x0B42
+#define GL_EDGE_FLAG                      0x0B43
+#define GL_CULL_FACE                      0x0B44
+#define GL_CULL_FACE_MODE                 0x0B45
+#define GL_FRONT_FACE                     0x0B46
+#define GL_LIGHTING                       0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
+#define GL_LIGHT_MODEL_AMBIENT            0x0B53
+#define GL_SHADE_MODEL                    0x0B54
+#define GL_COLOR_MATERIAL_FACE            0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER       0x0B56
+#define GL_COLOR_MATERIAL                 0x0B57
+#define GL_FOG                            0x0B60
+#define GL_FOG_INDEX                      0x0B61
+#define GL_FOG_DENSITY                    0x0B62
+#define GL_FOG_START                      0x0B63
+#define GL_FOG_END                        0x0B64
+#define GL_FOG_MODE                       0x0B65
+#define GL_FOG_COLOR                      0x0B66
+#define GL_DEPTH_RANGE                    0x0B70
+#define GL_DEPTH_TEST                     0x0B71
+#define GL_DEPTH_WRITEMASK                0x0B72
+#define GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GL_DEPTH_FUNC                     0x0B74
+#define GL_ACCUM_CLEAR_VALUE              0x0B80
+#define GL_STENCIL_TEST                   0x0B90
+#define GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GL_STENCIL_FUNC                   0x0B92
+#define GL_STENCIL_VALUE_MASK             0x0B93
+#define GL_STENCIL_FAIL                   0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GL_STENCIL_REF                    0x0B97
+#define GL_STENCIL_WRITEMASK              0x0B98
+#define GL_MATRIX_MODE                    0x0BA0
+#define GL_NORMALIZE                      0x0BA1
+#define GL_VIEWPORT                       0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
+#define GL_PROJECTION_STACK_DEPTH         0x0BA4
+#define GL_TEXTURE_STACK_DEPTH            0x0BA5
+#define GL_MODELVIEW_MATRIX               0x0BA6
+#define GL_PROJECTION_MATRIX              0x0BA7
+#define GL_TEXTURE_MATRIX                 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH             0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
+#define GL_ALPHA_TEST                     0x0BC0
+#define GL_ALPHA_TEST_FUNC                0x0BC1
+#define GL_ALPHA_TEST_REF                 0x0BC2
+#define GL_DITHER                         0x0BD0
+#define GL_BLEND_DST                      0x0BE0
+#define GL_BLEND_SRC                      0x0BE1
+#define GL_BLEND                          0x0BE2
+#define GL_LOGIC_OP_MODE                  0x0BF0
+#define GL_INDEX_LOGIC_OP                 0x0BF1
+#define GL_LOGIC_OP                       GL_INDEX_LOGIC_OP
+#define GL_COLOR_LOGIC_OP                 0x0BF2
+#define GL_AUX_BUFFERS                    0x0C00
+#define GL_DRAW_BUFFER                    0x0C01
+#define GL_READ_BUFFER                    0x0C02
+#define GL_SCISSOR_BOX                    0x0C10
+#define GL_SCISSOR_TEST                   0x0C11
+#define GL_INDEX_CLEAR_VALUE              0x0C20
+#define GL_INDEX_WRITEMASK                0x0C21
+#define GL_COLOR_CLEAR_VALUE              0x0C22
+#define GL_COLOR_WRITEMASK                0x0C23
+#define GL_INDEX_MODE                     0x0C30
+#define GL_RGBA_MODE                      0x0C31
+#define GL_DOUBLEBUFFER                   0x0C32
+#define GL_STEREO                         0x0C33
+#define GL_RENDER_MODE                    0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
+#define GL_POINT_SMOOTH_HINT              0x0C51
+#define GL_LINE_SMOOTH_HINT               0x0C52
+#define GL_POLYGON_SMOOTH_HINT            0x0C53
+#define GL_FOG_HINT                       0x0C54
+#define GL_TEXTURE_GEN_S                  0x0C60
+#define GL_TEXTURE_GEN_T                  0x0C61
+#define GL_TEXTURE_GEN_R                  0x0C62
+#define GL_TEXTURE_GEN_Q                  0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
+#define GL_UNPACK_SWAP_BYTES              0x0CF0
+#define GL_UNPACK_LSB_FIRST               0x0CF1
+#define GL_UNPACK_ROW_LENGTH              0x0CF2
+#define GL_UNPACK_SKIP_ROWS               0x0CF3
+#define GL_UNPACK_SKIP_PIXELS             0x0CF4
+#define GL_UNPACK_ALIGNMENT               0x0CF5
+#define GL_PACK_SWAP_BYTES                0x0D00
+#define GL_PACK_LSB_FIRST                 0x0D01
+#define GL_PACK_ROW_LENGTH                0x0D02
+#define GL_PACK_SKIP_ROWS                 0x0D03
+#define GL_PACK_SKIP_PIXELS               0x0D04
+#define GL_PACK_ALIGNMENT                 0x0D05
+#define GL_MAP_COLOR                      0x0D10
+#define GL_MAP_STENCIL                    0x0D11
+#define GL_INDEX_SHIFT                    0x0D12
+#define GL_INDEX_OFFSET                   0x0D13
+#define GL_RED_SCALE                      0x0D14
+#define GL_RED_BIAS                       0x0D15
+#define GL_ZOOM_X                         0x0D16
+#define GL_ZOOM_Y                         0x0D17
+#define GL_GREEN_SCALE                    0x0D18
+#define GL_GREEN_BIAS                     0x0D19
+#define GL_BLUE_SCALE                     0x0D1A
+#define GL_BLUE_BIAS                      0x0D1B
+#define GL_ALPHA_SCALE                    0x0D1C
+#define GL_ALPHA_BIAS                     0x0D1D
+#define GL_DEPTH_SCALE                    0x0D1E
+#define GL_DEPTH_BIAS                     0x0D1F
+#define GL_MAX_EVAL_ORDER                 0x0D30
+#define GL_MAX_LIGHTS                     0x0D31
+#define GL_MAX_CLIP_PLANES                0x0D32
+#define GL_MAX_TEXTURE_SIZE               0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE            0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
+#define GL_MAX_NAME_STACK_DEPTH           0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
+#define GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
+#define GL_SUBPIXEL_BITS                  0x0D50
+#define GL_INDEX_BITS                     0x0D51
+#define GL_RED_BITS                       0x0D52
+#define GL_GREEN_BITS                     0x0D53
+#define GL_BLUE_BITS                      0x0D54
+#define GL_ALPHA_BITS                     0x0D55
+#define GL_DEPTH_BITS                     0x0D56
+#define GL_STENCIL_BITS                   0x0D57
+#define GL_ACCUM_RED_BITS                 0x0D58
+#define GL_ACCUM_GREEN_BITS               0x0D59
+#define GL_ACCUM_BLUE_BITS                0x0D5A
+#define GL_ACCUM_ALPHA_BITS               0x0D5B
+#define GL_NAME_STACK_DEPTH               0x0D70
+#define GL_AUTO_NORMAL                    0x0D80
+#define GL_MAP1_COLOR_4                   0x0D90
+#define GL_MAP1_INDEX                     0x0D91
+#define GL_MAP1_NORMAL                    0x0D92
+#define GL_MAP1_TEXTURE_COORD_1           0x0D93
+#define GL_MAP1_TEXTURE_COORD_2           0x0D94
+#define GL_MAP1_TEXTURE_COORD_3           0x0D95
+#define GL_MAP1_TEXTURE_COORD_4           0x0D96
+#define GL_MAP1_VERTEX_3                  0x0D97
+#define GL_MAP1_VERTEX_4                  0x0D98
+#define GL_MAP2_COLOR_4                   0x0DB0
+#define GL_MAP2_INDEX                     0x0DB1
+#define GL_MAP2_NORMAL                    0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1           0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2           0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3           0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4           0x0DB6
+#define GL_MAP2_VERTEX_3                  0x0DB7
+#define GL_MAP2_VERTEX_4                  0x0DB8
+#define GL_MAP1_GRID_DOMAIN               0x0DD0
+#define GL_MAP1_GRID_SEGMENTS             0x0DD1
+#define GL_MAP2_GRID_DOMAIN               0x0DD2
+#define GL_MAP2_GRID_SEGMENTS             0x0DD3
+#define GL_TEXTURE_1D                     0x0DE0
+#define GL_TEXTURE_2D                     0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
+#define GL_SELECTION_BUFFER_POINTER       0x0DF3
+#define GL_SELECTION_BUFFER_SIZE          0x0DF4
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_POINT           0x2A01
+#define GL_POLYGON_OFFSET_LINE            0x2A02
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_TEXTURE_BINDING_1D             0x8068
+#define GL_TEXTURE_BINDING_2D             0x8069
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_VERTEX_ARRAY                   0x8074
+#define GL_NORMAL_ARRAY                   0x8075
+#define GL_COLOR_ARRAY                    0x8076
+#define GL_INDEX_ARRAY                    0x8077
+#define GL_TEXTURE_COORD_ARRAY            0x8078
+#define GL_EDGE_FLAG_ARRAY                0x8079
+#define GL_VERTEX_ARRAY_SIZE              0x807A
+#define GL_VERTEX_ARRAY_TYPE              0x807B
+#define GL_VERTEX_ARRAY_STRIDE            0x807C
+#define GL_NORMAL_ARRAY_TYPE              0x807E
+#define GL_NORMAL_ARRAY_STRIDE            0x807F
+#define GL_COLOR_ARRAY_SIZE               0x8081
+#define GL_COLOR_ARRAY_TYPE               0x8082
+#define GL_COLOR_ARRAY_STRIDE             0x8083
+#define GL_INDEX_ARRAY_TYPE               0x8085
+#define GL_INDEX_ARRAY_STRIDE             0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
+/*      GL_VERTEX_ARRAY_COUNT_EXT */
+/*      GL_NORMAL_ARRAY_COUNT_EXT */
+/*      GL_COLOR_ARRAY_COUNT_EXT */
+/*      GL_INDEX_ARRAY_COUNT_EXT */
+/*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
+/*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH                  0x1000
+#define GL_TEXTURE_HEIGHT                 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
+#define GL_TEXTURE_COMPONENTS             GL_TEXTURE_INTERNAL_FORMAT
+#define GL_TEXTURE_BORDER_COLOR           0x1004
+#define GL_TEXTURE_BORDER                 0x1005
+#define GL_TEXTURE_RED_SIZE               0x805C
+#define GL_TEXTURE_GREEN_SIZE             0x805D
+#define GL_TEXTURE_BLUE_SIZE              0x805E
+#define GL_TEXTURE_ALPHA_SIZE             0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE         0x8060
+#define GL_TEXTURE_INTENSITY_SIZE         0x8061
+#define GL_TEXTURE_PRIORITY               0x8066
+#define GL_TEXTURE_RESIDENT               0x8067
+
+/* HintMode */
+#define GL_DONT_CARE                      0x1100
+#define GL_FASTEST                        0x1101
+#define GL_NICEST                         0x1102
+
+/* HintTarget */
+/*      GL_PERSPECTIVE_CORRECTION_HINT */
+/*      GL_POINT_SMOOTH_HINT */
+/*      GL_LINE_SMOOTH_HINT */
+/*      GL_POLYGON_SMOOTH_HINT */
+/*      GL_FOG_HINT */
+
+/* IndexMaterialParameterSGI */
+/*      GL_INDEX_OFFSET */
+
+/* IndexPointerType */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* IndexFunctionSGI */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* LightModelParameter */
+/*      GL_LIGHT_MODEL_AMBIENT */
+/*      GL_LIGHT_MODEL_LOCAL_VIEWER */
+/*      GL_LIGHT_MODEL_TWO_SIDE */
+
+/* LightParameter */
+#define GL_AMBIENT                        0x1200
+#define GL_DIFFUSE                        0x1201
+#define GL_SPECULAR                       0x1202
+#define GL_POSITION                       0x1203
+#define GL_SPOT_DIRECTION                 0x1204
+#define GL_SPOT_EXPONENT                  0x1205
+#define GL_SPOT_CUTOFF                    0x1206
+#define GL_CONSTANT_ATTENUATION           0x1207
+#define GL_LINEAR_ATTENUATION             0x1208
+#define GL_QUADRATIC_ATTENUATION          0x1209
+
+/* ListMode */
+#define GL_COMPILE                        0x1300
+#define GL_COMPILE_AND_EXECUTE            0x1301
+
+/* DataType */
+#define GL_BYTE                           0x1400
+#define GL_UNSIGNED_BYTE                  0x1401
+#define GL_SHORT                          0x1402
+#define GL_UNSIGNED_SHORT                 0x1403
+#define GL_INT                            0x1404
+#define GL_UNSIGNED_INT                   0x1405
+#define GL_FLOAT                          0x1406
+#define GL_2_BYTES                        0x1407
+#define GL_3_BYTES                        0x1408
+#define GL_4_BYTES                        0x1409
+#define GL_DOUBLE                         0x140A
+#define GL_DOUBLE_EXT                     0x140A
+
+/* ListNameType */
+/*      GL_BYTE */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_SHORT */
+/*      GL_UNSIGNED_SHORT */
+/*      GL_INT */
+/*      GL_UNSIGNED_INT */
+/*      GL_FLOAT */
+/*      GL_2_BYTES */
+/*      GL_3_BYTES */
+/*      GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR                          0x1500
+#define GL_AND                            0x1501
+#define GL_AND_REVERSE                    0x1502
+#define GL_COPY                           0x1503
+#define GL_AND_INVERTED                   0x1504
+#define GL_NOOP                           0x1505
+#define GL_XOR                            0x1506
+#define GL_OR                             0x1507
+#define GL_NOR                            0x1508
+#define GL_EQUIV                          0x1509
+#define GL_INVERT                         0x150A
+#define GL_OR_REVERSE                     0x150B
+#define GL_COPY_INVERTED                  0x150C
+#define GL_OR_INVERTED                    0x150D
+#define GL_NAND                           0x150E
+#define GL_SET                            0x150F
+
+/* MapTarget */
+/*      GL_MAP1_COLOR_4 */
+/*      GL_MAP1_INDEX */
+/*      GL_MAP1_NORMAL */
+/*      GL_MAP1_TEXTURE_COORD_1 */
+/*      GL_MAP1_TEXTURE_COORD_2 */
+/*      GL_MAP1_TEXTURE_COORD_3 */
+/*      GL_MAP1_TEXTURE_COORD_4 */
+/*      GL_MAP1_VERTEX_3 */
+/*      GL_MAP1_VERTEX_4 */
+/*      GL_MAP2_COLOR_4 */
+/*      GL_MAP2_INDEX */
+/*      GL_MAP2_NORMAL */
+/*      GL_MAP2_TEXTURE_COORD_1 */
+/*      GL_MAP2_TEXTURE_COORD_2 */
+/*      GL_MAP2_TEXTURE_COORD_3 */
+/*      GL_MAP2_TEXTURE_COORD_4 */
+/*      GL_MAP2_VERTEX_3 */
+/*      GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION                       0x1600
+#define GL_SHININESS                      0x1601
+#define GL_AMBIENT_AND_DIFFUSE            0x1602
+#define GL_COLOR_INDEXES                  0x1603
+/*      GL_AMBIENT */
+/*      GL_DIFFUSE */
+/*      GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW                      0x1700
+#define GL_PROJECTION                     0x1701
+#define GL_TEXTURE                        0x1702
+
+/* MeshMode1 */
+/*      GL_POINT */
+/*      GL_LINE */
+
+/* MeshMode2 */
+/*      GL_POINT */
+/*      GL_LINE */
+/*      GL_FILL */
+
+/* NormalPointerType */
+/*      GL_BYTE */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR                          0x1800
+#define GL_DEPTH                          0x1801
+#define GL_STENCIL                        0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX                    0x1900
+#define GL_STENCIL_INDEX                  0x1901
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_RED                            0x1903
+#define GL_GREEN                          0x1904
+#define GL_BLUE                           0x1905
+#define GL_ALPHA                          0x1906
+#define GL_RGB                            0x1907
+#define GL_RGBA                           0x1908
+#define GL_LUMINANCE                      0x1909
+#define GL_LUMINANCE_ALPHA                0x190A
+/*      GL_ABGR_EXT */
+
+/* PixelMap */
+/*      GL_PIXEL_MAP_I_TO_I */
+/*      GL_PIXEL_MAP_S_TO_S */
+/*      GL_PIXEL_MAP_I_TO_R */
+/*      GL_PIXEL_MAP_I_TO_G */
+/*      GL_PIXEL_MAP_I_TO_B */
+/*      GL_PIXEL_MAP_I_TO_A */
+/*      GL_PIXEL_MAP_R_TO_R */
+/*      GL_PIXEL_MAP_G_TO_G */
+/*      GL_PIXEL_MAP_B_TO_B */
+/*      GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStoreParameter */
+/*      GL_UNPACK_SWAP_BYTES */
+/*      GL_UNPACK_LSB_FIRST */
+/*      GL_UNPACK_ROW_LENGTH */
+/*      GL_UNPACK_SKIP_ROWS */
+/*      GL_UNPACK_SKIP_PIXELS */
+/*      GL_UNPACK_ALIGNMENT */
+/*      GL_PACK_SWAP_BYTES */
+/*      GL_PACK_LSB_FIRST */
+/*      GL_PACK_ROW_LENGTH */
+/*      GL_PACK_SKIP_ROWS */
+/*      GL_PACK_SKIP_PIXELS */
+/*      GL_PACK_ALIGNMENT */
+
+/* PixelTransferParameter */
+/*      GL_MAP_COLOR */
+/*      GL_MAP_STENCIL */
+/*      GL_INDEX_SHIFT */
+/*      GL_INDEX_OFFSET */
+/*      GL_RED_SCALE */
+/*      GL_RED_BIAS */
+/*      GL_GREEN_SCALE */
+/*      GL_GREEN_BIAS */
+/*      GL_BLUE_SCALE */
+/*      GL_BLUE_BIAS */
+/*      GL_ALPHA_SCALE */
+/*      GL_ALPHA_BIAS */
+/*      GL_DEPTH_SCALE */
+/*      GL_DEPTH_BIAS */
+
+/* PixelType */
+#define GL_BITMAP                         0x1A00
+/*      GL_BYTE */
+/*      GL_UNSIGNED_BYTE */
+/*      GL_SHORT */
+/*      GL_UNSIGNED_SHORT */
+/*      GL_INT */
+/*      GL_UNSIGNED_INT */
+/*      GL_FLOAT */
+/*      GL_UNSIGNED_BYTE_3_3_2_EXT */
+/*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */
+/*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */
+/*      GL_UNSIGNED_INT_8_8_8_8_EXT */
+/*      GL_UNSIGNED_INT_10_10_10_2_EXT */
+
+/* PolygonMode */
+#define GL_POINT                          0x1B00
+#define GL_LINE                           0x1B01
+#define GL_FILL                           0x1B02
+
+/* ReadBufferMode */
+/*      GL_FRONT_LEFT */
+/*      GL_FRONT_RIGHT */
+/*      GL_BACK_LEFT */
+/*      GL_BACK_RIGHT */
+/*      GL_FRONT */
+/*      GL_BACK */
+/*      GL_LEFT */
+/*      GL_RIGHT */
+/*      GL_AUX0 */
+/*      GL_AUX1 */
+/*      GL_AUX2 */
+/*      GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER                         0x1C00
+#define GL_FEEDBACK                       0x1C01
+#define GL_SELECT                         0x1C02
+
+/* ShadingModel */
+#define GL_FLAT                           0x1D00
+#define GL_SMOOTH                         0x1D01
+
+/* StencilFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                           0x1E00
+#define GL_REPLACE                        0x1E01
+#define GL_INCR                           0x1E02
+#define GL_DECR                           0x1E03
+/*      GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR                         0x1F00
+#define GL_RENDERER                       0x1F01
+#define GL_VERSION                        0x1F02
+#define GL_EXTENSIONS                     0x1F03
+
+/* TexCoordPointerType */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* TextureCoordName */
+#define GL_S                              0x2000
+#define GL_T                              0x2001
+#define GL_R                              0x2002
+#define GL_Q                              0x2003
+
+/* TextureEnvMode */
+#define GL_MODULATE                       0x2100
+#define GL_DECAL                          0x2101
+/*      GL_BLEND */
+/*      GL_REPLACE */
+/*      GL_ADD */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE               0x2200
+#define GL_TEXTURE_ENV_COLOR              0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV                    0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR                     0x2400
+#define GL_OBJECT_LINEAR                  0x2401
+#define GL_SPHERE_MAP                     0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE               0x2500
+#define GL_OBJECT_PLANE                   0x2501
+#define GL_EYE_PLANE                      0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST                        0x2600
+#define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER             0x2800
+#define GL_TEXTURE_MIN_FILTER             0x2801
+#define GL_TEXTURE_WRAP_S                 0x2802
+#define GL_TEXTURE_WRAP_T                 0x2803
+/*      GL_TEXTURE_BORDER_COLOR */
+/*      GL_TEXTURE_PRIORITY */
+
+/* TextureTarget */
+/*      GL_TEXTURE_1D */
+/*      GL_TEXTURE_2D */
+#define GL_PROXY_TEXTURE_1D               0x8063
+#define GL_PROXY_TEXTURE_2D               0x8064
+
+/* TextureWrapMode */
+#define GL_CLAMP                          0x2900
+#define GL_REPEAT                         0x2901
+
+/* PixelInternalFormat */
+#define GL_R3_G3_B2                       0x2A10
+#define GL_ALPHA4                         0x803B
+#define GL_ALPHA8                         0x803C
+#define GL_ALPHA12                        0x803D
+#define GL_ALPHA16                        0x803E
+#define GL_LUMINANCE4                     0x803F
+#define GL_LUMINANCE8                     0x8040
+#define GL_LUMINANCE12                    0x8041
+#define GL_LUMINANCE16                    0x8042
+#define GL_LUMINANCE4_ALPHA4              0x8043
+#define GL_LUMINANCE6_ALPHA2              0x8044
+#define GL_LUMINANCE8_ALPHA8              0x8045
+#define GL_LUMINANCE12_ALPHA4             0x8046
+#define GL_LUMINANCE12_ALPHA12            0x8047
+#define GL_LUMINANCE16_ALPHA16            0x8048
+#define GL_INTENSITY                      0x8049
+#define GL_INTENSITY4                     0x804A
+#define GL_INTENSITY8                     0x804B
+#define GL_INTENSITY12                    0x804C
+#define GL_INTENSITY16                    0x804D
+#define GL_RGB4                           0x804F
+#define GL_RGB5                           0x8050
+#define GL_RGB8                           0x8051
+#define GL_RGB10                          0x8052
+#define GL_RGB12                          0x8053
+#define GL_RGB16                          0x8054
+#define GL_RGBA2                          0x8055
+#define GL_RGBA4                          0x8056
+#define GL_RGB5_A1                        0x8057
+#define GL_RGBA8                          0x8058
+#define GL_RGB10_A2                       0x8059
+#define GL_RGBA12                         0x805A
+#define GL_RGBA16                         0x805B
+
+/* InterleavedArrayFormat */
+#define GL_V2F                            0x2A20
+#define GL_V3F                            0x2A21
+#define GL_C4UB_V2F                       0x2A22
+#define GL_C4UB_V3F                       0x2A23
+#define GL_C3F_V3F                        0x2A24
+#define GL_N3F_V3F                        0x2A25
+#define GL_C4F_N3F_V3F                    0x2A26
+#define GL_T2F_V3F                        0x2A27
+#define GL_T4F_V4F                        0x2A28
+#define GL_T2F_C4UB_V3F                   0x2A29
+#define GL_T2F_C3F_V3F                    0x2A2A
+#define GL_T2F_N3F_V3F                    0x2A2B
+#define GL_T2F_C4F_N3F_V3F                0x2A2C
+#define GL_T4F_C4F_N3F_V4F                0x2A2D
+
+/* VertexPointerType */
+/*      GL_SHORT */
+/*      GL_INT */
+/*      GL_FLOAT */
+/*      GL_DOUBLE */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0                    0x3000
+#define GL_CLIP_PLANE1                    0x3001
+#define GL_CLIP_PLANE2                    0x3002
+#define GL_CLIP_PLANE3                    0x3003
+#define GL_CLIP_PLANE4                    0x3004
+#define GL_CLIP_PLANE5                    0x3005
+
+/* LightName */
+#define GL_LIGHT0                         0x4000
+#define GL_LIGHT1                         0x4001
+#define GL_LIGHT2                         0x4002
+#define GL_LIGHT3                         0x4003
+#define GL_LIGHT4                         0x4004
+#define GL_LIGHT5                         0x4005
+#define GL_LIGHT6                         0x4006
+#define GL_LIGHT7                         0x4007
+
+/* EXT_abgr */
+#define GL_ABGR_EXT                       0x8000
+
+/* EXT_blend_subtract */
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+
+/* EXT_packed_pixels */
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+
+/* OpenGL12 */
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+
+/* OpenGL13 */
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_SUBTRACT                       0x84E7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+
+/* EXT_vertex_array */
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+
+/* SGIS_texture_lod */
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+
+/* EXT_shared_texture_palette */
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+
+/* EXT_rescale_normal */
+#define GL_RESCALE_NORMAL_EXT             0x803A
+
+/* SGIX_shadow */
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+
+/* SGIX_depth_texture */
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+
+/* SGIS_generate_mipmap */
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+
+/* OpenGL14 */
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+
+/*************************************************************/
+
+WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
+WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+WINGDIAPI void APIENTRY glArrayElement (GLint i);
+WINGDIAPI void APIENTRY glBegin (GLenum mode);
+WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
+WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+WINGDIAPI void APIENTRY glCallList (GLuint list);
+WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+WINGDIAPI void APIENTRY glClear (GLbitfield mask);
+WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
+WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
+WINGDIAPI void APIENTRY glClearStencil (GLint s);
+WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
+WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
+WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
+WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
+WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
+WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glCullFace (GLenum mode);
+WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
+WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
+WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
+WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+WINGDIAPI void APIENTRY glDisable (GLenum cap);
+WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
+WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
+WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
+WINGDIAPI void APIENTRY glEnable (GLenum cap);
+WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
+WINGDIAPI void APIENTRY glEnd (void);
+WINGDIAPI void APIENTRY glEndList (void);
+WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
+WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
+WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
+WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
+WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
+WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
+WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+WINGDIAPI void APIENTRY glFinish (void);
+WINGDIAPI void APIENTRY glFlush (void);
+WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
+WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
+WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+WINGDIAPI GLenum APIENTRY glGetError (void);
+WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
+WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
+WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
+WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
+WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glIndexd (GLdouble c);
+WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
+WINGDIAPI void APIENTRY glIndexf (GLfloat c);
+WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
+WINGDIAPI void APIENTRY glIndexi (GLint c);
+WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
+WINGDIAPI void APIENTRY glIndexs (GLshort c);
+WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
+WINGDIAPI void APIENTRY glIndexub (GLubyte c);
+WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
+WINGDIAPI void APIENTRY glInitNames (void);
+WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
+WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
+WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
+WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
+WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
+WINGDIAPI void APIENTRY glListBase (GLuint base);
+WINGDIAPI void APIENTRY glLoadIdentity (void);
+WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glLoadName (GLuint name);
+WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
+WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
+WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
+WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
+WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
+WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
+WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
+WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
+WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+WINGDIAPI void APIENTRY glPointSize (GLfloat size);
+WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
+WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
+WINGDIAPI void APIENTRY glPopAttrib (void);
+WINGDIAPI void APIENTRY glPopClientAttrib (void);
+WINGDIAPI void APIENTRY glPopMatrix (void);
+WINGDIAPI void APIENTRY glPopName (void);
+WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
+WINGDIAPI void APIENTRY glPushMatrix (void);
+WINGDIAPI void APIENTRY glPushName (GLuint name);
+WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
+WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
+WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
+WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
+WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
+WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
+WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
+WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
+WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
+WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
+WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
+WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
+WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
+WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
+WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
+WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
+WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
+WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
+WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
+WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
+WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
+WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
+WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __DEFINED_GLAPI
+# undef GLAPI
+# undef __DEFINED_GLAPI
+#endif
+
+#ifndef GL_GLEXT_LEGACY
+#include <GL/glext.h>
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/glext.h	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,8518 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/******************************************************************************
+
+ Copyright NVIDIA Corporation 2006
+
+ TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
+ *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
+ OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF 
+ MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL 
+ NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR 
+ CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR 
+ LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, 
+ OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE 
+ THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH 
+ DAMAGES.
+
+******************************************************************************/
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2010/04/19 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 44
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#define GL_FOG_COORD_SRC                  GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD                      GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD              GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE           GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE         GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER        GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY                GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB                       GL_SOURCE0_RGB
+#define GL_SRC1_RGB                       GL_SOURCE1_RGB
+#define GL_SRC2_RGB                       GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA                     GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA                     GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA                     GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_PIXEL_PACK_BUFFER              0x88EB
+#define GL_PIXEL_UNPACK_BUFFER            0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB_ALPHA                     0x8C42
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_SLUMINANCE_ALPHA               0x8C44
+#define GL_SLUMINANCE8_ALPHA8             0x8C45
+#define GL_SLUMINANCE                     0x8C46
+#define GL_SLUMINANCE8                    0x8C47
+#define GL_COMPRESSED_SRGB                0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
+#define GL_COMPRESSED_SLUMINANCE          0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
+#define GL_FLOAT_MAT2x3                   0x8B65
+#define GL_FLOAT_MAT2x4                   0x8B66
+#define GL_FLOAT_MAT3x2                   0x8B67
+#define GL_FLOAT_MAT3x4                   0x8B68
+#define GL_FLOAT_MAT4x2                   0x8B69
+#define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE         GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0                 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE1                 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE2                 GL_CLIP_PLANE2
+#define GL_CLIP_DISTANCE3                 GL_CLIP_PLANE3
+#define GL_CLIP_DISTANCE4                 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE5                 GL_CLIP_PLANE5
+#define GL_MAX_CLIP_DISTANCES             GL_MAX_CLIP_PLANES
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_CONTEXT_FLAGS                  0x821E
+#define GL_DEPTH_BUFFER                   0x8223
+#define GL_STENCIL_BUFFER                 0x8224
+#define GL_COMPRESSED_RED                 0x8225
+#define GL_COMPRESSED_RG                  0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_CLAMP_VERTEX_COLOR             0x891A
+#define GL_CLAMP_FRAGMENT_COLOR           0x891B
+#define GL_CLAMP_READ_COLOR               0x891C
+#define GL_FIXED_ONLY                     0x891D
+#define GL_MAX_VARYING_COMPONENTS         GL_MAX_VARYING_FLOATS
+#define GL_TEXTURE_RED_TYPE               0x8C10
+#define GL_TEXTURE_GREEN_TYPE             0x8C11
+#define GL_TEXTURE_BLUE_TYPE              0x8C12
+#define GL_TEXTURE_ALPHA_TYPE             0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
+#define GL_TEXTURE_DEPTH_TYPE             0x8C16
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_TEXTURE_1D_ARRAY               0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TEXTURE_SHARED_SIZE            0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED           0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_GREEN_INTEGER                  0x8D95
+#define GL_BLUE_INTEGER                   0x8D96
+#define GL_ALPHA_INTEGER                  0x8D97
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_BGR_INTEGER                    0x8D9A
+#define GL_BGRA_INTEGER                   0x8D9B
+#define GL_SAMPLER_1D_ARRAY               0x8DC0
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_1D                 0x8DC9
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_QUERY_WAIT                     0x8E13
+#define GL_QUERY_NO_WAIT                  0x8E14
+#define GL_QUERY_BY_REGION_WAIT           0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_INDEX                          0x8222
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_TEXTURE_STENCIL_SIZE           0x88F1
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_STENCIL_INDEX1                 0x8D46
+#define GL_STENCIL_INDEX4                 0x8D47
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_STENCIL_INDEX16                0x8D49
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB               0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB            0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB            0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT                     0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1           0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
+#define GL_COMPRESSED_RG_RGTC2            0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_R16                            0x822A
+#define GL_RG8                            0x822B
+#define GL_RG16                           0x822C
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX       0x8195
+#define GL_DEFORMATIONS_MASK_SGIX         0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX           0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX         0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX         0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX         0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS                  0x812A
+#define GL_FOG_FUNC_POINTS_SGIS           0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX                0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX          0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP               0x8155
+#define GL_IMAGE_SCALE_Y_HP               0x8156
+#define GL_IMAGE_TRANSLATE_X_HP           0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP           0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
+#define GL_IMAGE_MAG_FILTER_HP            0x815C
+#define GL_IMAGE_MIN_FILTER_HP            0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
+#define GL_CUBIC_HP                       0x815F
+#define GL_AVERAGE_HP                     0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP          0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP               0x8150
+#define GL_CONSTANT_BORDER_HP             0x8151
+#define GL_REPLICATE_BORDER_HP            0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI           0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI            0x1A22D
+#define GL_COLOR3_BIT_PGI                 0x00010000
+#define GL_COLOR4_BIT_PGI                 0x00020000
+#define GL_EDGEFLAG_BIT_PGI               0x00040000
+#define GL_INDEX_BIT_PGI                  0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI            0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
+#define GL_MAT_EMISSION_BIT_PGI           0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
+#define GL_MAT_SHININESS_BIT_PGI          0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI           0x04000000
+#define GL_NORMAL_BIT_PGI                 0x08000000
+#define GL_TEXCOORD1_BIT_PGI              0x10000000
+#define GL_TEXCOORD2_BIT_PGI              0x20000000
+#define GL_TEXCOORD3_BIT_PGI              0x40000000
+#define GL_TEXCOORD4_BIT_PGI              0x80000000
+#define GL_VERTEX23_BIT_PGI               0x00000004
+#define GL_VERTEX4_BIT_PGI                0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI          0x1A219
+#define GL_CLIP_NEAR_HINT_PGI             0x1A220
+#define GL_CLIP_FAR_HINT_PGI              0x1A221
+#define GL_WIDE_LINE_HINT_PGI             0x1A222
+#define GL_BACK_NORMALS_HINT_PGI          0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT               0x80E2
+#define GL_COLOR_INDEX2_EXT               0x80E3
+#define GL_COLOR_INDEX4_EXT               0x80E4
+#define GL_COLOR_INDEX8_EXT               0x80E5
+#define GL_COLOR_INDEX12_EXT              0x80E6
+#define GL_COLOR_INDEX16_EXT              0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX             0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX            0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX            0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT             0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT                 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT            0x81B6
+#define GL_INDEX_TEST_REF_EXT             0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT                    0x81AD
+#define GL_IUI_V3F_EXT                    0x81AE
+#define GL_IUI_N3F_V2F_EXT                0x81AF
+#define GL_IUI_N3F_V3F_EXT                0x81B0
+#define GL_T2F_IUI_V2F_EXT                0x81B1
+#define GL_T2F_IUI_V3F_EXT                0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT                0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX                 0x81BB
+#define GL_YCRCB_444_SGIX                 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX         0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
+#define GL_LIGHT_ENV_MODE_SGIX            0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX           0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX           0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX           0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX           0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX           0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX           0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX           0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX           0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP       0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN                      0x80EA
+#define GL_PHONG_HINT_WIN                 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT          0x8349
+#define GL_FRAGMENT_NORMAL_EXT            0x834A
+#define GL_FRAGMENT_COLOR_EXT             0x834C
+#define GL_ATTENUATION_EXT                0x834D
+#define GL_SHADOW_ATTENUATION_EXT         0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
+#define GL_TEXTURE_LIGHT_EXT              0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX                 0x8320
+#define GL_ALPHA_MAX_SGIX                 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT                        0x80E0
+#define GL_BGRA_EXT                       0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX              0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX         0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX           0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL          0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP              0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP       0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
+#define GL_PIXEL_MAG_FILTER_EXT           0x8331
+#define GL_PIXEL_MIN_FILTER_EXT           0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
+#define GL_CUBIC_EXT                      0x8334
+#define GL_AVERAGE_EXT                    0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
+#define GL_SINGLE_COLOR_EXT               0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT                  0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT                    0x85AE
+#define GL_TEXTURE_NORMAL_EXT             0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
+#define GL_FOG_COORDINATE_EXT             0x8451
+#define GL_FRAGMENT_DEPTH_EXT             0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND        0x8490
+#define GL_INVERTED_SCREEN_W_REND         0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT              0x8439
+#define GL_BINORMAL_ARRAY_EXT             0x843A
+#define GL_CURRENT_TANGENT_EXT            0x843B
+#define GL_CURRENT_BINORMAL_EXT           0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
+#define GL_MAP1_TANGENT_EXT               0x8444
+#define GL_MAP2_TANGENT_EXT               0x8445
+#define GL_MAP1_BINORMAL_EXT              0x8446
+#define GL_MAP2_BINORMAL_EXT              0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT                    0x8570
+#define GL_COMBINE_RGB_EXT                0x8571
+#define GL_COMBINE_ALPHA_EXT              0x8572
+#define GL_RGB_SCALE_EXT                  0x8573
+#define GL_ADD_SIGNED_EXT                 0x8574
+#define GL_INTERPOLATE_EXT                0x8575
+#define GL_CONSTANT_EXT                   0x8576
+#define GL_PRIMARY_COLOR_EXT              0x8577
+#define GL_PREVIOUS_EXT                   0x8578
+#define GL_SOURCE0_RGB_EXT                0x8580
+#define GL_SOURCE1_RGB_EXT                0x8581
+#define GL_SOURCE2_RGB_EXT                0x8582
+#define GL_SOURCE0_ALPHA_EXT              0x8588
+#define GL_SOURCE1_ALPHA_EXT              0x8589
+#define GL_SOURCE2_ALPHA_EXT              0x858A
+#define GL_OPERAND0_RGB_EXT               0x8590
+#define GL_OPERAND1_RGB_EXT               0x8591
+#define GL_OPERAND2_RGB_EXT               0x8592
+#define GL_OPERAND0_ALPHA_EXT             0x8598
+#define GL_OPERAND1_ALPHA_EXT             0x8599
+#define GL_OPERAND2_ALPHA_EXT             0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE           0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX                 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX           0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN               0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN                    0x0001
+#define GL_REPLACE_MIDDLE_SUN             0x0002
+#define GL_REPLACE_OLDEST_SUN             0x0003
+#define GL_TRIANGLE_LIST_SUN              0x81D7
+#define GL_REPLACEMENT_CODE_SUN           0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN                   0x85C4
+#define GL_R1UI_C4UB_V3F_SUN              0x85C5
+#define GL_R1UI_C3F_V3F_SUN               0x85C6
+#define GL_R1UI_N3F_V3F_SUN               0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
+#define GL_R1UI_T2F_V3F_SUN               0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT              0x80C8
+#define GL_BLEND_SRC_RGB_EXT              0x80C9
+#define GL_BLEND_DST_ALPHA_EXT            0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT            0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR             0x8560
+#define GL_GREEN_MIN_CLAMP_INGR           0x8561
+#define GL_BLUE_MIN_CLAMP_INGR            0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR           0x8563
+#define GL_RED_MAX_CLAMP_INGR             0x8564
+#define GL_GREEN_MAX_CLAMP_INGR           0x8565
+#define GL_BLUE_MAX_CLAMP_INGR            0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR           0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR            0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT                  0x8507
+#define GL_DECR_WRAP_EXT                  0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT                        0x80CC
+#define GL_422_REV_EXT                    0x80CD
+#define GL_422_AVERAGE_EXT                0x80CE
+#define GL_422_REV_AVERAGE_EXT            0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV                  0x8511
+#define GL_REFLECTION_MAP_NV              0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT                 0x8511
+#define GL_REFLECTION_MAP_EXT             0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN                0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT           0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
+#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT          0x8506
+#define GL_VERTEX_WEIGHTING_EXT           0x8509
+#define GL_MODELVIEW0_EXT                 GL_MODELVIEW
+#define GL_MODELVIEW1_EXT                 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV               0x8504
+#define GL_MAX_SPOT_EXPONENT_NV           0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV          0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV          0x8522
+#define GL_VARIABLE_A_NV                  0x8523
+#define GL_VARIABLE_B_NV                  0x8524
+#define GL_VARIABLE_C_NV                  0x8525
+#define GL_VARIABLE_D_NV                  0x8526
+#define GL_VARIABLE_E_NV                  0x8527
+#define GL_VARIABLE_F_NV                  0x8528
+#define GL_VARIABLE_G_NV                  0x8529
+#define GL_CONSTANT_COLOR0_NV             0x852A
+#define GL_CONSTANT_COLOR1_NV             0x852B
+#define GL_PRIMARY_COLOR_NV               0x852C
+#define GL_SECONDARY_COLOR_NV             0x852D
+#define GL_SPARE0_NV                      0x852E
+#define GL_SPARE1_NV                      0x852F
+#define GL_DISCARD_NV                     0x8530
+#define GL_E_TIMES_F_NV                   0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV           0x8536
+#define GL_UNSIGNED_INVERT_NV             0x8537
+#define GL_EXPAND_NORMAL_NV               0x8538
+#define GL_EXPAND_NEGATE_NV               0x8539
+#define GL_HALF_BIAS_NORMAL_NV            0x853A
+#define GL_HALF_BIAS_NEGATE_NV            0x853B
+#define GL_SIGNED_IDENTITY_NV             0x853C
+#define GL_SIGNED_NEGATE_NV               0x853D
+#define GL_SCALE_BY_TWO_NV                0x853E
+#define GL_SCALE_BY_FOUR_NV               0x853F
+#define GL_SCALE_BY_ONE_HALF_NV           0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
+#define GL_COMBINER_INPUT_NV              0x8542
+#define GL_COMBINER_MAPPING_NV            0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
+#define GL_COMBINER_MUX_SUM_NV            0x8547
+#define GL_COMBINER_SCALE_NV              0x8548
+#define GL_COMBINER_BIAS_NV               0x8549
+#define GL_COMBINER_AB_OUTPUT_NV          0x854A
+#define GL_COMBINER_CD_OUTPUT_NV          0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV         0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV       0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV       0x854E
+#define GL_COLOR_SUM_CLAMP_NV             0x854F
+#define GL_COMBINER0_NV                   0x8550
+#define GL_COMBINER1_NV                   0x8551
+#define GL_COMBINER2_NV                   0x8552
+#define GL_COMBINER3_NV                   0x8553
+#define GL_COMBINER4_NV                   0x8554
+#define GL_COMBINER5_NV                   0x8555
+#define GL_COMBINER6_NV                   0x8556
+#define GL_COMBINER7_NV                   0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV           0x855A
+#define GL_EYE_RADIAL_NV                  0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV                0x855D
+#define GL_EMBOSS_CONSTANT_NV             0x855E
+#define GL_EMBOSS_MAP_NV                  0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV                    0x8503
+#define GL_SOURCE3_RGB_NV                 0x8583
+#define GL_SOURCE3_ALPHA_NV               0x858B
+#define GL_OPERAND3_RGB_NV                0x8593
+#define GL_OPERAND3_ALPHA_NV              0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM                103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM          103070
+#define GL_NORMAL_ARRAY_LIST_IBM          103071
+#define GL_COLOR_ARRAY_LIST_IBM           103072
+#define GL_INDEX_ARRAY_LIST_IBM           103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX                     0x8318
+#define GL_YCRCBA_SGIX                    0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX               0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX            0x86B3
+#define GL_SAMPLES_3DFX                   0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX           0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT                0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
+#define GL_SAMPLE_MASK_EXT                0x80A0
+#define GL_1PASS_EXT                      0x80A1
+#define GL_2PASS_0_EXT                    0x80A2
+#define GL_2PASS_1_EXT                    0x80A3
+#define GL_4PASS_0_EXT                    0x80A4
+#define GL_4PASS_1_EXT                    0x80A5
+#define GL_4PASS_2_EXT                    0x80A6
+#define GL_4PASS_3_EXT                    0x80A7
+#define GL_SAMPLE_BUFFERS_EXT             0x80A8
+#define GL_SAMPLES_EXT                    0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
+#define GL_SAMPLE_PATTERN_EXT             0x80AC
+#define GL_MULTISAMPLE_BIT_EXT            0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX            0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX          0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX             0x842C
+#define GL_UNPACK_RESAMPLE_SGIX           0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX        0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX         0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
+#define GL_EYE_POINT_SGIS                 0x81F4
+#define GL_OBJECT_POINT_SGIS              0x81F5
+#define GL_EYE_LINE_SGIS                  0x81F6
+#define GL_OBJECT_LINE_SGIS               0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT                   0x8740
+#define GL_DOT3_RGBA_EXT                  0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV               0x84F2
+#define GL_FENCE_STATUS_NV                0x84F3
+#define GL_FENCE_CONDITION_NV             0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM            0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV                     0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
+#define GL_MAP_TESSELLATION_NV            0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV        0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV               0x84F9
+#define GL_UNSIGNED_INT_24_8_NV           0x84FA
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT              0x84F9
+#define GL_DEPTH24_STENCIL8_EXT           0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT       0x88F1
+#define GL_UNSIGNED_INT_24_8_EXT          0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV         0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV           0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV          0x86DC
+#define GL_SHADER_CONSISTENT_NV           0x86DD
+#define GL_TEXTURE_SHADER_NV              0x86DE
+#define GL_SHADER_OPERATION_NV            0x86DF
+#define GL_CULL_MODES_NV                  0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
+#define GL_CONST_EYE_NV                   0x86E5
+#define GL_PASS_THROUGH_NV                0x86E6
+#define GL_CULL_FRAGMENT_NV               0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV           0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
+#define GL_DOT_PRODUCT_NV                 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV                        0x86F4
+#define GL_DSDT_NV                        0x86F5
+#define GL_DSDT_MAG_NV                    0x86F6
+#define GL_DSDT_MAG_VIB_NV                0x86F7
+#define GL_HILO16_NV                      0x86F8
+#define GL_SIGNED_HILO_NV                 0x86F9
+#define GL_SIGNED_HILO16_NV               0x86FA
+#define GL_SIGNED_RGBA_NV                 0x86FB
+#define GL_SIGNED_RGBA8_NV                0x86FC
+#define GL_SIGNED_RGB_NV                  0x86FE
+#define GL_SIGNED_RGB8_NV                 0x86FF
+#define GL_SIGNED_LUMINANCE_NV            0x8701
+#define GL_SIGNED_LUMINANCE8_NV           0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
+#define GL_SIGNED_ALPHA_NV                0x8705
+#define GL_SIGNED_ALPHA8_NV               0x8706
+#define GL_SIGNED_INTENSITY_NV            0x8707
+#define GL_SIGNED_INTENSITY8_NV           0x8708
+#define GL_DSDT8_NV                       0x8709
+#define GL_DSDT8_MAG8_NV                  0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV                    0x870E
+#define GL_LO_SCALE_NV                    0x870F
+#define GL_DS_SCALE_NV                    0x8710
+#define GL_DT_SCALE_NV                    0x8711
+#define GL_MAGNITUDE_SCALE_NV             0x8712
+#define GL_VIBRANCE_SCALE_NV              0x8713
+#define GL_HI_BIAS_NV                     0x8714
+#define GL_LO_BIAS_NV                     0x8715
+#define GL_DS_BIAS_NV                     0x8716
+#define GL_DT_BIAS_NV                     0x8717
+#define GL_MAGNITUDE_BIAS_NV              0x8718
+#define GL_VIBRANCE_BIAS_NV               0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV       0x871A
+#define GL_TEXTURE_HI_SIZE_NV             0x871B
+#define GL_TEXTURE_LO_SIZE_NV             0x871C
+#define GL_TEXTURE_DS_SIZE_NV             0x871D
+#define GL_TEXTURE_DT_SIZE_NV             0x871E
+#define GL_TEXTURE_MAG_SIZE_NV            0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV              0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV        0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
+#define GL_CURRENT_ATTRIB_NV              0x8626
+#define GL_PROGRAM_LENGTH_NV              0x8627
+#define GL_PROGRAM_STRING_NV              0x8628
+#define GL_MODELVIEW_PROJECTION_NV        0x8629
+#define GL_IDENTITY_NV                    0x862A
+#define GL_INVERSE_NV                     0x862B
+#define GL_TRANSPOSE_NV                   0x862C
+#define GL_INVERSE_TRANSPOSE_NV           0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV          0x862F
+#define GL_MATRIX0_NV                     0x8630
+#define GL_MATRIX1_NV                     0x8631
+#define GL_MATRIX2_NV                     0x8632
+#define GL_MATRIX3_NV                     0x8633
+#define GL_MATRIX4_NV                     0x8634
+#define GL_MATRIX5_NV                     0x8635
+#define GL_MATRIX6_NV                     0x8636
+#define GL_MATRIX7_NV                     0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
+#define GL_CURRENT_MATRIX_NV              0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
+#define GL_PROGRAM_PARAMETER_NV           0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
+#define GL_PROGRAM_TARGET_NV              0x8646
+#define GL_PROGRAM_RESIDENT_NV            0x8647
+#define GL_TRACK_MATRIX_NV                0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV      0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX            0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML                  0x8980
+#define GL_INTERLACE_READ_OML             0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML              0x8984
+#define GL_UNPACK_RESAMPLE_OML            0x8985
+#define GL_RESAMPLE_REPLICATE_OML         0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML         0x8987
+#define GL_RESAMPLE_AVERAGE_OML           0x8988
+#define GL_RESAMPLE_DECIMATE_OML          0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI            0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI         0x8777
+#define GL_BUMP_TEX_UNITS_ATI             0x8778
+#define GL_DUDV_ATI                       0x8779
+#define GL_DU8DV8_ATI                     0x877A
+#define GL_BUMP_ENVMAP_ATI                0x877B
+#define GL_BUMP_TARGET_ATI                0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI            0x8920
+#define GL_REG_0_ATI                      0x8921
+#define GL_REG_1_ATI                      0x8922
+#define GL_REG_2_ATI                      0x8923
+#define GL_REG_3_ATI                      0x8924
+#define GL_REG_4_ATI                      0x8925
+#define GL_REG_5_ATI                      0x8926
+#define GL_REG_6_ATI                      0x8927
+#define GL_REG_7_ATI                      0x8928
+#define GL_REG_8_ATI                      0x8929
+#define GL_REG_9_ATI                      0x892A
+#define GL_REG_10_ATI                     0x892B
+#define GL_REG_11_ATI                     0x892C
+#define GL_REG_12_ATI                     0x892D
+#define GL_REG_13_ATI                     0x892E
+#define GL_REG_14_ATI                     0x892F
+#define GL_REG_15_ATI                     0x8930
+#define GL_REG_16_ATI                     0x8931
+#define GL_REG_17_ATI                     0x8932
+#define GL_REG_18_ATI                     0x8933
+#define GL_REG_19_ATI                     0x8934
+#define GL_REG_20_ATI                     0x8935
+#define GL_REG_21_ATI                     0x8936
+#define GL_REG_22_ATI                     0x8937
+#define GL_REG_23_ATI                     0x8938
+#define GL_REG_24_ATI                     0x8939
+#define GL_REG_25_ATI                     0x893A
+#define GL_REG_26_ATI                     0x893B
+#define GL_REG_27_ATI                     0x893C
+#define GL_REG_28_ATI                     0x893D
+#define GL_REG_29_ATI                     0x893E
+#define GL_REG_30_ATI                     0x893F
+#define GL_REG_31_ATI                     0x8940
+#define GL_CON_0_ATI                      0x8941
+#define GL_CON_1_ATI                      0x8942
+#define GL_CON_2_ATI                      0x8943
+#define GL_CON_3_ATI                      0x8944
+#define GL_CON_4_ATI                      0x8945
+#define GL_CON_5_ATI                      0x8946
+#define GL_CON_6_ATI                      0x8947
+#define GL_CON_7_ATI                      0x8948
+#define GL_CON_8_ATI                      0x8949
+#define GL_CON_9_ATI                      0x894A
+#define GL_CON_10_ATI                     0x894B
+#define GL_CON_11_ATI                     0x894C
+#define GL_CON_12_ATI                     0x894D
+#define GL_CON_13_ATI                     0x894E
+#define GL_CON_14_ATI                     0x894F
+#define GL_CON_15_ATI                     0x8950
+#define GL_CON_16_ATI                     0x8951
+#define GL_CON_17_ATI                     0x8952
+#define GL_CON_18_ATI                     0x8953
+#define GL_CON_19_ATI                     0x8954
+#define GL_CON_20_ATI                     0x8955
+#define GL_CON_21_ATI                     0x8956
+#define GL_CON_22_ATI                     0x8957
+#define GL_CON_23_ATI                     0x8958
+#define GL_CON_24_ATI                     0x8959
+#define GL_CON_25_ATI                     0x895A
+#define GL_CON_26_ATI                     0x895B
+#define GL_CON_27_ATI                     0x895C
+#define GL_CON_28_ATI                     0x895D
+#define GL_CON_29_ATI                     0x895E
+#define GL_CON_30_ATI                     0x895F
+#define GL_CON_31_ATI                     0x8960
+#define GL_MOV_ATI                        0x8961
+#define GL_ADD_ATI                        0x8963
+#define GL_MUL_ATI                        0x8964
+#define GL_SUB_ATI                        0x8965
+#define GL_DOT3_ATI                       0x8966
+#define GL_DOT4_ATI                       0x8967
+#define GL_MAD_ATI                        0x8968
+#define GL_LERP_ATI                       0x8969
+#define GL_CND_ATI                        0x896A
+#define GL_CND0_ATI                       0x896B
+#define GL_DOT2_ADD_ATI                   0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI     0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI     0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI     0x896F
+#define GL_NUM_PASSES_ATI                 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI  0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI     0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI    0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI        0x8975
+#define GL_SWIZZLE_STR_ATI                0x8976
+#define GL_SWIZZLE_STQ_ATI                0x8977
+#define GL_SWIZZLE_STR_DR_ATI             0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI             0x8979
+#define GL_SWIZZLE_STRQ_ATI               0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI            0x897B
+#define GL_RED_BIT_ATI                    0x00000001
+#define GL_GREEN_BIT_ATI                  0x00000002
+#define GL_BLUE_BIT_ATI                   0x00000004
+#define GL_2X_BIT_ATI                     0x00000001
+#define GL_4X_BIT_ATI                     0x00000002
+#define GL_8X_BIT_ATI                     0x00000004
+#define GL_HALF_BIT_ATI                   0x00000008
+#define GL_QUARTER_BIT_ATI                0x00000010
+#define GL_EIGHTH_BIT_ATI                 0x00000020
+#define GL_SATURATE_BIT_ATI               0x00000040
+#define GL_COMP_BIT_ATI                   0x00000002
+#define GL_NEGATE_BIT_ATI                 0x00000004
+#define GL_BIAS_BIT_ATI                   0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI               0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI    0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI                     0x8760
+#define GL_DYNAMIC_ATI                    0x8761
+#define GL_PRESERVE_ATI                   0x8762
+#define GL_DISCARD_ATI                    0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI         0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI        0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI        0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI        0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT              0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT      0x8781
+#define GL_OP_INDEX_EXT                   0x8782
+#define GL_OP_NEGATE_EXT                  0x8783
+#define GL_OP_DOT3_EXT                    0x8784
+#define GL_OP_DOT4_EXT                    0x8785
+#define GL_OP_MUL_EXT                     0x8786
+#define GL_OP_ADD_EXT                     0x8787
+#define GL_OP_MADD_EXT                    0x8788
+#define GL_OP_FRAC_EXT                    0x8789
+#define GL_OP_MAX_EXT                     0x878A
+#define GL_OP_MIN_EXT                     0x878B
+#define GL_OP_SET_GE_EXT                  0x878C
+#define GL_OP_SET_LT_EXT                  0x878D
+#define GL_OP_CLAMP_EXT                   0x878E
+#define GL_OP_FLOOR_EXT                   0x878F
+#define GL_OP_ROUND_EXT                   0x8790
+#define GL_OP_EXP_BASE_2_EXT              0x8791
+#define GL_OP_LOG_BASE_2_EXT              0x8792
+#define GL_OP_POWER_EXT                   0x8793
+#define GL_OP_RECIP_EXT                   0x8794
+#define GL_OP_RECIP_SQRT_EXT              0x8795
+#define GL_OP_SUB_EXT                     0x8796
+#define GL_OP_CROSS_PRODUCT_EXT           0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT         0x8798
+#define GL_OP_MOV_EXT                     0x8799
+#define GL_OUTPUT_VERTEX_EXT              0x879A
+#define GL_OUTPUT_COLOR0_EXT              0x879B
+#define GL_OUTPUT_COLOR1_EXT              0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT      0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT      0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT      0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT      0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT      0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT      0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT      0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT      0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT      0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT      0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT     0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT     0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT     0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT     0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT     0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT     0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT     0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT     0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT     0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT     0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT     0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT     0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT     0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT     0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT     0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT     0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT     0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT     0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT     0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT     0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT     0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT     0x87BC
+#define GL_OUTPUT_FOG_EXT                 0x87BD
+#define GL_SCALAR_EXT                     0x87BE
+#define GL_VECTOR_EXT                     0x87BF
+#define GL_MATRIX_EXT                     0x87C0
+#define GL_VARIANT_EXT                    0x87C1
+#define GL_INVARIANT_EXT                  0x87C2
+#define GL_LOCAL_CONSTANT_EXT             0x87C3
+#define GL_LOCAL_EXT                      0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT     0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT       0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT    0x87D4
+#define GL_X_EXT                          0x87D5
+#define GL_Y_EXT                          0x87D6
+#define GL_Z_EXT                          0x87D7
+#define GL_W_EXT                          0x87D8
+#define GL_NEGATIVE_X_EXT                 0x87D9
+#define GL_NEGATIVE_Y_EXT                 0x87DA
+#define GL_NEGATIVE_Z_EXT                 0x87DB
+#define GL_NEGATIVE_W_EXT                 0x87DC
+#define GL_ZERO_EXT                       0x87DD
+#define GL_ONE_EXT                        0x87DE
+#define GL_NEGATIVE_ONE_EXT               0x87DF
+#define GL_NORMALIZED_RANGE_EXT           0x87E0
+#define GL_FULL_RANGE_EXT                 0x87E1
+#define GL_CURRENT_VERTEX_EXT             0x87E2
+#define GL_MVP_MATRIX_EXT                 0x87E3
+#define GL_VARIANT_VALUE_EXT              0x87E4
+#define GL_VARIANT_DATATYPE_EXT           0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT       0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT         0x87E7
+#define GL_VARIANT_ARRAY_EXT              0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT      0x87E9
+#define GL_INVARIANT_VALUE_EXT            0x87EA
+#define GL_INVARIANT_DATATYPE_EXT         0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT       0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT    0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI         0x876B
+#define GL_VERTEX_STREAM0_ATI             0x876C
+#define GL_VERTEX_STREAM1_ATI             0x876D
+#define GL_VERTEX_STREAM2_ATI             0x876E
+#define GL_VERTEX_STREAM3_ATI             0x876F
+#define GL_VERTEX_STREAM4_ATI             0x8770
+#define GL_VERTEX_STREAM5_ATI             0x8771
+#define GL_VERTEX_STREAM6_ATI             0x8772
+#define GL_VERTEX_STREAM7_ATI             0x8773
+#define GL_VERTEX_SOURCE_ATI              0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI              0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI         0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI      0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN                  0x8614
+#define GL_TRIANGLE_MESH_SUN              0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN                0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV     0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV                 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV          0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
+#define GL_PIXEL_COUNT_NV                 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV                0x8861
+#define GL_COORD_REPLACE_NV               0x8862
+#define GL_POINT_SPRITE_R_MODE_NV         0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV                       0x885E
+#define GL_SIGNED_HILO8_NV                0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV           0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI       0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE    0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE            0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE       0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE    0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE              0x8A0A
+#define GL_FENCE_APPLE                    0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE     0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE       0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE           0x85BE
+#define GL_STORAGE_SHARED_APPLE           0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE                0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC                       0x83A0
+#define GL_RGB4_S3TC                      0x83A1
+#define GL_RGBA_S3TC                      0x83A2
+#define GL_RGBA4_S3TC                     0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI           0x8824
+#define GL_DRAW_BUFFER0_ATI               0x8825
+#define GL_DRAW_BUFFER1_ATI               0x8826
+#define GL_DRAW_BUFFER2_ATI               0x8827
+#define GL_DRAW_BUFFER3_ATI               0x8828
+#define GL_DRAW_BUFFER4_ATI               0x8829
+#define GL_DRAW_BUFFER5_ATI               0x882A
+#define GL_DRAW_BUFFER6_ATI               0x882B
+#define GL_DRAW_BUFFER7_ATI               0x882C
+#define GL_DRAW_BUFFER8_ATI               0x882D
+#define GL_DRAW_BUFFER9_ATI               0x882E
+#define GL_DRAW_BUFFER10_ATI              0x882F
+#define GL_DRAW_BUFFER11_ATI              0x8830
+#define GL_DRAW_BUFFER12_ATI              0x8831
+#define GL_DRAW_BUFFER13_ATI              0x8832
+#define GL_DRAW_BUFFER14_ATI              0x8833
+#define GL_DRAW_BUFFER15_ATI              0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI            0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI               0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI        0x8745
+#define GL_MODULATE_SUBTRACT_ATI          0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI               0x8814
+#define GL_RGB_FLOAT32_ATI                0x8815
+#define GL_ALPHA_FLOAT32_ATI              0x8816
+#define GL_INTENSITY_FLOAT32_ATI          0x8817
+#define GL_LUMINANCE_FLOAT32_ATI          0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI    0x8819
+#define GL_RGBA_FLOAT16_ATI               0x881A
+#define GL_RGB_FLOAT16_ATI                0x881B
+#define GL_ALPHA_FLOAT16_ATI              0x881C
+#define GL_INTENSITY_FLOAT16_ATI          0x881D
+#define GL_LUMINANCE_FLOAT16_ATI          0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI    0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV                     0x8880
+#define GL_FLOAT_RG_NV                    0x8881
+#define GL_FLOAT_RGB_NV                   0x8882
+#define GL_FLOAT_RGBA_NV                  0x8883
+#define GL_FLOAT_R16_NV                   0x8884
+#define GL_FLOAT_R32_NV                   0x8885
+#define GL_FLOAT_RG16_NV                  0x8886
+#define GL_FLOAT_RG32_NV                  0x8887
+#define GL_FLOAT_RGB16_NV                 0x8888
+#define GL_FLOAT_RGB32_NV                 0x8889
+#define GL_FLOAT_RGBA16_NV                0x888A
+#define GL_FLOAT_RGBA32_NV                0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV    0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV     0x888D
+#define GL_FLOAT_RGBA_MODE_NV             0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV            0x8870
+#define GL_MAX_TEXTURE_COORDS_NV          0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV     0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV    0x8873
+#define GL_PROGRAM_ERROR_STRING_NV        0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV                  0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV      0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV       0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV           0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV     0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI          0x8800
+#define GL_STENCIL_BACK_FAIL_ATI          0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT          0x8890
+#define GL_DEPTH_BOUNDS_EXT               0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT               0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT       0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT     0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT         GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT       0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA               0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA        0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA    0x85BB
+#define GL_YCBCR_MESA                     0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV      0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV        0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV      0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV      0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT      0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT       0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT       0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT    0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT           0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT         0x8D20
+#define GL_FRAMEBUFFER_EXT                0x8D40
+#define GL_RENDERBUFFER_EXT               0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT         0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT        0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX_EXT              0x8D45
+#define GL_STENCIL_INDEX1_EXT             0x8D46
+#define GL_STENCIL_INDEX4_EXT             0x8D47
+#define GL_STENCIL_INDEX8_EXT             0x8D48
+#define GL_STENCIL_INDEX16_EXT            0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT      0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT    0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT     0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT    0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT    0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT  0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_Cg_shader
+#define GL_CG_VERTEX_SHADER_EXT           0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT         0x890F
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT               0x88BF
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT      0x8C2E
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT           0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT           0x8DC1
+#define GL_SAMPLER_BUFFER_EXT             0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT    0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT    0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT        0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT          0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT          0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT          0x8DC8
+#define GL_INT_SAMPLER_1D_EXT             0x8DC9
+#define GL_INT_SAMPLER_2D_EXT             0x8DCA
+#define GL_INT_SAMPLER_3D_EXT             0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT           0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT        0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT       0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT       0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT         0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT    0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT    0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT    0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT  0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT            0x8DD9
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT     0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_GEOMETRY_VERTICES_OUT_EXT      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT       0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_LINES_ADJACENCY_EXT            0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT       0xB
+#define GL_TRIANGLES_ADJACENCY_EXT        0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0xD
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT         0x8642
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT  0x8DED
+#define GL_UNIFORM_BUFFER_EXT             0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT     0x8DEF
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT                    0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT        0x8C3F
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT             0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT     0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT           0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT     0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT           0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT     0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/*      GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT                   0x8D70
+#define GL_RGB32UI_EXT                    0x8D71
+#define GL_ALPHA32UI_EXT                  0x8D72
+#define GL_INTENSITY32UI_EXT              0x8D73
+#define GL_LUMINANCE32UI_EXT              0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT        0x8D75
+#define GL_RGBA16UI_EXT                   0x8D76
+#define GL_RGB16UI_EXT                    0x8D77
+#define GL_ALPHA16UI_EXT                  0x8D78
+#define GL_INTENSITY16UI_EXT              0x8D79
+#define GL_LUMINANCE16UI_EXT              0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT        0x8D7B
+#define GL_RGBA8UI_EXT                    0x8D7C
+#define GL_RGB8UI_EXT                     0x8D7D
+#define GL_ALPHA8UI_EXT                   0x8D7E
+#define GL_INTENSITY8UI_EXT               0x8D7F
+#define GL_LUMINANCE8UI_EXT               0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT         0x8D81
+#define GL_RGBA32I_EXT                    0x8D82
+#define GL_RGB32I_EXT                     0x8D83
+#define GL_ALPHA32I_EXT                   0x8D84
+#define GL_INTENSITY32I_EXT               0x8D85
+#define GL_LUMINANCE32I_EXT               0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT         0x8D87
+#define GL_RGBA16I_EXT                    0x8D88
+#define GL_RGB16I_EXT                     0x8D89
+#define GL_ALPHA16I_EXT                   0x8D8A
+#define GL_INTENSITY16I_EXT               0x8D8B
+#define GL_LUMINANCE16I_EXT               0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT         0x8D8D
+#define GL_RGBA8I_EXT                     0x8D8E
+#define GL_RGB8I_EXT                      0x8D8F
+#define GL_ALPHA8I_EXT                    0x8D90
+#define GL_INTENSITY8I_EXT                0x8D91
+#define GL_LUMINANCE8I_EXT                0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT          0x8D93
+#define GL_RED_INTEGER_EXT                0x8D94
+#define GL_GREEN_INTEGER_EXT              0x8D95
+#define GL_BLUE_INTEGER_EXT               0x8D96
+#define GL_ALPHA_INTEGER_EXT              0x8D97
+#define GL_RGB_INTEGER_EXT                0x8D98
+#define GL_RGBA_INTEGER_EXT               0x8D99
+#define GL_BGR_INTEGER_EXT                0x8D9A
+#define GL_BGRA_INTEGER_EXT               0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT          0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT    0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT          0x8D9E
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV          0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV           0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV     0x8DAF
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV          0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV        0x8C78
+#define GL_TEXTURE_COORD_NV               0x8C79
+#define GL_CLIP_DISTANCE_NV               0x8C7A
+#define GL_VERTEX_ID_NV                   0x8C7B
+#define GL_PRIMITIVE_ID_NV                0x8C7C
+#define GL_GENERIC_ATTRIB_NV              0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV  0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV             0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
+#define GL_PRIMITIVES_GENERATED_NV        0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV          0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV         0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV            0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_GEOMETRY_PROGRAM_NV            0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV    0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV    0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV  0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV  0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT                0x8D57
+#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT           0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT           0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc 
+#define GL_COMPRESSED_RED_RGTC1_EXT       0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_FRAME_NV                       0x8E26
+#define GL_FIELDS_NV                      0x8E27
+#define GL_CURRENT_TIME_NV                0x8E28
+#define GL_NUM_FILL_STREAMS_NV            0x8E29
+#define GL_PRESENT_TIME_NV                0x8E2A
+#define GL_PRESENT_DURATION_NV            0x8E2B
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_QUERY_WAIT_NV                  0x8E13
+#define GL_QUERY_NO_WAIT_NV               0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV        0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV     0x8E16
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT  0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT        0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT           0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT       0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT         0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_PROGRAM_MATRIX_EXT             0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_SAMPLE_POSITION_NV             0x8E50
+#define GL_SAMPLE_MASK_NV                 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV           0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_MAX_SAMPLE_MASK_WORDS_NV       0x8E59
+#define GL_TEXTURE_RENDERBUFFER_NV        0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV        0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV    0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_TRANSFORM_FEEDBACK_NV          0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV  0x8E25
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV       0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV        0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV        0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV         0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV         0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV     0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV     0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV       0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV  0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV         0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV         0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV          0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV          0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV  0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV      0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV      0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV        0x8F33
+#endif
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_BUFFER_GPU_ADDRESS_NV          0x8F1D
+#define GL_GPU_ADDRESS_NV                 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_SURFACE_STATE_NV               0x86EB
+#define GL_SURFACE_REGISTERED_NV          0x86FD
+#define GL_SURFACE_MAPPED_NV              0x8700
+#define GL_WRITE_DISCARD_NV               0x88BE
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar;			/* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB;		/* native character */
+typedef unsigned int GLhandleARB;	/* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#endif
+
+#ifndef GL_NV_vdpau_interop
+typedef GLintptr GLvdpauSurfaceNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+extern void APIENTRY glBlendEquation (GLenum);
+extern void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+extern void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+extern void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+extern void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+extern void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+extern void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+extern void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+extern void APIENTRY glResetHistogram (GLenum);
+extern void APIENTRY glResetMinmax (GLenum);
+extern void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glActiveTexture (GLenum);
+extern void APIENTRY glClientActiveTexture (GLenum);
+extern void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+extern void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+extern void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+extern void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+extern void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+extern void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+extern void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+extern void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+extern void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+extern void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+extern void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+extern void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+extern void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+extern void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glFogCoordf (GLfloat);
+extern void APIENTRY glFogCoordfv (const GLfloat *);
+extern void APIENTRY glFogCoordd (GLdouble);
+extern void APIENTRY glFogCoorddv (const GLdouble *);
+extern void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+extern void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+extern void APIENTRY glPointParameterf (GLenum, GLfloat);
+extern void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+extern void APIENTRY glPointParameteri (GLenum, GLint);
+extern void APIENTRY glPointParameteriv (GLenum, const GLint *);
+extern void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glSecondaryColor3bv (const GLbyte *);
+extern void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glSecondaryColor3dv (const GLdouble *);
+extern void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glSecondaryColor3fv (const GLfloat *);
+extern void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+extern void APIENTRY glSecondaryColor3iv (const GLint *);
+extern void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+extern void APIENTRY glSecondaryColor3sv (const GLshort *);
+extern void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+extern void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+extern void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+extern void APIENTRY glSecondaryColor3uiv (const GLuint *);
+extern void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+extern void APIENTRY glSecondaryColor3usv (const GLushort *);
+extern void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+extern void APIENTRY glWindowPos2dv (const GLdouble *);
+extern void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+extern void APIENTRY glWindowPos2fv (const GLfloat *);
+extern void APIENTRY glWindowPos2i (GLint, GLint);
+extern void APIENTRY glWindowPos2iv (const GLint *);
+extern void APIENTRY glWindowPos2s (GLshort, GLshort);
+extern void APIENTRY glWindowPos2sv (const GLshort *);
+extern void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glWindowPos3dv (const GLdouble *);
+extern void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glWindowPos3fv (const GLfloat *);
+extern void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+extern void APIENTRY glWindowPos3iv (const GLint *);
+extern void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+extern void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGenQueries (GLsizei, GLuint *);
+extern void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+extern GLboolean APIENTRY glIsQuery (GLuint);
+extern void APIENTRY glBeginQuery (GLenum, GLuint);
+extern void APIENTRY glEndQuery (GLenum);
+extern void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+extern void APIENTRY glBindBuffer (GLenum, GLuint);
+extern void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+extern void APIENTRY glGenBuffers (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsBuffer (GLuint);
+extern void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+extern void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+extern void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+extern GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+extern GLboolean APIENTRY glUnmapBuffer (GLenum);
+extern void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+extern void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+extern void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+extern void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+extern void APIENTRY glAttachShader (GLuint, GLuint);
+extern void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+extern void APIENTRY glCompileShader (GLuint);
+extern GLuint APIENTRY glCreateProgram (void);
+extern GLuint APIENTRY glCreateShader (GLenum);
+extern void APIENTRY glDeleteProgram (GLuint);
+extern void APIENTRY glDeleteShader (GLuint);
+extern void APIENTRY glDetachShader (GLuint, GLuint);
+extern void APIENTRY glDisableVertexAttribArray (GLuint);
+extern void APIENTRY glEnableVertexAttribArray (GLuint);
+extern void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+extern void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+extern void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+extern GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+extern void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+extern void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+extern void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+extern GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+extern void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+extern void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+extern void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+extern void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+extern GLboolean APIENTRY glIsProgram (GLuint);
+extern GLboolean APIENTRY glIsShader (GLuint);
+extern void APIENTRY glLinkProgram (GLuint);
+extern void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+extern void APIENTRY glUseProgram (GLuint);
+extern void APIENTRY glUniform1f (GLint, GLfloat);
+extern void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+extern void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glUniform1i (GLint, GLint);
+extern void APIENTRY glUniform2i (GLint, GLint, GLint);
+extern void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+extern void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+extern void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glValidateProgram (GLuint);
+extern void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+extern void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+extern void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+extern void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+extern void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+extern void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+extern void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+extern void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+extern void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+extern void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+extern void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+extern void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+extern void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+/* OpenGL 3.0 also reuses entry points from these extensions: */
+/* ARB_framebuffer_object */
+/* ARB_map_buffer_range */
+/* ARB_vertex_array_object */
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+extern void APIENTRY glGetBooleani_v (GLenum, GLuint, GLboolean *);
+extern void APIENTRY glGetIntegeri_v (GLenum, GLuint, GLint *);
+extern void APIENTRY glEnablei (GLenum, GLuint);
+extern void APIENTRY glDisablei (GLenum, GLuint);
+extern GLboolean APIENTRY glIsEnabledi (GLenum, GLuint);
+extern void APIENTRY glBeginTransformFeedback (GLenum);
+extern void APIENTRY glEndTransformFeedback (void);
+extern void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+extern void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
+extern void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar **, GLenum);
+extern void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLint *);
+extern void APIENTRY glClampColor (GLenum, GLenum);
+extern void APIENTRY glBeginConditionalRender (GLuint, GLenum);
+extern void APIENTRY glEndConditionalRender (void);
+extern void APIENTRY glVertexAttribI1i (GLuint, GLint);
+extern void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
+extern void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
+extern void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
+extern void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
+extern void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
+extern void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
+extern void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
+extern void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
+extern void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
+extern void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
+extern void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
+extern void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
+extern void APIENTRY glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glGetVertexAttribIiv (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
+extern void APIENTRY glGetUniformuiv (GLuint, GLint, GLuint *);
+extern void APIENTRY glBindFragDataLocation (GLuint, GLuint, const GLchar *);
+extern GLint APIENTRY glGetFragDataLocation (GLuint, const GLchar *);
+extern void APIENTRY glUniform1ui (GLint, GLuint);
+extern void APIENTRY glUniform2ui (GLint, GLuint, GLuint);
+extern void APIENTRY glUniform3ui (GLint, GLuint, GLuint, GLuint);
+extern void APIENTRY glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glUniform1uiv (GLint, GLsizei, const GLuint *);
+extern void APIENTRY glUniform2uiv (GLint, GLsizei, const GLuint *);
+extern void APIENTRY glUniform3uiv (GLint, GLsizei, const GLuint *);
+extern void APIENTRY glUniform4uiv (GLint, GLsizei, const GLuint *);
+extern void APIENTRY glTexParameterIiv (GLenum, GLenum, const GLint *);
+extern void APIENTRY glTexParameterIuiv (GLenum, GLenum, const GLuint *);
+extern void APIENTRY glGetTexParameterIiv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetTexParameterIuiv (GLenum, GLenum, GLuint *);
+extern void APIENTRY glClearBufferiv (GLenum, GLint, const GLint *);
+extern void APIENTRY glClearBufferuiv (GLenum, GLint, const GLuint *);
+extern void APIENTRY glClearBufferfv (GLenum, GLint, const GLfloat *);
+extern void APIENTRY glClearBufferfi (GLenum, GLint, GLfloat, GLint);
+extern const GLubyte * APIENTRY glGetStringi (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glActiveTextureARB (GLenum);
+extern void APIENTRY glClientActiveTextureARB (GLenum);
+extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+extern void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+extern void APIENTRY glWeightsvARB (GLint, const GLshort *);
+extern void APIENTRY glWeightivARB (GLint, const GLint *);
+extern void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+extern void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+extern void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+extern void APIENTRY glWeightusvARB (GLint, const GLushort *);
+extern void APIENTRY glWeightuivARB (GLint, const GLuint *);
+extern void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCurrentPaletteMatrixARB (GLint);
+extern void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+extern void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+extern void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+extern void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+extern void APIENTRY glWindowPos2dvARB (const GLdouble *);
+extern void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+extern void APIENTRY glWindowPos2fvARB (const GLfloat *);
+extern void APIENTRY glWindowPos2iARB (GLint, GLint);
+extern void APIENTRY glWindowPos2ivARB (const GLint *);
+extern void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+extern void APIENTRY glWindowPos2svARB (const GLshort *);
+extern void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glWindowPos3dvARB (const GLdouble *);
+extern void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glWindowPos3fvARB (const GLfloat *);
+extern void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+extern void APIENTRY glWindowPos3ivARB (const GLint *);
+extern void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+extern void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+extern void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+extern void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+extern void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+extern void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+extern void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+extern void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+extern void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+extern void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+extern void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+extern void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+extern void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+extern void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+extern void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+extern void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+extern void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+extern void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glBindProgramARB (GLenum, GLuint);
+extern void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+extern void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+extern void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+extern void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+extern void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+extern void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+extern void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+extern void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+extern void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+extern void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+extern void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+extern void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+extern GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBindBufferARB (GLenum, GLuint);
+extern void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+extern void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsBufferARB (GLuint);
+extern void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+extern void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+extern void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+extern GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+extern GLboolean APIENTRY glUnmapBufferARB (GLenum);
+extern void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+extern void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+extern GLboolean APIENTRY glIsQueryARB (GLuint);
+extern void APIENTRY glBeginQueryARB (GLenum, GLuint);
+extern void APIENTRY glEndQueryARB (GLenum);
+extern void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDeleteObjectARB (GLhandleARB);
+extern GLhandleARB APIENTRY glGetHandleARB (GLenum);
+extern void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+extern GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+extern void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+extern void APIENTRY glCompileShaderARB (GLhandleARB);
+extern GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+extern void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+extern void APIENTRY glLinkProgramARB (GLhandleARB);
+extern void APIENTRY glUseProgramObjectARB (GLhandleARB);
+extern void APIENTRY glValidateProgramARB (GLhandleARB);
+extern void APIENTRY glUniform1fARB (GLint, GLfloat);
+extern void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+extern void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glUniform1iARB (GLint, GLint);
+extern void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+extern void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+extern void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+extern void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+extern void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+extern void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+extern void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+extern void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+extern GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+extern void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+extern void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+extern void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+extern void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+extern void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+extern GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawArraysInstancedARB (GLenum, GLint, GLsizei, GLsizei);
+extern void APIENTRY glDrawElementsInstancedARB (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLboolean APIENTRY glIsRenderbuffer (GLuint);
+extern void APIENTRY glBindRenderbuffer (GLenum, GLuint);
+extern void APIENTRY glDeleteRenderbuffers (GLsizei, const GLuint *);
+extern void APIENTRY glGenRenderbuffers (GLsizei, GLuint *);
+extern void APIENTRY glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei);
+extern void APIENTRY glGetRenderbufferParameteriv (GLenum, GLenum, GLint *);
+extern GLboolean APIENTRY glIsFramebuffer (GLuint);
+extern void APIENTRY glBindFramebuffer (GLenum, GLuint);
+extern void APIENTRY glDeleteFramebuffers (GLsizei, const GLuint *);
+extern void APIENTRY glGenFramebuffers (GLsizei, GLuint *);
+extern GLenum APIENTRY glCheckFramebufferStatus (GLenum);
+extern void APIENTRY glFramebufferTexture1D (GLenum, GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glFramebufferTexture2D (GLenum, GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glFramebufferTexture3D (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+extern void APIENTRY glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLuint);
+extern void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGenerateMipmap (GLenum);
+extern void APIENTRY glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+extern void APIENTRY glRenderbufferStorageMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern void APIENTRY glFramebufferTextureLayer (GLenum, GLenum, GLuint, GLint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint);
+extern void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, GLint, GLint);
+extern void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexAttribDivisorARB (GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLvoid* APIENTRY glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbitfield);
+extern void APIENTRY glFlushMappedBufferRange (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexBufferARB (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBindVertexArray (GLuint);
+extern void APIENTRY glDeleteVertexArrays (GLsizei, const GLuint *);
+extern void APIENTRY glGenVertexArrays (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsVertexArray (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+extern void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+extern void APIENTRY glResetHistogramEXT (GLenum);
+extern void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+extern void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+extern void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+extern void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+extern void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+extern void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+extern void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+extern void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+extern void APIENTRY glBindTextureEXT (GLenum, GLuint);
+extern void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+extern void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsTextureEXT (GLuint);
+extern void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+extern void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glArrayElementEXT (GLint);
+extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+extern void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+extern void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+extern void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLint APIENTRY glGetInstrumentsSGIX (void);
+extern void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+extern GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+extern void APIENTRY glReadInstrumentsSGIX (GLint);
+extern void APIENTRY glStartInstrumentsSGIX (void);
+extern void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+extern void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+extern void APIENTRY glDeformSGIX (GLbitfield);
+extern void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+extern void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+extern void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+extern void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+extern void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+extern void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+extern void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+extern void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+extern void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
+extern void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+extern void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+extern void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+extern void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+extern void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+extern void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+extern void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+extern void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+extern void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+extern void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+extern void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+extern void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+extern void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glApplyTextureEXT (GLenum);
+extern void APIENTRY glTextureLightEXT (GLenum);
+extern void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glAsyncMarkerSGIX (GLuint);
+extern GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+extern GLint APIENTRY glPollAsyncSGIX (GLuint *);
+extern GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+extern void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+extern GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+extern void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+extern void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+extern void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+extern void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+extern void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+extern void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+extern void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFogCoordfEXT (GLfloat);
+extern void APIENTRY glFogCoordfvEXT (const GLfloat *);
+extern void APIENTRY glFogCoorddEXT (GLdouble);
+extern void APIENTRY glFogCoorddvEXT (const GLdouble *);
+extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glTangent3bvEXT (const GLbyte *);
+extern void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glTangent3dvEXT (const GLdouble *);
+extern void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTangent3fvEXT (const GLfloat *);
+extern void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+extern void APIENTRY glTangent3ivEXT (const GLint *);
+extern void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+extern void APIENTRY glTangent3svEXT (const GLshort *);
+extern void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glBinormal3bvEXT (const GLbyte *);
+extern void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glBinormal3dvEXT (const GLdouble *);
+extern void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glBinormal3fvEXT (const GLfloat *);
+extern void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+extern void APIENTRY glBinormal3ivEXT (const GLint *);
+extern void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+extern void APIENTRY glBinormal3svEXT (const GLshort *);
+extern void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+extern void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+extern void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+extern void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+extern void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+extern void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+extern void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+extern void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glReplacementCodeuiSUN (GLuint);
+extern void APIENTRY glReplacementCodeusSUN (GLushort);
+extern void APIENTRY glReplacementCodeubSUN (GLubyte);
+extern void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+extern void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+extern void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+extern void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+extern void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+extern void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+extern void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+extern void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexWeightfEXT (GLfloat);
+extern void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFlushVertexArrayRangeNV (void);
+extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+extern void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+extern void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+extern void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+extern void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+extern void APIENTRY glWindowPos2iMESA (GLint, GLint);
+extern void APIENTRY glWindowPos2ivMESA (const GLint *);
+extern void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+extern void APIENTRY glWindowPos2svMESA (const GLshort *);
+extern void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+extern void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+extern void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+extern void APIENTRY glWindowPos3ivMESA (const GLint *);
+extern void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+extern void APIENTRY glWindowPos3svMESA (const GLshort *);
+extern void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+extern void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+extern void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+extern void APIENTRY glWindowPos4ivMESA (const GLint *);
+extern void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+extern void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+extern void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+extern void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+extern void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsFenceNV (GLuint);
+extern GLboolean APIENTRY glTestFenceNV (GLuint);
+extern void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+extern void APIENTRY glFinishFenceNV (GLuint);
+extern void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+extern void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+extern void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+extern void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+extern void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+extern void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+extern void APIENTRY glBindProgramNV (GLenum, GLuint);
+extern void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+extern void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+extern void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+extern void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+extern void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+extern void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+extern void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+extern void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+extern GLboolean APIENTRY glIsProgramNV (GLuint);
+extern void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+extern void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+extern void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+extern void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+extern void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+extern void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+extern void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+extern void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+extern void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+extern void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+extern void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+extern void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+extern void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+extern void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+extern void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+extern void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+extern void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+extern void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+extern void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+extern void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+extern void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+extern void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+extern void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+extern void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+extern void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+extern void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+extern void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+extern void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+extern void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+extern void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+extern void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+extern void APIENTRY glBindFragmentShaderATI (GLuint);
+extern void APIENTRY glDeleteFragmentShaderATI (GLuint);
+extern void APIENTRY glBeginFragmentShaderATI (void);
+extern void APIENTRY glEndFragmentShaderATI (void);
+extern void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+extern void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+extern void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+extern void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+extern GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+extern void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+extern void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+extern void APIENTRY glFreeObjectBufferATI (GLuint);
+extern void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+extern void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+extern void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+extern void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBeginVertexShaderEXT (void);
+extern void APIENTRY glEndVertexShaderEXT (void);
+extern void APIENTRY glBindVertexShaderEXT (GLuint);
+extern GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+extern void APIENTRY glDeleteVertexShaderEXT (GLuint);
+extern void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+extern void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+extern void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+extern void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+extern GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+extern void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+extern void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+extern void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+extern void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+extern void APIENTRY glVariantivEXT (GLuint, const GLint *);
+extern void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+extern void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+extern void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+extern void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+extern void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+extern void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+extern void APIENTRY glEnableVariantClientStateEXT (GLuint);
+extern void APIENTRY glDisableVariantClientStateEXT (GLuint);
+extern GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+extern GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+extern GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+extern GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+extern GLuint APIENTRY glBindParameterEXT (GLenum);
+extern GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+extern void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+extern void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+extern void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+extern void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+extern void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+extern void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+extern void APIENTRY glVertexStream1iATI (GLenum, GLint);
+extern void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+extern void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+extern void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+extern void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+extern void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+extern void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+extern void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+extern void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+extern void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+extern void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+extern void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+extern void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+extern void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+extern void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+extern void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+extern void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+extern void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+extern void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+extern void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+extern void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+extern void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+extern void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+extern void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+extern void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+extern void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+extern void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+extern void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+extern void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+extern void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+extern void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+extern void APIENTRY glClientActiveVertexStreamATI (GLenum);
+extern void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+extern void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+extern void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+extern void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+extern void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+extern GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+extern void APIENTRY glBeginOcclusionQueryNV (GLuint);
+extern void APIENTRY glEndOcclusionQueryNV (void);
+extern void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPointParameteriNV (GLenum, GLint);
+extern void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+extern void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+extern void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+extern void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+extern void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+extern void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+extern void APIENTRY glSetFenceAPPLE (GLuint);
+extern GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+extern GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+extern void APIENTRY glFinishFenceAPPLE (GLuint);
+extern GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+extern void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBindVertexArrayAPPLE (GLuint);
+extern void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+extern void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+extern GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+extern void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+extern void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+extern void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+extern void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+extern void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+extern void APIENTRY glVertex2hvNV (const GLhalfNV *);
+extern void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glVertex3hvNV (const GLhalfNV *);
+extern void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glVertex4hvNV (const GLhalfNV *);
+extern void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glNormal3hvNV (const GLhalfNV *);
+extern void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glColor3hvNV (const GLhalfNV *);
+extern void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glColor4hvNV (const GLhalfNV *);
+extern void APIENTRY glTexCoord1hNV (GLhalfNV);
+extern void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+extern void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+extern void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+extern void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+extern void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+extern void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+extern void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+extern void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+extern void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+extern void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+extern void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+extern void APIENTRY glFogCoordhNV (GLhalfNV);
+extern void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+extern void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+extern void APIENTRY glVertexWeighthNV (GLhalfNV);
+extern void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+extern void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+extern void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+extern void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+extern void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+extern void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+extern void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+extern void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+extern void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+extern void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+extern void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+extern void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPrimitiveRestartNV (void);
+extern void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+extern void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+extern void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+extern void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+extern void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+extern void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+extern void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+extern void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+extern GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+extern void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+extern void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+extern void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+extern GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+extern void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+extern void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+extern void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params);
+extern void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
+extern void APIENTRY glEndTransformFeedbackNV (void);
+extern void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
+extern void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+extern void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+extern void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
+extern void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+extern void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
+extern GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
+extern void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+extern void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
+extern void APIENTRY glClearDepthdNV (GLdouble depth);
+extern void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+extern void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
+extern void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
+extern void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
+extern void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
+extern GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
+extern void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
+extern void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
+extern void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
+extern void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
+extern void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
+extern GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
+extern GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
+extern void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
+extern GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
+extern void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
+extern void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
+extern void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
+extern void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+extern void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
+extern void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
+extern void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
+extern void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
+extern void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
+extern void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
+extern void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
+extern void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
+extern void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
+extern void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
+extern void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
+extern void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+extern void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
+extern void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
+extern void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
+extern void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
+extern void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
+extern void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
+extern void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
+extern void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
+extern void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
+extern void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
+extern void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
+extern void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
+extern void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
+extern void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+extern void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
+extern void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+extern void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+extern void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+extern void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+extern void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+extern void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+extern void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+extern void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+extern void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+extern void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+extern void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+extern void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+extern void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
+extern void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+extern void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
+extern void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+extern void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+extern void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+extern void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPresentFrameKeyedNV (GLuint video_slot,
+                                            GLuint64EXT minPresentTime,
+                                            GLuint beginPresentTimeId,
+                                            GLuint presentDurationId,
+                                            GLenum type,
+                                            GLenum target0, GLuint fill0, GLuint key0,
+                                            GLenum target1, GLuint fill1, GLuint key1);
+extern void APIENTRY glPresentFrameDualFillNV (GLuint video_slot,
+                                               GLuint64EXT minPresentTime,
+                                               GLuint beginPresentTimeId,
+                                               GLuint presentDurationId,
+                                               GLenum type,
+                                               GLenum target0, GLuint fill0,
+                                               GLenum target1, GLuint fill1,
+                                               GLenum target2, GLuint fill2,
+                                               GLenum target3, GLuint fill3);
+extern void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
+extern void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
+extern void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
+extern void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot,
+                                                       GLuint64EXT minPresentTime,
+                                                       GLuint beginPresentTimeId,
+                                                       GLuint presentDurationId,
+                                                       GLenum type,
+                                                       GLenum target0, GLuint fill0, GLuint key0,
+                                                       GLenum target1, GLuint fill1, GLuint key1);
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot,
+                                                          GLuint64EXT minPresentTime,
+                                                          GLuint beginPresentTimeId,
+                                                          GLuint presentDurationId,
+                                                          GLenum type,
+                                                          GLenum target0, GLuint fill0,
+                                                          GLenum target1, GLuint fill1,
+                                                          GLenum target2, GLuint fill2,
+                                                          GLenum target3, GLuint fill3);
+typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+extern void APIENTRY glEndConditionalRenderNV (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#endif
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBeginTransformFeedbackEXT (GLenum);
+extern void APIENTRY glEndTransformFeedbackEXT (void);
+extern void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+extern void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr);
+extern void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
+extern void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLchar **, GLenum);
+extern void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glClientAttribDefaultEXT (GLbitfield);
+extern void APIENTRY glPushClientAttribDefaultEXT (GLbitfield);
+extern void APIENTRY glMatrixLoadfEXT (GLenum, const GLfloat *);
+extern void APIENTRY glMatrixLoaddEXT (GLenum, const GLdouble *);
+extern void APIENTRY glMatrixMultfEXT (GLenum, const GLfloat *);
+extern void APIENTRY glMatrixMultdEXT (GLenum, const GLdouble *);
+extern void APIENTRY glMatrixLoadIdentityEXT (GLenum);
+extern void APIENTRY glMatrixRotatefEXT (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMatrixRotatedEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMatrixScalefEXT (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMatrixScaledEXT (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMatrixTranslatefEXT (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMatrixTranslatedEXT (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMatrixFrustumEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMatrixOrthoEXT (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMatrixPopEXT (GLenum);
+extern void APIENTRY glMatrixPushEXT (GLenum);
+extern void APIENTRY glMatrixLoadTransposefEXT (GLenum, const GLfloat *);
+extern void APIENTRY glMatrixLoadTransposedEXT (GLenum, const GLdouble *);
+extern void APIENTRY glMatrixMultTransposefEXT (GLenum, const GLfloat *);
+extern void APIENTRY glMatrixMultTransposedEXT (GLenum, const GLdouble *);
+extern void APIENTRY glTextureParameterfEXT (GLuint, GLenum, GLenum, GLfloat);
+extern void APIENTRY glTextureParameterfvEXT (GLuint, GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glTextureParameteriEXT (GLuint, GLenum, GLenum, GLint);
+extern void APIENTRY glTextureParameterivEXT (GLuint, GLenum, GLenum, const GLint *);
+extern void APIENTRY glTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern void APIENTRY glCopyTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern void APIENTRY glCopyTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glGetTextureImageEXT (GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetTextureParameterfvEXT (GLuint, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetTextureParameterivEXT (GLuint, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetTextureLevelParameterfvEXT (GLuint, GLenum, GLint, GLenum, GLfloat *);
+extern void APIENTRY glGetTextureLevelParameterivEXT (GLuint, GLenum, GLint, GLenum, GLint *);
+extern void APIENTRY glTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glMultiTexParameterfEXT (GLenum, GLenum, GLenum, GLfloat);
+extern void APIENTRY glMultiTexParameterfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexParameteriEXT (GLenum, GLenum, GLenum, GLint);
+extern void APIENTRY glMultiTexParameterivEXT (GLenum, GLenum, GLenum, const GLint *);
+extern void APIENTRY glMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern void APIENTRY glCopyMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glGetMultiTexImageEXT (GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetMultiTexParameterfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMultiTexParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum, GLenum, GLint, GLenum, GLfloat *);
+extern void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum, GLenum, GLint, GLenum, GLint *);
+extern void APIENTRY glMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glBindMultiTextureEXT (GLenum, GLenum, GLuint);
+extern void APIENTRY glEnableClientStateIndexedEXT (GLenum, GLuint);
+extern void APIENTRY glDisableClientStateIndexedEXT (GLenum, GLuint);
+extern void APIENTRY glMultiTexCoordPointerEXT (GLenum, GLint, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glMultiTexEnvfEXT (GLenum, GLenum, GLenum, GLfloat);
+extern void APIENTRY glMultiTexEnvfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexEnviEXT (GLenum, GLenum, GLenum, GLint);
+extern void APIENTRY glMultiTexEnvivEXT (GLenum, GLenum, GLenum, const GLint *);
+extern void APIENTRY glMultiTexGendEXT (GLenum, GLenum, GLenum, GLdouble);
+extern void APIENTRY glMultiTexGendvEXT (GLenum, GLenum, GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexGenfEXT (GLenum, GLenum, GLenum, GLfloat);
+extern void APIENTRY glMultiTexGenfvEXT (GLenum, GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexGeniEXT (GLenum, GLenum, GLenum, GLint);
+extern void APIENTRY glMultiTexGenivEXT (GLenum, GLenum, GLenum, const GLint *);
+extern void APIENTRY glGetMultiTexEnvfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMultiTexEnvivEXT (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMultiTexGendvEXT (GLenum, GLenum, GLenum, GLdouble *);
+extern void APIENTRY glGetMultiTexGenfvEXT (GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMultiTexGenivEXT (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetFloatIndexedvEXT (GLenum, GLuint, GLfloat *);
+extern void APIENTRY glGetDoubleIndexedvEXT (GLenum, GLuint, GLdouble *);
+extern void APIENTRY glGetPointerIndexedvEXT (GLenum, GLuint, GLvoid* *);
+extern void APIENTRY glCompressedTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glGetCompressedTextureImageEXT (GLuint, GLenum, GLint, GLvoid *);
+extern void APIENTRY glCompressedMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glGetCompressedMultiTexImageEXT (GLenum, GLenum, GLint, GLvoid *);
+extern void APIENTRY glNamedProgramStringEXT (GLuint, GLenum, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint, GLenum, GLuint, const GLdouble *);
+extern void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint, GLenum, GLuint, const GLfloat *);
+extern void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint, GLenum, GLuint, GLdouble *);
+extern void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint, GLenum, GLuint, GLfloat *);
+extern void APIENTRY glGetNamedProgramivEXT (GLuint, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetNamedProgramStringEXT (GLuint, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint, GLenum, GLuint, GLsizei, const GLfloat *);
+extern void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint);
+extern void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint, GLenum, GLuint, const GLint *);
+extern void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint, GLenum, GLuint, GLsizei, const GLint *);
+extern void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint, GLenum, GLuint, const GLuint *);
+extern void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint, GLenum, GLuint, GLsizei, const GLuint *);
+extern void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint, GLenum, GLuint, GLint *);
+extern void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint, GLenum, GLuint, GLuint *);
+extern void APIENTRY glTextureParameterIivEXT (GLuint, GLenum, GLenum, const GLint *);
+extern void APIENTRY glTextureParameterIuivEXT (GLuint, GLenum, GLenum, const GLuint *);
+extern void APIENTRY glGetTextureParameterIivEXT (GLuint, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetTextureParameterIuivEXT (GLuint, GLenum, GLenum, GLuint *);
+extern void APIENTRY glMultiTexParameterIivEXT (GLenum, GLenum, GLenum, const GLint *);
+extern void APIENTRY glMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, const GLuint *);
+extern void APIENTRY glGetMultiTexParameterIivEXT (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, GLuint *);
+extern void APIENTRY glProgramUniform1fEXT (GLuint, GLint, GLfloat);
+extern void APIENTRY glProgramUniform2fEXT (GLuint, GLint, GLfloat, GLfloat);
+extern void APIENTRY glProgramUniform3fEXT (GLuint, GLint, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glProgramUniform4fEXT (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glProgramUniform1iEXT (GLuint, GLint, GLint);
+extern void APIENTRY glProgramUniform2iEXT (GLuint, GLint, GLint, GLint);
+extern void APIENTRY glProgramUniform3iEXT (GLuint, GLint, GLint, GLint, GLint);
+extern void APIENTRY glProgramUniform4iEXT (GLuint, GLint, GLint, GLint, GLint, GLint);
+extern void APIENTRY glProgramUniform1fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glProgramUniform2fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glProgramUniform3fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glProgramUniform4fvEXT (GLuint, GLint, GLsizei, const GLfloat *);
+extern void APIENTRY glProgramUniform1ivEXT (GLuint, GLint, GLsizei, const GLint *);
+extern void APIENTRY glProgramUniform2ivEXT (GLuint, GLint, GLsizei, const GLint *);
+extern void APIENTRY glProgramUniform3ivEXT (GLuint, GLint, GLsizei, const GLint *);
+extern void APIENTRY glProgramUniform4ivEXT (GLuint, GLint, GLsizei, const GLint *);
+extern void APIENTRY glProgramUniformMatrix2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+extern void APIENTRY glProgramUniform1uiEXT (GLuint, GLint, GLuint);
+extern void APIENTRY glProgramUniform2uiEXT (GLuint, GLint, GLuint, GLuint);
+extern void APIENTRY glProgramUniform3uiEXT (GLuint, GLint, GLuint, GLuint, GLuint);
+extern void APIENTRY glProgramUniform4uiEXT (GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+extern void APIENTRY glProgramUniform1uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+extern void APIENTRY glProgramUniform2uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+extern void APIENTRY glProgramUniform3uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+extern void APIENTRY glProgramUniform4uivEXT (GLuint, GLint, GLsizei, const GLuint *);
+extern void APIENTRY glNamedBufferDataEXT (GLuint, GLsizeiptr, const GLvoid *, GLenum);
+extern void APIENTRY glNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr, const GLvoid *);
+extern GLvoid* APIENTRY glMapNamedBufferEXT (GLuint, GLenum);
+extern GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint);
+extern void APIENTRY glGetNamedBufferParameterivEXT (GLuint, GLenum, GLint *);
+extern void APIENTRY glGetNamedBufferPointervEXT (GLuint, GLenum, GLvoid* *);
+extern void APIENTRY glGetNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr, GLvoid *);
+extern void APIENTRY glTextureBufferEXT (GLuint, GLenum, GLenum, GLuint);
+extern void APIENTRY glMultiTexBufferEXT (GLenum, GLenum, GLenum, GLuint);
+extern void APIENTRY glNamedRenderbufferStorageEXT (GLuint, GLenum, GLsizei, GLsizei);
+extern void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint, GLenum, GLint *);
+extern GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint, GLenum);
+extern void APIENTRY glNamedFramebufferTexture1DEXT (GLuint, GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glNamedFramebufferTexture2DEXT (GLuint, GLenum, GLenum, GLuint, GLint);
+extern void APIENTRY glNamedFramebufferTexture3DEXT (GLuint, GLenum, GLenum, GLuint, GLint, GLint);
+extern void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint, GLenum, GLenum, GLuint);
+extern void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint, GLenum, GLenum, GLint *);
+extern void APIENTRY glGenerateTextureMipmapEXT (GLuint, GLenum);
+extern void APIENTRY glGenerateMultiTexMipmapEXT (GLenum, GLenum);
+extern void APIENTRY glFramebufferDrawBufferEXT (GLuint, GLenum);
+extern void APIENTRY glFramebufferDrawBuffersEXT (GLuint, GLsizei, const GLenum *);
+extern void APIENTRY glFramebufferReadBufferEXT (GLuint, GLenum);
+extern void APIENTRY glGetFramebufferParameterivEXT (GLuint, GLenum, GLint *);
+extern void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+extern void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+extern void APIENTRY glNamedFramebufferTextureEXT (GLuint, GLenum, GLuint, GLint);
+extern void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint, GLenum, GLuint, GLint, GLint);
+extern void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint, GLenum, GLuint, GLint, GLenum);
+extern void APIENTRY glTextureRenderbufferEXT (GLuint, GLenum, GLuint);
+extern void APIENTRY glMultiTexRenderbufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#endif
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#endif
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetMultisamplefvNV (GLenum, GLuint, GLfloat *);
+extern void APIENTRY glSampleMaskIndexedNV (GLuint, GLbitfield);
+extern void APIENTRY glTexRenderbufferNV (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+#endif
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBindTransformFeedbackNV (GLenum, GLuint);
+extern void APIENTRY glDeleteTransformFeedbacksNV (GLsizei, const GLuint *);
+extern void APIENTRY glGenTransformFeedbacksNV (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsTransformFeedbackNV (GLuint);
+extern void APIENTRY glPauseTransformFeedbackNV (void);
+extern void APIENTRY glResumeTransformFeedbackNV (void);
+extern void APIENTRY glDrawTransformFeedbackNV (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+#endif
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+extern void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);
+extern void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
+extern void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);
+extern void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
+extern void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);
+extern void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
+extern void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);
+extern void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
+extern void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+extern void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+extern void APIENTRY glGetIntegerui64i_vNV (GLenum target, GLuint index, GLuint64EXT *data);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum target, GLuint index, GLuint64EXT *data);
+#endif
+
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);
+extern void APIENTRY glGetIntegerui64vNV (GLenum target, GLuint64EXT *data);
+extern void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);
+extern GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
+extern GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
+extern void APIENTRY glMakeBufferNonResidentNV (GLenum target);
+extern void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);
+extern void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
+extern void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);
+extern void APIENTRY glUniformui64NV (GLint location, GLuint64EXT v0);
+extern void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+extern void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);
+extern void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT v0);
+extern void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum target, GLuint64EXT *data);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT v0);
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+extern void APIENTRY glVDPAUFiniNV (void);
+extern GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+extern GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+extern GLboolean APIENTRY glVDPAUIsSurface (GLvdpauSurfaceNV surface);
+extern void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
+extern void APIENTRY glVDPAUGetSurfaceiv (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+extern void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
+extern void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+extern void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress);
+typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACEPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+extern void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/glx.h	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,357 @@
+#ifndef __glx_h__
+#define __glx_h__
+
+/*
+** The contents of this file are subject to the GLX Public License Version 1.0
+** (the "License"). You may not use this file except in compliance with the
+** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
+** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
+** or at http://www.sgi.com/software/opensource/glx/license.html.
+**
+** Software distributed under the License is distributed on an "AS IS"
+** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
+** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
+** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
+** language governing rights and limitations under the License.
+**
+** The Original Software is GLX version 1.2 source code, released February,
+** 1999. The developer of the Original Software is Silicon Graphics, Inc.
+** Those portions of the Subject Software created by Silicon Graphics, Inc.
+** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
+**
+** $Header: //sw/main/drivers/OpenGL/win/glx/include/glx.h#21 $
+*/
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <GL/gl.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Names for attributes to glXGetConfig.
+ */
+#define GLX_USE_GL              1       /* support GLX rendering */
+#define GLX_BUFFER_SIZE         2       /* depth of the color buffer */
+#define GLX_LEVEL               3       /* level in plane stacking */
+#define GLX_RGBA                4       /* true if RGBA mode */
+#define GLX_DOUBLEBUFFER        5       /* double buffering supported */
+#define GLX_STEREO              6       /* stereo buffering supported */
+#define GLX_AUX_BUFFERS         7       /* number of aux buffers */
+#define GLX_RED_SIZE            8       /* number of red component bits */
+#define GLX_GREEN_SIZE          9       /* number of green component bits */
+#define GLX_BLUE_SIZE           10      /* number of blue component bits */
+#define GLX_ALPHA_SIZE          11      /* number of alpha component bits */
+#define GLX_DEPTH_SIZE          12      /* number of depth bits */
+#define GLX_STENCIL_SIZE        13      /* number of stencil bits */
+#define GLX_ACCUM_RED_SIZE      14      /* number of red accum bits */
+#define GLX_ACCUM_GREEN_SIZE    15      /* number of green accum bits */
+#define GLX_ACCUM_BLUE_SIZE     16      /* number of blue accum bits */
+#define GLX_ACCUM_ALPHA_SIZE    17      /* number of alpha accum bits */
+
+/*
+ * Error return values from glXGetConfig.  Success is indicated by
+ * a value of 0.
+ */
+#define GLX_BAD_SCREEN                  1  /* screen # is bad */
+#define GLX_BAD_ATTRIBUTE               2  /* attribute to get is bad */
+#define GLX_NO_EXTENSION                3  /* no glx extension on server */
+#define GLX_BAD_VISUAL                  4  /* visual # not known by GLX */
+#define GLX_BAD_CONTEXT                 5
+#define GLX_BAD_VALUE                   6
+#define GLX_BAD_ENUM                    7
+
+/*
+ * Names for attributes to glXGetClientString.
+ */
+#define GLX_VENDOR                      0x1
+#define GLX_VERSION                     0x2
+#define GLX_EXTENSIONS                  0x3
+
+#ifndef GLX_VERSION_1_3
+#define GLX_WINDOW_BIT                     0x00000001
+#define GLX_PIXMAP_BIT                     0x00000002
+#define GLX_PBUFFER_BIT                    0x00000004
+#define GLX_RGBA_BIT                       0x00000001
+#define GLX_COLOR_INDEX_BIT                0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK           0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT          0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT         0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT           0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT          0x00000008
+#define GLX_AUX_BUFFERS_BIT                0x00000010
+#define GLX_DEPTH_BUFFER_BIT               0x00000020
+#define GLX_STENCIL_BUFFER_BIT             0x00000040
+#define GLX_ACCUM_BUFFER_BIT               0x00000080
+#define GLX_CONFIG_CAVEAT                  0x20
+#define GLX_X_VISUAL_TYPE                  0x22
+#define GLX_TRANSPARENT_TYPE               0x23
+#define GLX_TRANSPARENT_INDEX_VALUE        0x24
+#define GLX_TRANSPARENT_RED_VALUE          0x25
+#define GLX_TRANSPARENT_GREEN_VALUE        0x26
+#define GLX_TRANSPARENT_BLUE_VALUE         0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE        0x28
+#define GLX_DONT_CARE                      0xFFFFFFFF
+#define GLX_NONE                           0x8000
+#define GLX_SLOW_CONFIG                    0x8001
+#define GLX_TRUE_COLOR                     0x8002
+#define GLX_DIRECT_COLOR                   0x8003
+#define GLX_PSEUDO_COLOR                   0x8004
+#define GLX_STATIC_COLOR                   0x8005
+#define GLX_GRAY_SCALE                     0x8006
+#define GLX_STATIC_GRAY                    0x8007
+#define GLX_TRANSPARENT_RGB                0x8008
+#define GLX_TRANSPARENT_INDEX              0x8009
+#define GLX_VISUAL_ID                      0x800B
+#define GLX_SCREEN                         0x800C
+#define GLX_NON_CONFORMANT_CONFIG          0x800D
+#define GLX_DRAWABLE_TYPE                  0x8010
+#define GLX_RENDER_TYPE                    0x8011
+#define GLX_X_RENDERABLE                   0x8012
+#define GLX_FBCONFIG_ID                    0x8013
+#define GLX_RGBA_TYPE                      0x8014
+#define GLX_COLOR_INDEX_TYPE               0x8015
+#define GLX_MAX_PBUFFER_WIDTH              0x8016
+#define GLX_MAX_PBUFFER_HEIGHT             0x8017
+#define GLX_MAX_PBUFFER_PIXELS             0x8018
+#define GLX_PRESERVED_CONTENTS             0x801B
+#define GLX_LARGEST_PBUFFER                0x801C
+#define GLX_WIDTH                          0x801D
+#define GLX_HEIGHT                         0x801E
+#define GLX_EVENT_MASK                     0x801F
+#define GLX_DAMAGED                        0x8020
+#define GLX_SAVED                          0x8021
+#define GLX_WINDOW                         0x8022
+#define GLX_PBUFFER                        0x8023
+#define GLX_PBUFFER_HEIGHT                 0x8040
+#define GLX_PBUFFER_WIDTH                  0x8041
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_SAMPLE_BUFFERS                 0x186a0
+#define GLX_SAMPLES                        0x186a1
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+typedef void (*__GLXextFuncPtr)(void);
+#endif
+
+/*
+ * GLX resources.
+ */
+typedef XID GLXContextID;
+typedef XID GLXPixmap;
+typedef XID GLXDrawable;
+typedef XID GLXPbuffer;
+typedef XID GLXWindow;
+typedef XID GLXFBConfigID;
+
+/*
+ * GLXContext is a pointer to opaque data.
+ */
+typedef struct __GLXcontextRec *GLXContext;
+
+/*
+ * GLXFBConfig is a pointer to opaque data.
+ */
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+
+/**********************************************************************/
+
+/*
+ * GLX 1.0 functions.
+ */
+extern XVisualInfo* glXChooseVisual(Display *dpy, int screen,
+                                    int *attrib_list);
+
+extern void glXCopyContext(Display *dpy, GLXContext src,
+                           GLXContext dst, unsigned long mask);
+
+extern GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis,
+                                   GLXContext share_list, Bool direct);
+
+extern GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis,
+                                    Pixmap pixmap);
+
+extern void glXDestroyContext(Display *dpy, GLXContext ctx);
+
+extern void glXDestroyGLXPixmap(Display *dpy, GLXPixmap pix);
+
+extern int glXGetConfig(Display *dpy, XVisualInfo *vis,
+                        int attrib, int *value);
+
+extern GLXContext glXGetCurrentContext(void);
+
+extern GLXDrawable glXGetCurrentDrawable(void);
+
+extern Bool glXIsDirect(Display *dpy, GLXContext ctx);
+
+extern Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable,
+                           GLXContext ctx);
+
+extern Bool glXQueryExtension(Display *dpy, int *error_base, int *event_base);
+
+extern Bool glXQueryVersion(Display *dpy, int *major, int *minor);
+
+extern void glXSwapBuffers(Display *dpy, GLXDrawable drawable);
+
+extern void glXUseXFont(Font font, int first, int count, int list_base);
+
+extern void glXWaitGL(void);
+
+extern void glXWaitX(void);
+
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1         1
+/*
+ * GLX 1.1 functions.
+ */
+extern const char *glXGetClientString(Display *dpy, int name);
+
+extern const char *glXQueryServerString(Display *dpy, int screen, int name);
+
+extern const char *glXQueryExtensionsString(Display *dpy, int screen);
+#endif
+
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2         1
+/*
+ * GLX 1.2 functions.
+ */
+extern Display *glXGetCurrentDisplay(void);
+#endif
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+/*
+ * GLX 1.3 functions.
+ */
+extern GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen,
+                                      const int *attrib_list, int *nelements);
+
+extern GLXContext glXCreateNewContext(Display *dpy, GLXFBConfig config,
+                                      int render_type, GLXContext share_list,
+                                      Bool direct);
+
+extern GLXPbuffer glXCreatePbuffer(Display *dpy, GLXFBConfig config,
+                                   const int *attrib_list);
+
+extern GLXPixmap glXCreatePixmap(Display *dpy, GLXFBConfig config,
+                                 Pixmap pixmap, const int *attrib_list);
+
+extern GLXWindow glXCreateWindow(Display *dpy, GLXFBConfig config,
+                                 Window win, const int *attrib_list);
+
+extern void glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf);
+
+extern void glXDestroyPixmap(Display *dpy, GLXPixmap pixmap);
+
+extern void glXDestroyWindow(Display *dpy, GLXWindow win);
+
+extern GLXDrawable glXGetCurrentReadDrawable(void);
+
+extern int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config,
+                                int attribute, int *value);
+
+extern GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements);
+
+extern void glXGetSelectedEvent(Display *dpy, GLXDrawable draw,
+                                unsigned long *event_mask);
+
+extern XVisualInfo *glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config);
+
+extern Bool glXMakeContextCurrent(Display *display, GLXDrawable draw,
+                                  GLXDrawable read, GLXContext ctx);
+
+extern int glXQueryContext(Display *dpy, GLXContext ctx,
+                           int attribute, int *value);
+
+extern void glXQueryDrawable(Display *dpy, GLXDrawable draw,
+                             int attribute, unsigned int *value);
+
+extern void glXSelectEvent(Display *dpy, GLXDrawable draw,
+                           unsigned long event_mask);
+
+typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+#endif
+
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+/*
+ * GLX 1.4 functions and typedefs.
+ */
+extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
+#endif
+
+
+
+/**********************************************************************/
+
+/*
+ * ARB_get_proc_address
+ */
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+/* Don't wrap this in GLX_GLXEXT_PROTOTYPES! */
+extern void (*glXGetProcAddressARB(const GLubyte *procName))(void);
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
+#endif
+
+/**********************************************************************/
+
+/*** Should these go here, or in another header? */
+/*
+ * GLX Events
+ */
+typedef struct {
+    int event_type;             /* GLX_DAMAGED or GLX_SAVED */
+    int draw_type;              /* GLX_WINDOW or GLX_PBUFFER */
+    unsigned long serial;       /* # of last request processed by server */
+    Bool send_event;            /* true if this came for SendEvent request */
+    Display *display;           /* display the event was read from */
+    GLXDrawable drawable;       /* XID of Drawable */
+    unsigned int buffer_mask;   /* mask indicating which buffers are affected */
+    unsigned int aux_buffer;    /* which aux buffer was affected */
+    int x, y;
+    int width, height;
+    int count;                  /* if nonzero, at least this many more */
+} GLXPbufferClobberEvent;
+
+typedef union __GLXEvent {
+    GLXPbufferClobberEvent glxpbufferclobber;
+    long pad[24];
+} GLXEvent;
+
+#ifndef GLX_GLXEXT_LEGACY
+#include <GL/glxext.h>
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !__glx_h__ */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/glxext.h	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,923 @@
+#ifndef __glxext_h_
+#define __glxext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glxext.h last updated 2009/01/08 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GLX_GLXEXT_VERSION 21
+
+#ifndef GLX_ARB_get_proc_address
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_SAMPLE_BUFFERS_ARB             100000
+#define GLX_SAMPLES_ARB                    100001
+#endif
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_RGBA_FLOAT_TYPE_ARB            0x20B9
+#define GLX_RGBA_FLOAT_BIT_ARB             0x00000004
+#endif
+
+#ifndef GLX_ARB_create_context
+#define GLX_CONTEXT_DEBUG_BIT_ARB          0x00000001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB      0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB      0x2092
+#define GLX_CONTEXT_FLAGS_ARB              0x2094
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SAMPLE_BUFFERS_SGIS            100000
+#define GLX_SAMPLES_SGIS                   100001
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_X_VISUAL_TYPE_EXT              0x22
+#define GLX_TRANSPARENT_TYPE_EXT           0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT    0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT      0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT    0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT     0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT    0x28
+#define GLX_NONE_EXT                       0x8000
+#define GLX_TRUE_COLOR_EXT                 0x8002
+#define GLX_DIRECT_COLOR_EXT               0x8003
+#define GLX_PSEUDO_COLOR_EXT               0x8004
+#define GLX_STATIC_COLOR_EXT               0x8005
+#define GLX_GRAY_SCALE_EXT                 0x8006
+#define GLX_STATIC_GRAY_EXT                0x8007
+#define GLX_TRANSPARENT_RGB_EXT            0x8008
+#define GLX_TRANSPARENT_INDEX_EXT          0x8009
+#endif
+
+#ifndef GLX_SGI_swap_control
+#endif
+
+#ifndef GLX_SGI_video_sync
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#endif
+
+#ifndef GLX_SGIX_video_source
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_VISUAL_CAVEAT_EXT              0x20
+#define GLX_SLOW_VISUAL_EXT                0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT      0x800D
+/* reuse GLX_NONE_EXT */
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_SHARE_CONTEXT_EXT              0x800A
+#define GLX_VISUAL_ID_EXT                  0x800B
+#define GLX_SCREEN_EXT                     0x800C
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_WINDOW_BIT_SGIX                0x00000001
+#define GLX_PIXMAP_BIT_SGIX                0x00000002
+#define GLX_RGBA_BIT_SGIX                  0x00000001
+#define GLX_COLOR_INDEX_BIT_SGIX           0x00000002
+#define GLX_DRAWABLE_TYPE_SGIX             0x8010
+#define GLX_RENDER_TYPE_SGIX               0x8011
+#define GLX_X_RENDERABLE_SGIX              0x8012
+#define GLX_FBCONFIG_ID_SGIX               0x8013
+#define GLX_RGBA_TYPE_SGIX                 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX          0x8015
+/* reuse GLX_SCREEN_EXT */
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_PBUFFER_BIT_SGIX               0x00000004
+#define GLX_BUFFER_CLOBBER_MASK_SGIX       0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX     0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX    0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX      0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX     0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX           0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX          0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX        0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX          0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX        0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX         0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX        0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX        0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX     0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX    0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX        0x801B
+#define GLX_LARGEST_PBUFFER_SGIX           0x801C
+#define GLX_WIDTH_SGIX                     0x801D
+#define GLX_HEIGHT_SGIX                    0x801E
+#define GLX_EVENT_MASK_SGIX                0x801F
+#define GLX_DAMAGED_SGIX                   0x8020
+#define GLX_SAVED_SGIX                     0x8021
+#define GLX_WINDOW_SGIX                    0x8022
+#define GLX_PBUFFER_SGIX                   0x8023
+#endif
+
+#ifndef GLX_SGI_cushion
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SYNC_FRAME_SGIX                0x00000000
+#define GLX_SYNC_SWAP_SGIX                 0x00000001
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX     0x8024
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#endif
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_BLENDED_RGBA_SGIS              0x8025
+#endif
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#endif
+
+#ifndef GLX_3DFX_multisample
+#define GLX_SAMPLE_BUFFERS_3DFX            0x8050
+#define GLX_SAMPLES_3DFX                   0x8051
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_3DFX_WINDOW_MODE_MESA          0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA      0x2
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_VISUAL_SELECT_GROUP_SGIX       0x8028
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_SWAP_METHOD_OML                0x8060
+#define GLX_SWAP_EXCHANGE_OML              0x8061
+#define GLX_SWAP_COPY_OML                  0x8062
+#define GLX_SWAP_UNDEFINED_OML             0x8063
+#endif
+
+#ifndef GLX_OML_sync_control
+#endif
+
+#ifndef GLX_NV_float_buffer
+#define GLX_FLOAT_COMPONENTS_NV            0x20B0
+#endif
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX      91
+#define GLX_BAD_HYPERPIPE_SGIX             92
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX    0x00000001
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX     0x00000002
+#define GLX_PIPE_RECT_SGIX                 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX          0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX          0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX   0x00000004
+#define GLX_HYPERPIPE_ID_SGIX              0x8030
+#endif
+
+#ifndef GLX_MESA_agp_offset
+#endif
+
+
+/*************************************************************/
+
+#ifndef GLX_ARB_get_proc_address
+/*
+ * Linux OpenGL ABI specifies glXGetProcAddressARB should be
+ * in glx.h moving related defines there as well.
+ */
+#endif
+
+#ifndef GLX_SGIX_video_source
+typedef XID GLXVideoSourceSGIX;
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+typedef XID GLXPbufferSGIX;
+typedef struct {
+    int type;
+    unsigned long serial;	  /* # of last request processed by server */
+    Bool send_event;		  /* true if this came for SendEvent request */
+    Display *display;		  /* display the event was read from */
+    GLXDrawable drawable;	  /* i.d. of Drawable */
+    int event_type;		  /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+    int draw_type;		  /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+    unsigned int mask;	  /* mask indicating which buffers are affected*/
+    int x, y;
+    int width, height;
+    int count;		  /* if nonzero, at least this many more */
+} GLXBufferClobberEventSGIX;
+#endif
+
+#ifndef GLX_NV_swap_group
+#endif
+
+#ifndef GLX_NV_video_out
+/*
+ * GLXVideoDeviceNV is an opaque handle to a video device (part of the
+ * GLX_NV_video_out extension).
+ */
+typedef unsigned int GLXVideoDeviceNV;
+
+/* glXBindVideoImageNV iVideoBuffer values (NV_video_out) */
+#define GLX_VIDEO_OUT_COLOR_NV           0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV           0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV           0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+
+/* glXSendPbufferToVideoNV iBufferType values (NV_video_out) */
+#define GLX_VIDEO_OUT_FRAME_NV              0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV            0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV            0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+#endif
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT  0x00000008
+#endif
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+#endif
+
+#ifndef GLX_EXT_texture_from_pixmap
+/* New glXGetFBConfigAttrib <attrib_list> tokens */
+#define GLX_BIND_TO_TEXTURE_RGB_EXT      0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT     0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT   0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT  0x20D3
+#define GLX_Y_INVERTED_EXT               0x20D4
+
+/* New glXCreatePixmap attributes and glXQueryDrawable attributes */
+#define GLX_TEXTURE_FORMAT_EXT           0x20D5
+#define GLX_TEXTURE_TARGET_EXT           0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT           0x20D7
+
+/* Values for GLX_TEXTURE_FORMAT_EXT */
+#define GLX_TEXTURE_FORMAT_NONE_EXT      0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT       0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT      0x20DA
+
+/* Bits for GLX_BIND_TO_TEXTURE_TARGETS_EXT mask */
+#define GLX_TEXTURE_1D_BIT_EXT           0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT           0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT    0x00000004
+
+/* Values for GLX_TEXTURE_TARGET_EXT */
+#define GLX_TEXTURE_1D_EXT               0x20DB
+#define GLX_TEXTURE_2D_EXT               0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT        0x20DD
+
+/*
+ * Values for the buffer parameter of glXBindTexImageEXT and
+ * glXReleaseTexImageEXT
+ */ 
+#define GLX_FRONT_LEFT_EXT               0x20DE
+#define GLX_FRONT_RIGHT_EXT              0x20DF
+#define GLX_BACK_LEFT_EXT                0x20E0
+#define GLX_BACK_RIGHT_EXT               0x20E1
+#define GLX_FRONT_EXT                    GLX_FRONT_LEFT_EXT
+#define GLX_BACK_EXT                     GLX_BACK_LEFT_EXT
+#define GLX_AUX0_EXT                     0x20E2
+#define GLX_AUX1_EXT                     0x20E3
+#define GLX_AUX2_EXT                     0x20E4
+#define GLX_AUX3_EXT                     0x20E5
+#define GLX_AUX4_EXT                     0x20E6
+#define GLX_AUX5_EXT                     0x20E7
+#define GLX_AUX6_EXT                     0x20E8
+#define GLX_AUX7_EXT                     0x20E9
+#define GLX_AUX8_EXT                     0x20EA
+#define GLX_AUX9_EXT                     0x20EB
+
+#endif
+
+#ifndef GLX_NV_multisample_coverage
+#define GLX_COVERAGE_SAMPLES_NV          GLX_SAMPLES_ARB
+#define GLX_COLOR_SAMPLES_NV             0x20B3
+#endif
+
+#ifndef GLX_NV_present_video
+#define GLX_NUM_VIDEO_SLOTS_NV           0x20F0
+#endif
+
+#ifndef GLX_NV_video_capture
+
+typedef XID GLXVideoCaptureDeviceNV;
+
+#define GLX_DEVICE_ID_NV                 0x20CD
+#define GLX_UNIQUE_ID_NV                 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV   0x20CF
+#endif
+
+#ifndef GLX_EXT_swap_control
+#define GLX_SWAP_INTERVAL_EXT            0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT        0x20F2
+#endif
+
+/* Define int32_t and int64_t types for UST/MSC */
+/* (as used in the GLX_OML_sync_control extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined( __VMS ) || defined(__FreeBSD__)
+#include <inttypes.h>
+#elif (defined(__sun__) && defined(__svr4__)) || (defined(__sun) && defined(__SVR4))
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__) || defined(__linux__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+#else
+#error "int32_t and int64_t are undefined!"
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+/* Moved to glx.h */
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+#endif
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+#endif
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXContext glXCreateContextAttribsARB (Display *, GLXFBConfig, GLXContext, Bool, const int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+#endif
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXSwapIntervalSGI (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+#endif
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetVideoSyncSGI (unsigned int *);
+extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
+extern int glXGetRefreshRateSGI(unsigned int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
+typedef int ( * PFNGLXGETREFRESHRATESGIPROC) (unsigned int *);
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+#endif
+
+#ifndef GLX_SGIX_video_source
+#define GLX_SGIX_video_source 1
+#ifdef _VL_H
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
+extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
+typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
+#endif /* _VL_H */
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Display * glXGetCurrentDisplayEXT (void);
+extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
+extern GLXContextID glXGetContextIDEXT (const GLXContext);
+extern GLXContext glXImportContextEXT (Display *, GLXContextID);
+extern void glXFreeContextEXT (Display *, GLXContext);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
+extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
+extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
+extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
+extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
+extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
+extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
+extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
+extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
+typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
+#endif
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCushionSGI (Display *, Window, float);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
+extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
+extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_SGIX_dmbuffer 1
+#ifdef _DM_BUFFER_H_
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
+#endif /* _DM_BUFFER_H_ */
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
+extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXSet3DfxModeMESA (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+#endif
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
+extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
+extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
+extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
+extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
+#endif
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+#endif
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+typedef struct {
+    char    pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int     networkId;
+} GLXHyperpipeNetworkSGIX;
+
+typedef struct {
+    char    pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int     channel;
+    unsigned int
+      participationType;
+    int     timeSlice;
+} GLXHyperpipeConfigSGIX;
+
+typedef struct {
+    char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
+    int destXOrigin, destYOrigin, destWidth, destHeight;
+} GLXPipeRect;
+
+typedef struct {
+    char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+    int XOrigin, YOrigin, maxHeight, maxWidth;
+} GLXPipeRectLimits;
+
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *, int *);
+extern int glXHyperpipeConfigSGIX (Display *, int, int, GLXHyperpipeConfigSGIX *, int *);
+extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *, int, int *);
+extern int glXDestroyHyperpipeConfigSGIX (Display *, int);
+extern int glXBindHyperpipeSGIX (Display *, int);
+extern int glXQueryHyperpipeBestAttribSGIX (Display *, int, int, int, void *, void *);
+extern int glXHyperpipeAttribSGIX (Display *, int, int, int, void *);
+extern int glXQueryHyperpipeAttribSGIX (Display *, int, int, int, void *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+#endif
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern unsigned int glXGetAGPOffsetMESA (const void *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
+#endif
+
+/*
+ * GLX_NV_vertex_array_range is not a real extension name...
+ */
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq,
+                                 GLfloat writefreq, GLfloat priority);
+
+extern void glXFreeMemoryNV(GLvoid *pointer);
+#endif
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size,
+                                                GLfloat readfreq,
+                                                GLfloat writefreq,
+                                                GLfloat priority);
+
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
+#endif
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable,
+                               GLuint group);
+
+extern Bool glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier);
+
+extern Bool glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable,
+                                GLuint *group, GLuint *barrier);
+
+extern Bool glXQueryMaxSwapGroupsNV(Display *dpy, int screen,
+                                    GLuint *maxGroups, GLuint *maxBarriers);
+
+extern Bool glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count);
+
+extern Bool glXResetFrameCountNV(Display *dpy, int screen);
+#endif
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy,
+                                             GLXDrawable drawable,
+                                             GLuint group);
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy,
+                                               GLuint group,
+                                               GLuint barrier);
+
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy,
+                                              GLXDrawable drawable,
+                                              GLuint *group,
+                                              GLuint *barrier);
+
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy,
+                                                  int screen,
+                                                  GLuint *maxGroups,
+                                                  GLuint *maxBarriers);
+
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy,
+                                               int screen,
+                                               GLuint *count);
+
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen);
+#endif
+
+#ifndef GLX_NV_video_out
+#define GLX_NV_video_out 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices,
+                               GLXVideoDeviceNV *pVideoDevice);
+
+extern int glXReleaseVideoDeviceNV(Display *dpy, int screen,
+                                   GLXVideoDeviceNV VideoDevice);
+
+extern int glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice,
+                               GLXPbuffer pbuf, int iVideoBuffer);
+
+extern int glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf);
+
+extern int glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf,
+                                   int iBufferType,
+                                   unsigned long *pulCounterPbuffer,
+                                   GLboolean bBlock);
+
+extern int glXGetVideoInfoNV(Display *dpy, int screen,
+                             GLXVideoDeviceNV VideoDevice,
+                             unsigned long *pulCounterOutputPbuffer,
+                             unsigned long *pulCounterOutputVideo);
+#endif
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy,
+                                             int screen,
+                                             int numVideoDevices,
+                                             GLXVideoDeviceNV *pVideoDevice);
+
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy,
+                                                 int screen,
+                                                 GLXVideoDeviceNV VideoDevice);
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy,
+                                             GLXVideoDeviceNV VideoDevice,
+                                             GLXPbuffer pbuf,
+                                             int iVideoBuffer);
+
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy,
+                                                GLXPbuffer pbuf);
+
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy,
+                                                 GLXPbuffer pbuf,
+                                                 int iBufferType,
+                                                 unsigned long *pulCounterPbuffer,
+                                                 GLboolean bBlock);
+
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen,
+                                           GLXVideoDeviceNV VideoDevice,
+                                           unsigned long *pulCounterOutputPbuffer,
+                                           unsigned long *pulCounterOutputVideo);
+#endif
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+#endif
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable,
+                               int buffer, const int *attrib_list);
+extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable,
+                                  int buffer);
+#endif
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy,
+                                             GLXDrawable drawable,
+                                             int buffer,
+                                             const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy,
+                                             GLXDrawable drawable,
+                                             int buffer);
+#endif
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern unsigned int *glXEnumerateVideoDevicesNV(Display *dpy,
+                                                int screen,
+                                                int *nelements);
+extern int glXBindVideoDeviceNV(Display *dpy,
+                                unsigned int video_slot,
+                                unsigned int video_device,
+                                const int *attrib_list);
+#endif
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy,
+                                                              int screen,
+                                                              int *nelements);
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy,
+                                              unsigned int video_slot,
+                                              unsigned int video_device,
+                                              const int *attrib_list);
+#endif
+
+#ifndef GLX_NV_multisample_coverage
+#define GLX_NV_multisample_coverage 1
+#endif
+
+#ifndef GLX_NV_video_capture
+#define GLX_NV_video_capture 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXBindVideoCaptureDeviceNV(Display *dpy,
+                                       unsigned int video_capture_slot,
+                                       GLXVideoCaptureDeviceNV device);
+
+extern GLXVideoCaptureDeviceNV *
+glXEnumerateVideoCaptureDevicesNV(Display *dpy,
+                                  int screen,
+                                  int *nelements);
+
+extern void glXLockVideoCaptureDeviceNV(Display *dpy,
+                                        GLXVideoCaptureDeviceNV device);
+
+extern int glXQueryVideoCaptureDeviceNV(Display *dpy,
+                                        GLXVideoCaptureDeviceNV device,
+                                        int attribute, int *value);
+
+extern void glXReleaseVideoCaptureDeviceNV(Display *dpy,
+                                           GLXVideoCaptureDeviceNV device);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
+#endif
+
+#ifndef GLX_EXT_swap_control
+#define GLX_EXT_swap_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXSwapIntervalEXT(Display *dpy,
+                               GLXDrawable drawable,
+                               int interval);
+#endif
+typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy,
+                                             GLXDrawable drawable,
+                                             int interval);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/vdpau.h	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,4321 @@
+/*
+ * This source file is documented using Doxygen markup.
+ * See http://www.stack.nl/~dimitri/doxygen/
+ */
+
+/*
+ * This copyright notice applies to this header file:
+ *
+ * Copyright (c) 2008-2010 NVIDIA Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \mainpage Video Decode and Presentation API for Unix
+ *
+ * \section intro Introduction
+ *
+ * The Video Decode and Presentation API for Unix (VDPAU) provides
+ * a complete solution for decoding, post-processing, compositing,
+ * and displaying compressed or uncompressed video streams. These
+ * video streams may be combined (composited) with bitmap content,
+ * to implement OSDs and other application user interfaces.
+ *
+ * \section api_partitioning API Partitioning
+ *
+ * VDPAU is split into two distinct modules:
+ * - \ref api_core
+ * - \ref api_winsys
+ *
+ * The intent is that most VDPAU functionality exists and
+ * operates identically across all possible Windowing Systems.
+ * This functionality is the \ref api_core.
+ *
+ * However, a small amount of functionality must be included that
+ * is tightly coupled to the underlying Windowing System. This
+ * functionality is the \ref api_winsys. Possibly examples
+ * include:
+ * - Creation of the initial VDPAU \ref VdpDevice "VdpDevice"
+ *   handle, since this act requires intimate knowledge of the
+ *   underlying Window System, such as specific display handle or
+ *   driver identification.
+ * - Conversion of VDPAU surfaces to/from underlying Window
+ *   System surface types, e.g. to allow manipulation of
+ *   VDPAU-generated surfaces via native Window System APIs.
+ *
+ * \section objects Object Types
+ *
+ * VDPAU is roughly object oriented; most functionality is
+ * exposed by creating an object (handle) of a certain class
+ * (type), then executing various functions against that handle.
+ * The set of object classes supported, and their purpose, is
+ * discussed below.
+ *
+ * \subsection device_type Device Type
+ *
+ * A \ref VdpDevice "VdpDevice" is the root object in VDPAU's
+ * object system. The \ref api_winsys allows creation of a \ref
+ * VdpDevice "VdpDevice" object handle, from which all other API
+ * entry points can be retrieved and invoked.
+ *
+ * \subsection surface_types Surface Types
+ *
+ * A surface stores pixel information. Various types of surfaces
+ * existing for different purposes:
+ *
+ * - \ref VdpVideoSurface "VdpVideoSurface"s store decompressed
+ *   YCbCr video frames in an implementation-defined internal
+ *   format.
+ * - \ref VdpOutputSurface "VdpOutputSurface"s store RGB 4:4:4
+ *   data. They are legal render targets for video
+ *   post-processing and compositing operations.
+ * - \ref VdpBitmapSurface "VdpBitmapSurface"s store RGB 4:4:4
+ *   data. These surfaces are designed to contain read-only
+ *   bitmap data, to be used for OSD or application UI
+ *   compositing.
+ *
+ * \subsection transfer_types Transfer Types
+ *
+ * A data transfer object reads data from a surface (or
+ * surfaces), processes it, and writes the result to another
+ * surface. Various types of processing are possible:
+ *
+ * - \ref VdpDecoder "VdpDecoder" objects process compressed video
+ *   data, and generate decompressed images.
+ * - \ref VdpOutputSurface "VdpOutputSurface"s have their own \ref
+ *   VdpOutputSurfaceRender "rendering functionality".
+ * - \ref VdpVideoMixer "VdpVideoMixer" objects perform video
+ *   post-processing, de-interlacing, and compositing.
+ * - \ref VdpPresentationQueue "VdpPresentationQueue" is
+ *   responsible for timestamp-based display of surfaces.
+ *
+ * \section data_flow Data Flow
+ *
+ * Compressed video data originates in the application's memory
+ * space. This memory is typically obtained using \c malloc, and
+ * filled via regular file or network read system calls.
+ * Alternatively, the application may \c mmap a file.
+ *
+ * The compressed data is then processed using a \ref VdpDecoder
+ * "VdpDecoder", which will decompress the field or frame,
+ * and write the result into a \ref VdpVideoSurface
+ * "VdpVideoSurface". This action may require reading pixel data
+ * from some number of other \ref VdpVideoSurface "VdpVideoSurface"
+ * objects, depending on the type of compressed data and
+ * field/frame in question.
+ *
+ * If the application wishes to display any form of OSD or
+ * user-interface, this must be created in a \ref
+ * VdpOutputSurface "VdpOutputSurface".
+ *
+ * This process begins with the creation of \ref VdpBitmapSurface
+ * "VdpBitmapSurface" objects to contain the OSD/UI's static data,
+ * such as individual glyphs.
+ *
+ * \ref VdpOutputSurface "VdpOutputSurface" \ref
+ * VdpOutputSurfaceRender "rendering functionality" may be used
+ * to composite together various \ref VdpBitmapSurface
+ * "VdpBitmapSurface"s and \ref VdpOutputSurface
+ * "VdpOutputSurface"s, into another VdpOutputSurface
+ * "VdpOutputSurface".
+ *
+ * Once video has been decoded, it must be post-processed. This
+ * involves various steps such as color space conversion,
+ * de-interlacing, and other video adjustments. This step is
+ * performed using an \ref VdpVideoMixer "VdpVideoMixer" object.
+ * This object can not only perform the aforementioned video
+ * post-processing, but also composite the video with a number of
+ * \ref VdpOutputSurface "VdpOutputSurface"s, thus allowing complex
+ * user interfaces to be built. The final result is written into
+ * another \ref VdpOutputSurface "VdpOutputSurface".
+ *
+ * Note that at this point, the resultant \ref VdpOutputSurface
+ * "VdpOutputSurface" may be fed back through the above path,
+ * either using \ref VdpOutputSurface "VdpOutputSurface" \ref
+ * VdpOutputSurfaceRender "rendering functionality",
+ * or as input to the \ref VdpVideoMixer "VdpVideoMixer" object.
+ *
+ * Finally, the resultant \ref VdpOutputSurface
+ * "VdpOutputSurface" must be displayed on screen. This is the job
+ * of the \ref VdpPresentationQueue "VdpPresentationQueue" object.
+ *
+ * \image html vdpau_data_flow.png
+ *
+ * \section entry_point_retrieval Entry Point Retrieval
+ *
+ * VDPAU is designed so that multiple implementations can be
+ * used without application changes. For example, VDPAU could be
+ * hosted on X11, or via direct GPU access.
+ *
+ * The key technology behind this is the use of function
+ * pointers and a "get proc address" style API for all entry
+ * points. Put another way, functions are not called directly
+ * via global symbols set up by the linker, but rather through
+ * pointers.
+ *
+ * In practical terms, the \ref api_winsys provides factory
+ * functions which not only create and return \ref VdpDevice
+ * "VdpDevice" objects, but also a function pointer to a \ref
+ * VdpGetProcAddress function, through which all entry point
+ * function pointers will be retrieved.
+ *
+ * \subsection entry_point_philosophy Philosophy
+ *
+ * It is entirely possible to envisage a simpler scheme whereby
+ * such function pointers are hidden. That is, the application
+ * would link against a wrapper library that exposed "real"
+ * functions. The application would then call such functions
+ * directly, by symbol, like any other function. The wrapper
+ * library would handle loading the appropriate back-end, and
+ * implementing a similar "get proc address" scheme internally.
+ *
+ * However, the above scheme does not work well in the context
+ * of separated \ref api_core and \ref api_winsys. In this
+ * scenario, one would require a separate wrapper library per
+ * Window System, since each Window System would have a
+ * different function name and prototype for the main factory
+ * function. If an application then wanted to be Window System
+ * agnostic (making final determination at run-time via some
+ * form of plugin), it may then need to link against two
+ * wrapper libraries, which would cause conflicts for all
+ * symbols other than the main factory function.
+ *
+ * Another disadvantage of the wrapper library approach is the
+ * extra level of function call required; the wrapper library
+ * would internally implement the existing "get proc address"
+ * and "function pointer" style dispatch anyway. Exposing this
+ * directly to the application is slightly more efficient.
+ *
+ * \section threading Multi-threading
+ *
+ * All VDPAU functionality is fully thread-safe; any number of
+ * threads may call into any VDPAU functions at any time. VDPAU
+ * may not be called from signal-handlers.
+ *
+ * Note, however, that this simply guarantees that internal
+ * VDPAU state will not be corrupted by thread usage, and that
+ * crashes and deadlocks will not occur. Completely arbitrary
+ * thread usage may not generate the results that an application
+ * desires. In particular, care must be taken when multiple
+ * threads are performing operations on the same VDPAU objects.
+ *
+ * VDPAU implementations guarantee correct flow of surface
+ * content through the rendering pipeline, but only when
+ * function calls that read from or write to a surface return to
+ * the caller prior to any thread calling any other function(s)
+ * that read from or write to the surface. Invoking multiple
+ * reads from a surface in parallel is OK.
+ *
+ * Note that this restriction is placed upon VDPAU function
+ * invocations, and specifically not upon any back-end
+ * hardware's physical rendering operations. VDPAU
+ * implementations are expected to internally synchronize such
+ * hardware operations.
+ *
+ * In a single-threaded application, the above restriction comes
+ * naturally; each function call completes before it is possible
+ * to begin a new function call.
+ *
+ * In a multi-threaded application, threads may need to be
+ * synchronized. For example, consider the situation where:
+ *
+ * - Thread 1 is parsing compressed video data, passing them
+ *   through a \ref VdpDecoder "VdpDecoder" object, and filling a
+ *   ring-buffer of \ref VdpVideoSurface "VdpVideoSurface"s
+ * - Thread 2 is consuming those \ref VdpVideoSurface
+ *   "VdpVideoSurface"s, and using a \ref VdpVideoMixer
+ *   "VdpVideoMixer" to process them and composite them with UI.
+ *
+ * In this case, the threads must synchronize to ensure that
+ * thread 1's call to \ref VdpDecoderRender has returned prior to
+ * thread 2's call(s) to \ref VdpVideoMixerRender that use that
+ * specific surface. This could be achieved using the following
+ * pseudo-code:
+ *
+ * \code
+ * Queue<VdpVideoSurface> q_full_surfaces;
+ * Queue<VdpVideoSurface> q_empty_surfaces;
+ *
+ * thread_1() {
+ *     for (;;) {
+ *         VdpVideoSurface s = q_empty_surfaces.get();
+ *         // Parse compressed stream here
+ *         VdpDecoderRender(s, ...);
+ *         q_full_surfaces.put(s);
+ *     }
+ * }
+ *
+ * // This would need to be more complex if
+ * // VdpVideoMixerRender were to be provided with more
+ * // than one field/frame at a time.
+ * thread_2() {
+ *     for (;;) {
+ *         // Possibly, other rendering operations to mixer
+ *         // layer surfaces here.
+ *         VdpOutputSurface t = ...;
+ *         VdpPresentationQueueBlockUntilSurfaceIdle(t);
+ *         VdpVideoSurface s = q_full_surfaces.get();
+ *         VdpVideoMixerRender(s, t, ...);
+ *         q_empty_surfaces.put(s);
+ *         // Possibly, other rendering operations to "t" here
+ *         VdpPresentationQueueDisplay(t, ...);
+ *     }
+ * }
+ * \endcode
+ *
+ * Finally, note that VDPAU makes no guarantees regarding any
+ * level of parallelism in any given implementation. Put another
+ * way, use of multi-threading is not guaranteed to yield any
+ * performance gain, and in theory could even slightly reduce
+ * performance due to threading/synchronization overhead.
+ *
+ * However, the intent of the threading requirements is to allow
+ * for e.g. video decoding and video mixer operations to proceed
+ * in parallel in hardware. Given a (presumably multi-threaded)
+ * application that kept each portion of the hardware busy, this
+ * would yield a performance increase.
+ *
+ * \section endianness Surface Endianness
+ *
+ * When dealing with surface content, i.e. the input/output of
+ * Put/GetBits functions, applications must take care to access
+ * memory in the correct fashion, so as to avoid endianness
+ * issues.
+ *
+ * By established convention in the 3D graphics world, RGBA data
+ * is defined to be an array of 32-bit pixels containing packed
+ * RGBA components, not as an array of bytes or interleaved RGBA
+ * components. VDPAU follows this convention. As such,
+ * applications are expected to access such surfaces as arrays
+ * of 32-bit components (i.e. using a 32-bit pointer), and not
+ * as interleaved arrays of 8-bit components (i.e. using an
+ * 8-bit pointer.) Deviation from this convention will lead to
+ * endianness issues, unless appropriate care is taken.
+ *
+ * The same convention is followed for some packed YCbCr formats
+ * such as \ref VDP_YCBCR_FORMAT_Y8U8V8A8; i.e. they are
+ * considered arrays of 32-bit pixels, and hence should be
+ * accessed as such.
+ *
+ * For YCbCr formats with chroma decimation and/or planar
+ * formats, however, this convention is awkward. Therefore,
+ * formats such as \ref VDP_YCBCR_FORMAT_NV12 are defined as
+ * arrays of (potentially interleaved) byte-sized components.
+ * Hence, applications should manipulate such data 8-bits at a
+ * time, using 8-bit pointers.
+ *
+ * Note that one common usage for the input/output of
+ * Put/GetBits APIs is file I/O. Typical file I/O APIs treat all
+ * memory as a simple array of 8-bit values. This violates the
+ * rule requiring surface data to be accessed in its true native
+ * format. As such, applications may be required to solve
+ * endianness issues. Possible solutions include:
+ *
+ * - Authoring static UI data files according to the endianness
+ *   of the target execution platform.
+ * - Conditionally byte-swapping Put/GetBits data buffers at
+ *   run-time based on execution platform.
+ *
+ * Note: Complete details regarding each surface format's
+ * precise pixel layout is included with the documentation of
+ * each surface type. For example, see \ref
+ * VDP_RGBA_FORMAT_B8G8R8A8.
+ *
+ * \section video_decoder_usage Video Decoder Usage
+ *
+ * VDPAU is a slice-level API. Put another way, VDPAU implementations accept
+ * "slice" data from the bitstream, and perform all required processing of
+ * those slices (e.g VLD decoding, IDCT, motion compensation, in-loop
+ * deblocking, etc.).
+ *
+ * The client application is responsible for:
+ *
+ * - Extracting the slices from the bitstream (e.g. parsing/demultiplexing
+ *   container formats, scanning the data to determine slice start positions
+ *   and slice sizes).
+ * - Parsing various bitstream headers/structures (e.g. sequence header,
+ *   sequence parameter set, picture parameter set, entry point structures,
+ *   etc.) Various fields from the parsed header structures needs to be
+ *   provided to VDPAU alongside the slice bitstream in a "picture info"
+ *   structure.
+ * - Surface management (e.g. H.264 DPB processing, display re-ordering)
+ *
+ * It is recommended that applications pass solely the slice data to VDPAU;
+ * specifically that any header data structures be excluded from the portion
+ * of the bitstream passed to VDPAU. VDPAU implementations must operate
+ * correctly if non-slice data is included, at least for formats employing
+ * start codes to delimit slice data. However, any extra data may need
+ * to be uploaded to hardware for parsing thus lowering performance, and/or,
+ * in the worst case, may even overflow internal buffers that are sized solely
+ * for slice data.
+ *
+ * The exact data that should be passed to VDPAU is detailed below for each
+ * supported format:
+ *
+ * \subsection bitstream_mpeg1_mpeg2 MPEG-1 and MPEG-2
+ *
+ * Include all slices beginning with start codes 0x00000101 through
+ * 0x000001AF. The slice start code must be included for all slices.
+ *
+ * \subsection bitstream_h264 H.264
+ *
+ * Include all NALs with nal_unit_type of 1 or 5 (coded slice of non-IDR/IDR
+ * picture respectively). The complete slice start code (including 0x000001
+ * prefix) must be included for all slices, even when the prefix is not
+ * included in the bitstream.
+ *
+ * Note that if desired:
+ *
+ * - The slice start code prefix may be included in a separate bitstream
+ *   buffer array entry to the actual slice data extracted from the bitstream.
+ * - Multiple bitstream buffer array entries (e.g. one per slice) may point at
+ *   the same physical data storage for the slice start code prefix.
+ *
+ * \subsection bitstream_vc1_sp_mp VC-1 Simple and Main Profile
+ *
+ * VC-1 simple/main profile bitstreams always consist of a single slice per
+ * picture, and do not use start codes to delimit pictures. Instead, the
+ * container format must indicate where each picture begins/ends.
+ *
+ * As such, no slice start codes should be included in the data passed to
+ * VDPAU; simply pass in the exact data from the bitstream.
+ *
+ * Header information contained in the bitstream should be parsed by the
+ * application and passed to VDPAU using the "picture info" data structure;
+ * this header information explicitly must not be included in the bitstream
+ * data passed to VDPAU for this encoding format.
+ *
+ * \subsection bitstream_vc1_ap VC-1 Advanced Profile
+ *
+ * Include all slices beginning with start codes 0x0000010D (frame),
+ * 0x0000010C (field) or 0x0000010B (slice). The slice start code should be
+ * included in all cases.
+ *
+ * Some VC-1 advanced profile streams do not contain slice start codes; again,
+ * the container format must indicate where picture data begins and ends. In
+ * this case, pictures are assumed to be progressive and to contain a single
+ * slice. It is highly recommended that applications detect this condition,
+ * and add the missing start codes to the bitstream passed to VDPAU. However,
+ * VDPAU implementations must allow bitstreams with missing start codes, and
+ * act as if a 0x0000010D (frame) start code had been present.
+ *
+ * Note that pictures containing multiple slices, or interlace streams, must
+ * contain a complete set of slice start codes in the original bitstream;
+ * without them, it is not possible to correctly parse and decode the stream.
+ *
+ * The bitstream passed to VDPAU should contain all original emulation
+ * prevention bytes present in the original bitstream; do not remove these
+ * from the bitstream.
+ *
+ * \subsection bitstream_mpeg4part2 MPEG-4 Part 2 and DivX
+ *
+ * Include all slices beginning with start codes 0x000001B6. The slice start
+ * code must be included for all slices.
+ *
+ * \section video_mixer_usage Video Mixer Usage
+ *
+ * \subsection video_surface_content VdpVideoSurface Content
+ *
+ * Each \ref VdpVideoSurface "VdpVideoSurface" is expected to contain an
+ * entire frame's-worth of data, irrespective of whether an interlaced of
+ * progressive sequence is being decoded.
+ *
+ * Depending on the exact encoding structure of the compressed video stream,
+ * the application may need to call \ref VdpDecoderRender twice to fill a
+ * single \ref VdpVideoSurface "VdpVideoSurface". When the stream contains an
+ * encoded progressive frame, or a "frame coded" interlaced field-pair, a
+ * single \ref VdpDecoderRender call will fill the entire surface. When the
+ * stream contains separately encoded interlaced fields, two
+ * \ref VdpDecoderRender calls will be required; one for the top field, and
+ * one for the bottom field.
+ *
+ * Implementation note: When \ref VdpDecoderRender renders an interlaced
+ * field, this operation must not disturb the content of the other field in
+ * the surface.
+ *
+ * \subsection vm_surf_list VdpVideoMixer Surface List
+ *
+ * An video stream is logically composed of a sequence of fields. An
+ * example is shown below, in display order, assuming top field first:
+ *
+ * <pre>t0 b0 t1 b1 t2 b2 t3 b3 t4 b4 t5 b5 t6 b6 t7 b7 t8 b8 t9 b9</pre>
+ *
+ * The canonical usage is to call \ref VdpVideoMixerRender once for decoded
+ * field, in display order, to yield one post-processed frame for display.
+ *
+ * For each call to \ref VdpVideoMixerRender, the field to be processed should
+ * be provided as the \b video_surface_current parameter.
+ *
+ * To enable operation of advanced de-interlacing algorithms and/or
+ * post-processing algorithms, some past and/or future surfaces should be
+ * provided as context. These are provided in the \b video_surface_past and
+ * \b video_surface_future lists. In general, these lists may contain any
+ * number of surfaces. Specific implementations may have specific requirements
+ * determining the minimum required number of surfaces for optimal operation,
+ * and the maximum number of useful surfaces, beyond which surfaces are not
+ * used. It is recommended that in all cases other than plain bob/weave, at
+ * least 2 past and 1 future frame be provided.
+ *
+ * Note that it is entirely possible, in general, for any of the
+ * \ref VdpVideoMixer "VdpVideoMixer" post-processing steps other than
+ * de-interlacing to require access to multiple input fields/frames. For
+ * example, an motion-sensitive noise-reduction algorithm.
+ *
+ * For example, when processing field t4, the \ref VdpVideoMixerRender
+ * parameters may contain the following values, if the application chose to
+ * provide 3 fields of context for both the past and future:
+ *
+ * <pre>
+ * current_picture_structure: VDP_VIDEO_MIXER_PICTURE_STRUCTURE_TOP_FIELD
+ * past:    [b3, t3, b2]
+ * current: t4
+ * future:  [b4, t5, b5]
+ * </pre>
+ *
+ * Note that for both the past/future lists, array index 0 represents the
+ * field temporally closest to current, in display order.
+ *
+ * The \ref VdpVideoMixerRender parameter \b current_picture_structure applies
+ * to \b video_surface_current. The picture structure for the other surfaces
+ * will be automatically derived from that for the current picture. The
+ * derivation algorithm is extremely simple; the concatenated list
+ * past/current/future is simply assumed to have an alternating top/bottom
+ * pattern throughout.
+ *
+ * Continuing the example above, subsequent calls to \ref VdpVideoMixerRender
+ * would provide the following sets of parameters:
+ *
+ * <pre>
+ * current_picture_structure: VDP_VIDEO_MIXER_PICTURE_STRUCTURE_BOTTOM_FIELD
+ * past:    [t4, b3, t3]
+ * current: b4
+ * future:  [t5, b5, t6]
+ * </pre>
+ *
+ * then:
+ *
+ * <pre>
+ * current_picture_structure: VDP_VIDEO_MIXER_PICTURE_STRUCTURE_TOP_FIELD
+ * past:    [b4, t4, b3]
+ * current: t5
+ * future:  [b5, t6, b7]
+ * </pre>
+ *
+ * In other words, the concatenated list of past/current/future frames simply
+ * forms a window that slides through the sequence of decoded fields.
+ *
+ * It is syntactically legal for an application to choose not to provide a
+ * particular entry in the past or future lists. In this case, the "slot" in
+ * the surface list must be filled with the special value
+ * \ref VDP_INVALID_HANDLE, to explicitly indicate that the picture is
+ * missing; do not simply shuffle other surfaces together to fill in the gap.
+ * Note that entries should only be omitted under special circumstances, such
+ * as failed decode due to bitstream error during picture header parsing,
+ * since missing entries will typically cause advanced de-interlacing
+ * algorithms to experience significantly degraded operation.
+ *
+ * Specific examples for different de-interlacing types are presented below.
+ *
+ * \subsection deint_weave Weave De-interlacing
+ *
+ * Weave de-interlacing is the act of interleaving the lines of two temporally
+ * adjacent fields to form a frame for display.
+ *
+ * To disable de-interlacing for progressive streams, simply specify
+ * \b current_picture_structure as \ref VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME;
+ * no de-interlacing will be applied.
+ *
+ * Weave de-interlacing for interlaced streams is identical to disabling
+ * de-interlacing, as describe immediately above, because each
+ * \ref VdpVideoSurface already contains an entire frame's worth (i.e. two
+ * fields) of picture data.
+ *
+ * Inverse telecine is disabled when using weave de-interlacing.
+ *
+ * Weave de-interlacing produces one output frame for each input frame. The
+ * application should make one \ref VdpVideoMixerRender call per pair of
+ * decoded fields, or per decoded frame.
+ *
+ * Weave de-interlacing requires no entries in the past/future lists.
+ *
+ * All implementations must support weave de-interlacing.
+ *
+ * \subsection deint_bob Bob De-interlacing
+ *
+ * Bob de-interlacing is the act of vertically scaling a single field to the
+ * size of a single frame.
+ *
+ * To achieve bob de-interlacing, simply provide a single field as
+ * \b video_surface_current, and set \b current_picture_structure
+ * appropriately, to indicate whether a top or bottom field was provided.
+ *
+ * Inverse telecine is disabled when using bob de-interlacing.
+ *
+ * Bob de-interlacing produces one output frame for each input field. The
+ * application should make one \ref VdpVideoMixerRender call per decoded
+ * field.
+ *
+ * Bob de-interlacing requires no entries in the past/future lists.
+ *
+ * Bob de-interlacing is the default when no advanced method is requested and
+ * enabled. Advanced de-interlacing algorithms may fall back to bob e.g. when
+ * required past/future fields are missing.
+ *
+ * All implementations must support bob de-interlacing.
+ *
+ * \subsection deint_adv Advanced De-interlacing
+ *
+ * Operation of both temporal and temporal-spatial de-interlacing is
+ * identical; the only difference is the internal processing the algorithm
+ * performs in generating the output frame.
+ *
+ * These algorithms use various advanced processing on the pixels of both the
+ * current and various past/future fields in order to determine how best to
+ * de-interlacing individual portions of the image.
+ *
+ * Inverse telecine may be enabled when using advanced de-interlacing.
+ *
+ * Advanced de-interlacing produces one output frame for each input field. The
+ * application should make one \ref VdpVideoMixerRender call per decoded
+ * field.
+ *
+ * Advanced de-interlacing requires entries in the past/future lists.
+ *
+ * Availability of advanced de-interlacing algorithms is implementation
+ * dependent.
+ *
+ * \subsection deint_rate De-interlacing Rate
+ *
+ * For all de-interlacing algorithms except weave, a choice may be made to
+ * call \ref VdpVideoMixerRender for either each decoded field, or every
+ * second decoded field.
+ *
+ * If \ref VdpVideoMixerRender is called for every decoded field, the
+ * generated post-processed frame rate is equal to the decoded field rate.
+ * Put another way, the generated post-processed nominal field rate is equal
+ * to 2x the decoded field rate. This is standard practice.
+ *
+ * If \ref VdpVideoMixerRender is called for every second decoded field (say
+ * every top field), the generated post-processed frame rate is half to the
+ * decoded field rate. This mode of operation is thus referred to as
+ * "half-rate".
+ *
+ * Implementations may choose whether to support half-rate de-interlacing
+ * or not. Regular full-rate de-interlacing should be supported by any
+ * supported advanced de-interlacing algorithm.
+ *
+ * The descriptions of de-interlacing algorithms above assume that regular
+ * (not half-rate) operation is being performed, when detailing the number of
+ * VdpVideoMixerRender calls.
+ *
+ * Recall that the concatenation of past/current/future surface lists simply
+ * forms a window into the stream of decoded fields. To achieve standard
+ * de-interlacing, the window is slid through the list of decoded fields one
+ * field at a time, and a call is made to \ref VdpVideoMixerRender for each
+ * movement of the window. To achieve half-rate de-interlacing, the window is
+ * slid through the* list of decoded fields two fields at a time, and a
+ * call is made to \ref VdpVideoMixerRender for each movement of the window.
+ *
+ * \subsection invtc Inverse Telecine
+ *
+ * Assuming the implementation supports it, inverse telecine may be enabled
+ * alongside any advanced de-interlacing algorithm. Inverse telecine is never
+ * active for bob or weave.
+ *
+ * Operation of \ref VdpVideoMixerRender with inverse telecine active is
+ * identical to the basic operation mechanisms describe above in every way;
+ * all inverse telecine processing is performed internally to the
+ * \ref VdpVideoMixer "VdpVideoMixer".
+ *
+ * In particular, there is no provision way for \ref VdpVideoMixerRender to
+ * indicate when identical input fields have been observed, and consequently
+ * identical output frames may have been produced.
+ *
+ * De-interlacing (and inverse telecine) may be applied to streams that are
+ * marked as being progressive. This will allow detection of, and correct
+ * de-interlacing of, mixed interlace/progressive streams, bad edits, etc.
+ * To implement de-interlacing/inverse-telecine on progressive material,
+ * simply treat the stream of decoded frames as a stream of decoded fields,
+ * apply any telecine flags (see the next section), and then apply
+ * de-interlacing to those fields as described above.
+ *
+ * Implementations are free to determine whether inverse telecine operates
+ * in conjunction with half-rate de-interlacing or not. It should always
+ * operate with regular de-interlacing, when advertized.
+ *
+ * \subsection tcflags Telecine (Pull-Down) Flags
+ *
+ * Some media delivery formats, e.g. DVD-Video, include flags that are
+ * intended to modify the decoded field sequence before display. This allows
+ * e.g. 24p content to be encoded at 48i, which saves space relative to a 60i
+ * encoded stream, but still displayed at 60i, to match target consumer
+ * display equipment.
+ *
+ * If the inverse telecine option is not activated in the
+ * \ref VdpVideoMixer "VdpVideoMixer", these flags should be ignored, and the
+ * decoded fields passed directly to \ref VdpVideoMixerRender as detailed
+ * above.
+ *
+ * However, to make full use of the inverse telecine feature, these flags
+ * should be applied to the field stream, yielding another field stream with
+ * some repeated fields, before passing the field stream to
+ * \ref VdpVideoMixerRender. In this scenario, the sliding window mentioned
+ * in the descriptions above applies to the field stream after application of
+ * flags.
+ *
+ * \section extending Extending the API
+ *
+ * \subsection extend_enums Enumerations and Other Constants
+ *
+ * VDPAU defines a number of enumeration types.
+ *
+ * When modifying VDPAU, existing enumeration constants must
+ * continue to exist (although they may be deprecated), and do
+ * so in the existing order.
+ *
+ * The above discussion naturally applies to "manually" defined
+ * enumerations, using pre-processor macros, too.
+ *
+ * \subsection extend_structs Structures
+ *
+ * In most case, VDPAU includes no provision for modifying existing
+ * structure definitions, although they may be deprecated.
+ *
+ * New structures may be created, together with new API entry
+ * points or feature/attribute/parameter values, to expose new
+ * functionality.
+ *
+ * A few structures are considered plausible candidates for future extension.
+ * Such structures include a version number as the first field, indicating the
+ * exact layout of the client-provided data. Such structures may only be
+ * modified by adding new fields to the end of the structure, so that the
+ * original structure definition is completely compatible with a leading
+ * subset of fields of the extended structure.
+ *
+ * \subsection extend_functions Functions
+ *
+ * Existing functions may not be modified, although they may be
+ * deprecated.
+ *
+ * New functions may be added at will. Note the enumeration
+ * requirements when modifying the enumeration that defines the
+ * list of entry points.
+ *
+ * \section preemption_note Display Preemption
+ *
+ * Please note that the display may be preempted away from
+ * VDPAU at any time. See \ref display_preemption for more
+ * details.
+ *
+ * \subsection trademarks Trademarks
+ *
+ * VDPAU is a trademark of NVIDIA Corporation. You may freely use the
+ * VDPAU trademark, as long as trademark ownership is attributed to
+ * NVIDIA Corporation.
+ */
+
+/**
+ * \file vdpau.h
+ * \brief The Core API
+ *
+ * This file contains the \ref api_core "Core API".
+ */
+
+#ifndef _VDPAU_H
+#define _VDPAU_H
+
+#include <stdint.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \defgroup api_core Core API
+ *
+ * The core API encompasses all VDPAU functionality that operates
+ * in the same fashion across all Window Systems.
+ *
+ * @{
+ */
+
+/**
+ * \defgroup base_types Basic Types
+ *
+ * VDPAU primarily uses ISO C99 types from \c stdint.h.
+ *
+ * @{
+ */
+
+/** \brief A true \ref VdpBool value */
+#define VDP_TRUE 1
+/** \brief A false \ref VdpBool value */
+#define VDP_FALSE 0
+/**
+ * \brief A boolean value, holding \ref VDP_TRUE or \ref
+ * VDP_FALSE.
+ */
+typedef int VdpBool;
+
+/*@}*/
+
+/**
+ * \defgroup misc_types Miscellaneous Types
+ *
+ * @{
+ */
+
+/**
+ * \brief An invalid object handle value.
+ *
+ * This value may be used to represent an invalid, or
+ * non-existent, object (\ref VdpDevice "VdpDevice",
+ * \ref VdpVideoSurface "VdpVideoSurface", etc.)
+ *
+ * Note that most APIs require valid object handles in all
+ * cases, and will fail when presented with this value.
+ */
+#define VDP_INVALID_HANDLE 0xffffffffU
+
+/**
+ * \brief The set of all chroma formats for \ref VdpVideoSurface
+ * "VdpVideoSurface"s.
+ */
+typedef uint32_t VdpChromaType;
+
+/** \hideinitializer \brief 4:2:0 chroma format. */
+#define VDP_CHROMA_TYPE_420 (VdpChromaType)0
+/** \hideinitializer \brief 4:2:2 chroma format. */
+#define VDP_CHROMA_TYPE_422 (VdpChromaType)1
+/** \hideinitializer \brief 4:4:4 chroma format. */
+#define VDP_CHROMA_TYPE_444 (VdpChromaType)2
+
+/**
+ * \brief The set of all known YCbCr surface formats.
+ */
+typedef uint32_t VdpYCbCrFormat;
+
+/**
+ * \hideinitializer
+ * \brief The "NV12" YCbCr surface format.
+ *
+ * This format has a two planes, a Y plane and a UV plane.
+ *
+ * The Y plane is an array of byte-sized Y components.
+ * Applications should access this data via a uint8_t pointer.
+ *
+ * The UV plane is an array of interleaved byte-sized U and V
+ * components, in the order U, V, U, V. Applications should
+ * access this data via a uint8_t pointer.
+ */
+#define VDP_YCBCR_FORMAT_NV12     (VdpYCbCrFormat)0
+/**
+ * \hideinitializer
+ * \brief The "YV12" YCbCr surface format.
+ *
+ * This format has a three planes, a Y plane, a V plane, and a U
+ * plane.
+ *
+ * Each of the planes is an array of byte-sized components.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_YCBCR_FORMAT_YV12     (VdpYCbCrFormat)1
+/**
+ * \hideinitializer
+ * \brief The "UYVY" YCbCr surface format.
+ *
+ * This format may also be known as Y422, UYNV, HDYC.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of interleaved byte-sized Y, U, and V
+ * components, in the order U, Y, V, Y, U, Y, V, Y.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_YCBCR_FORMAT_UYVY     (VdpYCbCrFormat)2
+/**
+ * \hideinitializer
+ * \brief The "YUYV" YCbCr surface format.
+ *
+ * This format may also be known as YUY2, YUNV, V422.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of interleaved byte-sized Y, U, and V
+ * components, in the order Y, U, Y, V, Y, U, Y, V.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_YCBCR_FORMAT_YUYV     (VdpYCbCrFormat)3
+/**
+ * \hideinitializer
+ * \brief A packed YCbCr format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array packed 32-bit pixel data. Within each
+ * 32-bit pixel, bits [31:24] contain A, bits [23:16] contain V,
+ * bits [15:8] contain U, and bits [7:0] contain Y.
+ *
+ * Applications should access this data via a uint32_t pointer.
+ */
+#define VDP_YCBCR_FORMAT_Y8U8V8A8 (VdpYCbCrFormat)4
+/**
+ * \hideinitializer
+ * \brief A packed YCbCr format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array packed 32-bit pixel data. Within each
+ * 32-bit pixel, bits [31:24] contain A, bits [23:16] contain Y,
+ * bits [15:8] contain U, and bits [7:0] contain V.
+ *
+ * Applications should access this data via a uint32_t pointer.
+ */
+#define VDP_YCBCR_FORMAT_V8U8Y8A8 (VdpYCbCrFormat)5
+
+/**
+ * \brief  The set of all known RGB surface formats.
+ */
+typedef uint32_t VdpRGBAFormat;
+
+/**
+ * \hideinitializer
+ * \brief A packed RGB format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array packed 32-bit pixel data. Within each
+ * 32-bit pixel, bits [31:24] contain A, bits [23:16] contain R,
+ * bits [15:8] contain G, and bits [7:0] contain B.
+ *
+ * Applications should access this data via a uint32_t pointer.
+ */
+#define VDP_RGBA_FORMAT_B8G8R8A8    (VdpRGBAFormat)0
+/**
+ * \hideinitializer
+ * \brief A packed RGB format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array packed 32-bit pixel data. Within each
+ * 32-bit pixel, bits [31:24] contain A, bits [23:16] contain B,
+ * bits [15:8] contain G, and bits [7:0] contain R.
+ *
+ * Applications should access this data via a uint32_t pointer.
+ */
+#define VDP_RGBA_FORMAT_R8G8B8A8    (VdpRGBAFormat)1
+/**
+ * \hideinitializer
+ * \brief A packed RGB format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array packed 32-bit pixel data. Within each
+ * 32-bit pixel, bits [31:30] contain A, bits [29:20] contain B,
+ * bits [19:10] contain G, and bits [9:0] contain R.
+ *
+ * Applications should access this data via a uint32_t pointer.
+ */
+#define VDP_RGBA_FORMAT_R10G10B10A2 (VdpRGBAFormat)2
+/**
+ * \hideinitializer
+ * \brief A packed RGB format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array packed 32-bit pixel data. Within each
+ * 32-bit pixel, bits [31:30] contain A, bits [29:20] contain R,
+ * bits [19:10] contain G, and bits [9:0] contain B.
+ *
+ * Applications should access this data via a uint32_t pointer.
+ */
+#define VDP_RGBA_FORMAT_B10G10R10A2 (VdpRGBAFormat)3
+/**
+ * \hideinitializer
+ * \brief An alpha-only surface format.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of byte-sized components.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_RGBA_FORMAT_A8          (VdpRGBAFormat)4
+
+/**
+ * \brief  The set of all known indexed surface formats.
+ */
+typedef uint32_t VdpIndexedFormat;
+
+/**
+ * \hideinitializer
+ * \brief A 4-bit indexed format, with alpha.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of byte-sized components. Within each
+ * byte, bits [7:4] contain I (index), and bits [3:0] contain A.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_INDEXED_FORMAT_A4I4 (VdpIndexedFormat)0
+/**
+ * \hideinitializer
+ * \brief A 4-bit indexed format, with alpha.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of byte-sized components. Within each
+ * byte, bits [7:4] contain A, and bits [3:0] contain I (index).
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_INDEXED_FORMAT_I4A4 (VdpIndexedFormat)1
+/**
+ * \hideinitializer
+ * \brief A 8-bit indexed format, with alpha.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of interleaved byte-sized A and I
+ * (index) components, in the order A, I, A, I.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_INDEXED_FORMAT_A8I8 (VdpIndexedFormat)2
+/**
+ * \hideinitializer
+ * \brief A 8-bit indexed format, with alpha.
+ *
+ * This format has a single plane.
+ *
+ * This plane is an array of interleaved byte-sized A and I
+ * (index) components, in the order I, A, I, A.
+ *
+ * Applications should access this data via a uint8_t pointer.
+ */
+#define VDP_INDEXED_FORMAT_I8A8 (VdpIndexedFormat)3
+
+/**
+ * \brief A location within a surface.
+ *
+ * The VDPAU co-ordinate system has its origin at the top-left
+ * of a surface, with x and y components increasing right and
+ * down.
+ */
+typedef struct {
+    /** X co-ordinate. */
+    uint32_t x;
+    /** Y co-ordinate. */
+    uint32_t y;
+} VdpPoint;
+
+/**
+ * \brief A rectangular region of a surface.
+ *
+ * The co-ordinates are top-left inclusive, bottom-right
+ * exclusive.
+ *
+ * The VDPAU co-ordinate system has its origin at the top-left
+ * of a surface, with x and y components increasing right and
+ * down.
+ */
+typedef struct {
+    /** Left X co-ordinate. Inclusive. */
+    uint32_t x0;
+    /** Top Y co-ordinate. Inclusive. */
+    uint32_t y0;
+    /** Right X co-ordinate. Exclusive. */
+    uint32_t x1;
+    /** Bottom Y co-ordinate. Exclusive. */
+    uint32_t y1;
+} VdpRect;
+
+/**
+ * A constant RGBA color.
+ *
+ * Note that the components are stored as float values in the
+ * range 0.0...1.0 rather than format-specific integer values.
+ * This allows VdpColor values to be independent from the exact
+ * surface format(s) in use.
+ */
+typedef struct {
+    float red;
+    float green;
+    float blue;
+    float alpha;
+} VdpColor;
+
+/*@}*/
+
+/**
+ * \defgroup error_handling Error Handling
+ *
+ * @{
+ */
+
+/**
+ * \hideinitializer
+ * \brief The set of all possible error codes.
+ */
+typedef enum {
+    /** The operation completed successfully; no error. */
+    VDP_STATUS_OK = 0,
+    /**
+     * No backend implementation could be loaded.
+     */
+    VDP_STATUS_NO_IMPLEMENTATION,
+    /**
+     * The display was preempted, or a fatal error occurred.
+     *
+     * The application must re-initialize VDPAU.
+     */
+    VDP_STATUS_DISPLAY_PREEMPTED,
+    /**
+     * An invalid handle value was provided.
+     *
+     * Either the handle does not exist at all, or refers to an object of an
+     * incorrect type.
+     */
+    VDP_STATUS_INVALID_HANDLE,
+    /**
+     * An invalid pointer was provided.
+     *
+     * Typically, this means that a NULL pointer was provided for an "output"
+     * parameter.
+     */
+    VDP_STATUS_INVALID_POINTER,
+    /**
+     * An invalid/unsupported \ref VdpChromaType value was supplied.
+     */
+    VDP_STATUS_INVALID_CHROMA_TYPE,
+    /**
+     * An invalid/unsupported \ref VdpYCbCrFormat value was supplied.
+     */
+    VDP_STATUS_INVALID_Y_CB_CR_FORMAT,
+    /**
+     * An invalid/unsupported \ref VdpRGBAFormat value was supplied.
+     */
+    VDP_STATUS_INVALID_RGBA_FORMAT,
+    /**
+     * An invalid/unsupported \ref VdpIndexedFormat value was supplied.
+     */
+    VDP_STATUS_INVALID_INDEXED_FORMAT,
+    /**
+     * An invalid/unsupported \ref VdpColorStandard value was supplied.
+     */
+    VDP_STATUS_INVALID_COLOR_STANDARD,
+    /**
+     * An invalid/unsupported \ref VdpColorTableFormat value was supplied.
+     */
+    VDP_STATUS_INVALID_COLOR_TABLE_FORMAT,
+    /**
+     * An invalid/unsupported \ref VdpOutputSurfaceRenderBlendFactor value was
+     * supplied.
+     */
+    VDP_STATUS_INVALID_BLEND_FACTOR,
+    /**
+     * An invalid/unsupported \ref VdpOutputSurfaceRenderBlendEquation value
+     * was supplied.
+     */
+    VDP_STATUS_INVALID_BLEND_EQUATION,
+    /**
+     * An invalid/unsupported flag value/combination was supplied.
+     */
+    VDP_STATUS_INVALID_FLAG,
+    /**
+     * An invalid/unsupported \ref VdpDecoderProfile value was supplied.
+     */
+    VDP_STATUS_INVALID_DECODER_PROFILE,
+    /**
+     * An invalid/unsupported \ref VdpVideoMixerFeature value was supplied.
+     */
+    VDP_STATUS_INVALID_VIDEO_MIXER_FEATURE,
+    /**
+     * An invalid/unsupported \ref VdpVideoMixerParameter value was supplied.
+     */
+    VDP_STATUS_INVALID_VIDEO_MIXER_PARAMETER,
+    /**
+     * An invalid/unsupported \ref VdpVideoMixerAttribute value was supplied.
+     */
+    VDP_STATUS_INVALID_VIDEO_MIXER_ATTRIBUTE,
+    /**
+     * An invalid/unsupported \ref VdpVideoMixerPictureStructure value was
+     * supplied.
+     */
+    VDP_STATUS_INVALID_VIDEO_MIXER_PICTURE_STRUCTURE,
+    /**
+     * An invalid/unsupported \ref VdpFuncId value was supplied.
+     */
+    VDP_STATUS_INVALID_FUNC_ID,
+    /**
+     * The size of a supplied object does not match the object it is being
+     * used with.
+     *
+     * For example, a \ref VdpVideoMixer "VdpVideoMixer" is configured to
+     * process \ref VdpVideoSurface "VdpVideoSurface" objects of a specific
+     * size. If presented with a \ref VdpVideoSurface "VdpVideoSurface" of a
+     * different size, this error will be raised.
+     */
+    VDP_STATUS_INVALID_SIZE,
+    /**
+     * An invalid/unsupported value was supplied.
+     *
+     * This is a catch-all error code for values of type other than those
+     * with a specific error code.
+     */
+    VDP_STATUS_INVALID_VALUE,
+    /**
+     * An invalid/unsupported structure version was specified in a versioned
+     * structure. This implies that the implementation is older than the
+     * header file the application was built against.
+     */
+    VDP_STATUS_INVALID_STRUCT_VERSION,
+    /**
+     * The system does not have enough resources to complete the requested
+     * operation at this time.
+     */
+    VDP_STATUS_RESOURCES,
+    /**
+     * The set of handles supplied are not all related to the same VdpDevice.
+     *
+     * When performing operations that operate on multiple surfaces, such as
+     * \ref  VdpOutputSurfaceRenderOutputSurface or \ref VdpVideoMixerRender,
+     * all supplied surfaces must have been created within the context of the
+     * same \ref VdpDevice "VdpDevice" object. This error is raised if they were
+     * not.
+     */
+    VDP_STATUS_HANDLE_DEVICE_MISMATCH,
+    /**
+     * A catch-all error, used when no other error code applies.
+     */
+    VDP_STATUS_ERROR,
+} VdpStatus;
+
+/**
+ * \brief Retrieve a string describing an error code.
+ * \param[in] status The error code.
+ * \return A pointer to the string. Note that this is a
+ *       statically allocated read-only string. As such, the
+ *       application must not free the returned pointer. The
+ *       pointer is valid as long as the VDPAU implementation is
+ *       present within the application's address space.
+ */
+typedef char const * VdpGetErrorString(
+    VdpStatus status
+);
+
+/*@}*/
+
+/**
+ * \defgroup versioning Versioning
+ *
+ *
+ * @{
+ */
+
+/**
+ * \brief The VDPAU interface version described by this header file.
+ *
+ * This version will only increase if a major incompatible change is made.
+ * For example, if the parameters passed to an existing function are modified,
+ * rather than simply adding new functions/enumerations), or if the mechanism
+ * used to load the backend driver is modified incompatibly. Such changes are
+ * unlikely.
+ *
+ * This value also represents the DSO version of VDPAU-related
+ * shared-libraries.
+ *
+ * VDPAU version numbers are simple integers that increase monotonically
+ * (typically by value 1).
+ */
+#define VDPAU_INTERFACE_VERSION 1
+
+/**
+ * \brief The VDPAU version described by this header file.
+ *
+ * This version will increase whenever any non-documentation change is made to
+ * vdpau.h, or related header files such as vdpau_x11.h. Such changes
+ * typically involve the addition of new functions, constants, or features.
+ * Such changes are expected to be completely backwards-compatible.
+ *
+ * VDPAU version numbers are simple integers that increase monotonically
+ * (typically by value 1).
+ */
+#define VDPAU_VERSION 1
+
+/**
+ * \brief Retrieve the VDPAU version implemented by the backend.
+ * \param[out] api_version The API version.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpGetApiVersion(
+    /* output parameters follow */
+    uint32_t * api_version
+);
+
+/**
+ * \brief Retrieve an implementation-specific string description
+ *        of the implementation. This typically includes detailed version
+ *        information.
+ * \param[out] information_string A pointer to the information
+ *       string. Note that this is a statically allocated
+ *       read-only string. As such, the application must not
+ *       free the returned pointer. The pointer is valid as long
+ *       as the implementation is present within the
+ *       application's address space.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * Note that the returned string is useful for information
+ * reporting. It is not intended that the application should
+ * parse this string in order to determine any information about
+ * the implementation.
+ */
+typedef VdpStatus VdpGetInformationString(
+    /* output parameters follow */
+    char const * * information_string
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpDevice VdpDevice; Primary API object
+ *
+ * The VdpDevice is the root of the VDPAU object system. Using a
+ * VdpDevice object, all other object types may be created. See
+ * the sections describing those other object types for details
+ * on object creation.
+ *
+ * Note that VdpDevice objects are created using the \ref
+ * api_winsys.
+ *
+ * @{
+ */
+
+/**
+ * \brief  An opaque handle representing a VdpDevice object.
+ */
+typedef uint32_t VdpDevice;
+
+/**
+ * \brief Destroy a VdpDevice.
+ * \param[in] device The device to destroy.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpDeviceDestroy(
+    VdpDevice device
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpCSCMatrix VdpCSCMatrix; CSC Matrix Manipulation
+ *
+ * When converting from YCbCr to RGB data formats, a color space
+ * conversion operation must be performed. This operation is
+ * parameterized using a "color space conversion matrix". The
+ * VdpCSCMatrix is a data structure representing this
+ * information.
+ *
+ * @{
+ */
+
+/**
+ * \brief Storage for a color space conversion matrix.
+ *
+ * Note that the application may choose to construct the matrix
+ * content by either:
+ * - Directly filling in the fields of the CSC matrix
+ * - Using the \ref VdpGenerateCSCMatrix helper function.
+ *
+ * The color space conversion equation is as follows:
+ *
+ * \f[
+ * \left( \begin{array}{c} R \\ G \\ B \end{array} \right)
+ * =
+ * \left( \begin{array}{cccc}
+ * m_{0,0} & m_{0,1} & m_{0,2} & m_{0,3} \\
+ * m_{1,0} & m_{1,1} & m_{1,2} & m_{1,3} \\
+ * m_{2,0} & m_{2,1} & m_{2,2} & m_{2,3}
+ * \end{array}
+ * \right)
+ * *
+ * \left( \begin{array}{c} Y \\ Cb \\ Cr \\ 1.0 \end{array}
+ *      \right)
+ * \f]
+ */
+typedef float VdpCSCMatrix[3][4];
+
+#define VDP_PROCAMP_VERSION 0
+
+/**
+ * \brief Procamp operation parameterization data.
+ *
+ * When performing a color space conversion operation, various
+ * adjustments can be performed at the same time, such as
+ * brightness and contrast. This structure defines the level of
+ * adjustments to make.
+ */
+typedef struct {
+    /**
+     * This field must be filled with VDP_PROCAMP_VERSION
+     */
+    uint32_t struct_version;
+    /**
+     * Brightness adjustment amount. A value clamped between
+     * -1.0 and 1.0. 0.0 represents no modification.
+     */
+    float brightness;
+    /**
+     * Contrast adjustment amount. A value clamped between
+     * 0.0 and 10.0. 1.0 represents no modification.
+     */
+    float contrast;
+    /**
+     * Saturation adjustment amount. A value clamped between 0.0 and
+     * 10.0. 1.0 represents no modification.
+     */
+    float saturation;
+    /**
+     * Hue adjustment amount. A value clamped between
+     * -PI and PI. 0.0 represents no modification.
+     */
+    float hue;
+} VdpProcamp;
+
+/**
+ * \brief YCbCr color space specification.
+ *
+ * A number of YCbCr color spaces exist. This enumeration
+ * defines the specifications known to VDPAU.
+ */
+typedef uint32_t VdpColorStandard;
+
+/** \hideinitializer \brief ITU-R BT.601 */
+#define VDP_COLOR_STANDARD_ITUR_BT_601 (VdpColorStandard)0
+/** \hideinitializer \brief ITU-R BT.709 */
+#define VDP_COLOR_STANDARD_ITUR_BT_709 (VdpColorStandard)1
+/** \hideinitializer \brief SMPTE-240M */
+#define VDP_COLOR_STANDARD_SMPTE_240M  (VdpColorStandard)2
+
+/**
+ * \brief Generate a color space conversion matrix
+ * \param[in] procamp The procamp adjustments to make. If NULL,
+ *        no adjustments will be made.
+ * \param[in] standard The YCbCr color space to convert from.
+ * \param[out] csc_matrix The CSC matrix to initialize.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpGenerateCSCMatrix(
+    VdpProcamp *     procamp,
+    VdpColorStandard standard,
+    /* output parameters follow */
+    VdpCSCMatrix *   csc_matrix
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpVideoSurface VdpVideoSurface; Video Surface object
+ *
+ * A VdpVideoSurface stores YCbCr data in an internal format,
+ * with a variety of possible chroma sub-sampling options.
+ *
+ * A VdpVideoSurface may be filled with:
+ * - Data provided by the CPU via \ref
+ *   VdpVideoSurfacePutBitsYCbCr (i.e. software decode.)
+ * - The result of applying a \ref VdpDecoder "VdpDecoder" to
+ *   compressed video data.
+ *
+ * VdpVideoSurface content may be accessed by:
+ * - The application via \ref VdpVideoSurfaceGetBitsYCbCr
+ * - The Hardware that implements \ref VdpOutputSurface
+ *   "VdpOutputSurface" \ref VdpOutputSurfaceRender
+ *   "rendering functionality".
+ * - The Hardware the implements \ref VdpVideoMixer
+ *   "VdpVideoMixer" functionality.
+ *
+ * VdpVideoSurfaces are not directly displayable. They must be
+ * converted into a displayable format using \ref VdpVideoMixer
+ * "VdpVideoMixer" objects.
+ *
+ * See \ref video_mixer_usage for additional information.
+ *
+ * @{
+ */
+
+/**
+ * \brief Query the implementation's VdpVideoSurface
+ *        capabilities.
+ * \param[in] device The device to query.
+ * \param[in] surface_chroma_type The type of chroma type for
+ *       which information is requested.
+ * \param[out] is_supported Is this chroma type supported?
+ * \param[out] max_width The maximum supported surface width for
+ *       this chroma type.
+ * \param[out] max_height The maximum supported surface height
+ *       for this chroma type.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoSurfaceQueryCapabilities(
+    VdpDevice     device,
+    VdpChromaType surface_chroma_type,
+    /* output parameters follow */
+    VdpBool *     is_supported,
+    uint32_t *    max_width,
+    uint32_t *    max_height
+);
+
+/**
+ * \brief Query the implementation's VdpVideoSurface
+ *        GetBits/PutBits capabilities.
+ * \param[in] device The device to query.
+ * \param[in] surface_chroma_type The type of chroma type for
+ *       which information is requested.
+ * \param[in] bits_ycbcr_format The format of application "bits"
+ *       buffer for which information is requested.
+ * \param[out] is_supported Is this chroma type supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoSurfaceQueryGetPutBitsYCbCrCapabilities(
+    VdpDevice      device,
+    VdpChromaType  surface_chroma_type,
+    VdpYCbCrFormat bits_ycbcr_format,
+    /* output parameters follow */
+    VdpBool *      is_supported
+);
+
+/**
+ * \brief An opaque handle representing a VdpVideoSurface
+ *        object.
+ */
+typedef uint32_t VdpVideoSurface;
+
+/**
+ * \brief Create a VdpVideoSurface.
+ * \param[in] device The device that will contain the surface.
+ * \param[in] chroma_type The chroma type of the new surface.
+ * \param[in] width The width of the new surface.
+ * \param[in] height The height of the new surface.
+ * \param[out] surface The new surface's handle.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * The memory backing the surface may not be initialized during
+ * creation. Applications are expected to initialize any region
+ * that they use, via \ref VdpDecoderRender or \ref
+ * VdpVideoSurfacePutBitsYCbCr.
+ *
+ * Note that certain widths/heights are impossible for specific values of
+ * chroma_type. For example, the definition of VDP_CHROMA_TYPE_420 implies
+ * that the width must be even, since each single chroma sample covers two
+ * luma samples horizontally. A similar argument applies to surface heights,
+ * although doubly so, since interlaced pictures must be supported; each
+ * field's height must itself be a multiple of 2. Hence the overall surface's
+ * height must be a multiple of 4.
+ *
+ * Similar rules apply to other chroma_type values.
+ *
+ * Implementations may also impose additional restrictions on the surface
+ * sizes they support, potentially requiring additional rounding of actual
+ * surface sizes.
+ *
+ * In most cases, this is not an issue, since:
+ * - Video streams are encoded as an array of macro-blocks, which typically
+ *   have larger size alignment requirements than video surfaces do.
+ * - APIs such as \ref VdpVideoMixerRender allow specification of a sub-region
+ *   of the surface to read, which allows the padding data to be clipped away.
+ *
+ * However, other APIs such as \ref VdpVideoSurfaceGetBitsYCbCr and
+ * \ref VdpVideoSurfacePutBitsYCbCr do not allow a sub-region to be specified,
+ * and always operate on surface size that was actually allocated, rather
+ * than the surface size that was requested. In this case, applications need
+ * to be aware of the actual surface size, in order to allocate appropriately
+ * sized buffers for the get-/put-bits operations.
+ *
+ * For this reason, applications may need to call
+ * \ref VdpVideoSurfaceGetParameters after creation, in order to retrieve the
+ * actual surface size.
+ */
+typedef VdpStatus VdpVideoSurfaceCreate(
+    VdpDevice         device,
+    VdpChromaType     chroma_type,
+    uint32_t          width,
+    uint32_t          height,
+    /* output parameters follow */
+    VdpVideoSurface * surface
+);
+
+/**
+ * \brief Destroy a VdpVideoSurface.
+ * \param[in] surface The surface's handle.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoSurfaceDestroy(
+    VdpVideoSurface surface
+);
+
+/**
+ * \brief Retrieve the parameters used to create a
+ *        VdpVideoSurface.
+ * \param[in] surface The surface's handle.
+ * \param[out] chroma_type The chroma type of the surface.
+ * \param[out] width The width of the surface.
+ * \param[out] height The height of the surface.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoSurfaceGetParameters(
+    VdpVideoSurface surface,
+    /* output parameters follow */
+    VdpChromaType * chroma_type,
+    uint32_t *      width,
+    uint32_t *      height
+);
+
+/**
+ * \brief Copy image data from a VdpVideoSurface to application
+ *        memory in a specified YCbCr format.
+ * \param[in] surface The surface's handle.
+ * \param[in] destination_ycbcr_format The format of the
+ *       application's data buffers.
+ * \param[in] destination_data Pointers to the application data
+ *       buffers into which the image data will be written. Note
+ *       that this is an array of pointers, one per plane. The
+ *       destination_format parameter will define how many
+ *       planes are required.
+ * \param[in] destination_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       destination_format parameter will define how many
+ *       planes are required.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoSurfaceGetBitsYCbCr(
+    VdpVideoSurface  surface,
+    VdpYCbCrFormat   destination_ycbcr_format,
+    void * const *   destination_data,
+    uint32_t const * destination_pitches
+);
+
+/**
+ * \brief Copy image data from application memory in a specific
+ *        YCbCr format to a VdpVideoSurface.
+ * \param[in] surface The surface's handle.
+ * \param[in] source_ycbcr_format The format of the
+ *       application's data buffers.
+ * \param[in] source_data Pointers to the application data
+ *       buffers from which the image data will be copied. Note
+ *       that this is an array of pointers, one per plane. The
+ *       source_format parameter will define how many
+ *       planes are required.
+ * \param[in] source_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       source_format parameter will define how many
+ *       planes are required.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoSurfacePutBitsYCbCr(
+    VdpVideoSurface      surface,
+    VdpYCbCrFormat       source_ycbcr_format,
+    void const * const * source_data,
+    uint32_t const *     source_pitches
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpOutputSurface VdpOutputSurface; Output Surface \
+ * object
+ *
+ * A VdpOutputSurface stores RGBA data in a defined format.
+ *
+ * A VdpOutputSurface may be filled with:
+ * - Data provided by the CPU via the various
+ *   VdpOutputSurfacePutBits functions.
+ * - Using the VdpOutputSurface \ref VdpOutputSurfaceRender
+ *   "rendering functionality".
+ * - Using a \ref VdpVideoMixer "VdpVideoMixer" object.
+ *
+ * VdpOutputSurface content may be accessed by:
+ * - The application via the various VdpOutputSurfaceGetBits
+ *   functions.
+ * - The Hardware that implements VdpOutputSurface
+ *   \ref VdpOutputSurfaceRender "rendering functionality".
+ * - The Hardware the implements \ref VdpVideoMixer
+ *   "VdpVideoMixer" functionality.
+ * - The Hardware that implements \ref VdpPresentationQueue
+ *   "VdpPresentationQueue" functionality,
+ *
+ * VdpVideoSurfaces are directly displayable using a \ref
+ * VdpPresentationQueue "VdpPresentationQueue" object.
+ *
+ * @{
+ */
+
+/**
+ * \brief The set of all known color table formats, for use with
+ * \ref VdpOutputSurfacePutBitsIndexed.
+ */
+typedef uint32_t VdpColorTableFormat;
+
+/**
+ * \hideinitializer
+ * \brief 8-bit per component packed into 32-bits
+ *
+ * This format is an array of packed 32-bit RGB color values.
+ * Bits [31:24] are unused, bits [23:16] contain R, bits [15:8]
+ * contain G, and bits [7:0] contain B. Note: The format is
+ * physically an array of uint32_t values, and should be accessed
+ * as such by the application in order to avoid endianness
+ * issues.
+ */
+#define VDP_COLOR_TABLE_FORMAT_B8G8R8X8 (VdpColorTableFormat)0
+
+/**
+ * \brief Query the implementation's VdpOutputSurface
+ *        capabilities.
+ * \param[in] device The device to query.
+ * \param[in] surface_rgba_format The surface format for
+ *       which information is requested.
+ * \param[out] is_supported Is this surface format supported?
+ * \param[out] max_width The maximum supported surface width for
+ *       this chroma type.
+ * \param[out] max_height The maximum supported surface height
+ *       for this chroma type.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceQueryCapabilities(
+    VdpDevice     device,
+    VdpRGBAFormat surface_rgba_format,
+    /* output parameters follow */
+    VdpBool *     is_supported,
+    uint32_t *    max_width,
+    uint32_t *    max_height
+);
+
+/**
+ * \brief Query the implementation's capability to perform a
+ *        PutBits operation using application data matching the
+ *        surface's format.
+ * \param[in] device The device to query.
+ * \param[in] surface_rgba_format The surface format for
+ *       which information is requested.
+ * \param[out] is_supported Is this surface format supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceQueryGetPutBitsNativeCapabilities(
+    VdpDevice     device,
+    VdpRGBAFormat surface_rgba_format,
+    /* output parameters follow */
+    VdpBool *     is_supported
+);
+
+/**
+ * \brief Query the implementation's capability to perform a
+ *        PutBits operation using application data in a specific
+ *        indexed format.
+ * \param[in] device The device to query.
+ * \param[in] surface_rgba_format The surface format for
+ *       which information is requested.
+ * \param[in] bits_indexed_format The format of the application
+ *       data buffer.
+ * \param[in] color_table_format The format of the color lookup
+ *       table.
+ * \param[out] is_supported Is this surface format supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceQueryPutBitsIndexedCapabilities(
+    VdpDevice           device,
+    VdpRGBAFormat       surface_rgba_format,
+    VdpIndexedFormat    bits_indexed_format,
+    VdpColorTableFormat color_table_format,
+    /* output parameters follow */
+    VdpBool *           is_supported
+);
+
+/**
+ * \brief Query the implementation's capability to perform a
+ *        PutBits operation using application data in a specific
+ *        YCbCr/YUB format.
+ * \param[in] device The device to query.
+ * \param[in] surface_rgba_format The surface format for which
+ *       information is requested.
+ * \param[in] bits_ycbcr_format The format of the application
+ *       data buffer.
+ * \param[out] is_supported Is this surface format supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceQueryPutBitsYCbCrCapabilities(
+    VdpDevice      device,
+    VdpRGBAFormat  surface_rgba_format,
+    VdpYCbCrFormat bits_ycbcr_format,
+    /* output parameters follow */
+    VdpBool *      is_supported
+);
+
+/**
+ * \brief An opaque handle representing a VdpOutputSurface
+ *        object.
+ */
+typedef uint32_t VdpOutputSurface;
+
+/**
+ * \brief Create a VdpOutputSurface.
+ * \param[in] device The device that will contain the surface.
+ * \param[in] rgba_format The format of the new surface.
+ * \param[in] width The width of the new surface.
+ * \param[in] height The height of the new surface.
+ * \param[out] surface The new surface's handle.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * The memory backing the surface will be initialized to 0 color
+ * and 0 alpha (i.e. black.)
+ */
+typedef VdpStatus VdpOutputSurfaceCreate(
+    VdpDevice          device,
+    VdpRGBAFormat      rgba_format,
+    uint32_t           width,
+    uint32_t           height,
+    /* output parameters follow */
+    VdpOutputSurface * surface
+);
+
+/**
+ * \brief Destroy a VdpOutputSurface.
+ * \param[in] surface The surface's handle.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceDestroy(
+    VdpOutputSurface surface
+);
+
+/**
+ * \brief Retrieve the parameters used to create a
+ *        VdpOutputSurface.
+ * \param[in] surface The surface's handle.
+ * \param[out] rgba_format The format of the surface.
+ * \param[out] width The width of the surface.
+ * \param[out] height The height of the surface.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceGetParameters(
+    VdpOutputSurface surface,
+    /* output parameters follow */
+    VdpRGBAFormat *  rgba_format,
+    uint32_t *       width,
+    uint32_t *       height
+);
+
+/**
+ * \brief Copy image data from a VdpOutputSurface to application
+ *        memory in the surface's native format.
+ * \param[in] surface The surface's handle.
+ * \param[in] source_rect The sub-rectangle of the source
+ *       surface to copy. If NULL, the entire surface will be
+ *       retrieved.
+ * \param[in] destination_data Pointers to the application data
+ *       buffers into which the image data will be written. Note
+ *       that this is an array of pointers, one per plane. The
+ *       destination_format parameter will define how many
+ *       planes are required.
+ * \param[in] destination_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       destination_format parameter will define how many
+ *       planes are required.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfaceGetBitsNative(
+    VdpOutputSurface surface,
+    VdpRect const *  source_rect,
+    void * const *   destination_data,
+    uint32_t const * destination_pitches
+);
+
+/**
+ * \brief Copy image data from application memory in the
+ *        surface's native format to a VdpOutputSurface.
+ * \param[in] surface The surface's handle.
+ * \param[in] source_data Pointers to the application data
+ *       buffers from which the image data will be copied. Note
+ *       that this is an array of pointers, one per plane. The
+ *       source_format parameter will define how many
+ *       planes are required.
+ * \param[in] source_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       source_format parameter will define how many
+ *       planes are required.
+ * \param[in] destination_rect The sub-rectangle of the surface
+ *       to fill with application data. If NULL, the entire
+ *       surface will be updated.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfacePutBitsNative(
+    VdpOutputSurface     surface,
+    void const * const * source_data,
+    uint32_t const *     source_pitches,
+    VdpRect const *      destination_rect
+);
+
+/**
+ * \brief Copy image data from application memory in a specific
+ *        indexed format to a VdpOutputSurface.
+ * \param[in] surface The surface's handle.
+ * \param[in] source_indexed_format The format of the
+ *       application's data buffers.
+ * \param[in] source_data Pointers to the application data
+ *       buffers from which the image data will be copied. Note
+ *       that this is an array of pointers, one per plane. The
+ *       source_indexed_format parameter will define how many
+ *       planes are required.
+ * \param[in] source_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       source_indexed_format parameter will define how many
+ *       planes are required.
+ * \param[in] destination_rect The sub-rectangle of the surface
+ *       to fill with application data. If NULL, the entire
+ *       surface will be updated.
+ * \param[in] color_table_format The format of the color_table.
+ * \param[in] color_table A table that maps between source index
+ *       and target color data. See \ref VdpColorTableFormat for
+ *       details regarding the memory layout.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfacePutBitsIndexed(
+    VdpOutputSurface     surface,
+    VdpIndexedFormat     source_indexed_format,
+    void const * const * source_data,
+    uint32_t const *     source_pitch,
+    VdpRect const *      destination_rect,
+    VdpColorTableFormat  color_table_format,
+    void const *         color_table
+);
+
+/**
+ * \brief Copy image data from application memory in a specific
+ *        YCbCr format to a VdpOutputSurface.
+ * \param[in] surface The surface's handle.
+ * \param[in] source_ycbcr_format The format of the
+ *       application's data buffers.
+ * \param[in] source_data Pointers to the application data
+ *       buffers from which the image data will be copied. Note
+ *       that this is an array of pointers, one per plane. The
+ *       source_ycbcr_format parameter will define how many
+ *       planes are required.
+ * \param[in] source_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       source_ycbcr_format parameter will define how many
+ *       planes are required.
+ * \param[in] destination_rect The sub-rectangle of the surface
+ *       to fill with application data. If NULL, the entire
+ *       surface will be updated.
+ * \param[in] csc_matrix The color space conversion matrix used
+ *       by the copy operation. If NULL, a default matrix will
+ *       be used internally. Th default matrix is equivalent to
+ *       ITU-R BT.601 with no procamp changes.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpOutputSurfacePutBitsYCbCr(
+    VdpOutputSurface     surface,
+    VdpYCbCrFormat       source_ycbcr_format,
+    void const * const * source_data,
+    uint32_t const *     source_pitches,
+    VdpRect const *      destination_rect,
+    VdpCSCMatrix const * csc_matrix
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpBitmapSurface VdpBitmapSurface; Bitmap Surface \
+ * object
+ *
+ * A VdpBitmapSurface stores RGBA data in a defined format.
+ *
+ * A VdpBitmapSurface may be filled with:
+ * - Data provided by the CPU via the \ref
+ *   VdpBitmapSurfacePutBitsNative function.
+ *
+ * VdpBitmapSurface content may be accessed by:
+ * - The Hardware that implements \ref VdpOutputSurface
+ *   "VdpOutputSurface" \ref VdpOutputSurfaceRender
+ *   "rendering functionality"
+ *
+ * VdpBitmapSurface objects are intended to store static read-only data, such
+ * as font glyphs, and the bitmaps used to compose an applications'
+ * user-interface.
+ *
+ * The primary differences between VdpBitmapSurfaces and
+ * \ref VdpOutputSurface "VdpOutputSurface"s are:
+ *
+ * - You cannot render to a VdpBitmapSurface, just upload native data via
+ *   the PutBits API.
+ *
+ * - The read-only nature of a VdpBitmapSurface gives the implementation more
+ *   flexibility in its choice of data storage location for the bitmap data.
+ *   For example, some implementations may choose to store some/all
+ *   VdpBitmapSurface objects in system memory to relieve GPU memory pressure.
+ *
+ * - VdpBitmapSurface and VdpOutputSurface may support different subsets of all
+ *   known RGBA formats.
+ *
+ * @{
+ */
+
+/**
+ * \brief Query the implementation's VdpBitmapSurface
+ *        capabilities.
+ * \param[in] device The device to query.
+ * \param[in] surface_rgba_format The surface format for
+ *       which information is requested.
+ * \param[out] is_supported Is this surface format supported?
+ * \param[out] max_width The maximum supported surface width for
+ *       this chroma type.
+ * \param[out] max_height The maximum supported surface height
+ *       for this chroma type.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpBitmapSurfaceQueryCapabilities(
+    VdpDevice     device,
+    VdpRGBAFormat surface_rgba_format,
+    /* output parameters follow */
+    VdpBool *     is_supported,
+    uint32_t *    max_width,
+    uint32_t *    max_height
+);
+
+/**
+ * \brief An opaque handle representing a VdpBitmapSurface
+ *        object.
+ */
+typedef uint32_t VdpBitmapSurface;
+
+/**
+ * \brief Create a VdpBitmapSurface.
+ * \param[in] device The device that will contain the surface.
+ * \param[in] rgba_format The format of the new surface.
+ * \param[in] width The width of the new surface.
+ * \param[in] height The height of the new surface.
+ * \param[in] frequently_accessed Is this bitmap used
+ *       frequently, or infrequently, by compositing options?
+ *       Implementations may use this as a hint to determine how
+ *       to allocate the underlying storage for the surface.
+ * \param[out] surface The new surface's handle.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * The memory backing the surface may not be initialized
+ * during creation. Applications are expected initialize any
+ * region that they use, via \ref VdpBitmapSurfacePutBitsNative.
+ */
+typedef VdpStatus VdpBitmapSurfaceCreate(
+    VdpDevice          device,
+    VdpRGBAFormat      rgba_format,
+    uint32_t           width,
+    uint32_t           height,
+    VdpBool            frequently_accessed,
+    /* output parameters follow */
+    VdpBitmapSurface * surface
+);
+
+/**
+ * \brief Destroy a VdpBitmapSurface.
+ * \param[in] surface The surface's handle.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpBitmapSurfaceDestroy(
+    VdpBitmapSurface surface
+);
+
+/**
+ * \brief Retrieve the parameters used to create a
+ *        VdpBitmapSurface.
+ * \param[in] surface The surface's handle.
+ * \param[out] rgba_format The format of the surface.
+ * \param[out] width The width of the surface.
+ * \param[out] height The height of the surface.
+ * \param[out] frequently_accessed The frequently_accessed state
+ *       of the surface.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpBitmapSurfaceGetParameters(
+    VdpBitmapSurface surface,
+    /* output parameters follow */
+    VdpRGBAFormat *  rgba_format,
+    uint32_t *       width,
+    uint32_t *       height,
+    VdpBool *        frequently_accessed
+);
+
+/**
+ * \brief Copy image data from application memory in the
+ *        surface's native format to a VdpBitmapSurface.
+ * \param[in] surface The surface's handle.
+ * \param[in] source_data Pointers to the application data
+ *       buffers from which the image data will be copied. Note
+ *       that this is an array of pointers, one per plane. The
+ *       source_format parameter will define how many
+ *       planes are required.
+ * \param[in] source_pitches Pointers to the pitch values
+ *       for the application data buffers. Note that this is an
+ *       array of pointers, one per plane. The
+ *       source_format parameter will define how many
+ *       planes are required.
+ * \param[in] destination_rect The sub-rectangle of the surface
+ *       to fill with application data. If NULL, the entire
+ *       surface will be updated.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpBitmapSurfacePutBitsNative(
+    VdpBitmapSurface     surface,
+    void const * const * source_data,
+    uint32_t const *     source_pitches,
+    VdpRect const *      destination_rect
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpOutputSurfaceRender VdpOutputSurface Rendering \
+ *           Functionality
+ *
+ * \ref VdpOutputSurface "VdpOutputSurface" objects
+ * directly provide some rendering/compositing operations. These
+ * are described below.
+ *
+ * @{
+ */
+
+/**
+ * \hideinitializer
+ * \brief The blending equation factors.
+ */
+typedef enum {
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ZERO                     = 0,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE                      = 1,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_COLOR                = 2,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_COLOR      = 3,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA                = 4,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA      = 5,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_DST_ALPHA                = 6,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_DST_ALPHA      = 7,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_DST_COLOR                = 8,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_DST_COLOR      = 9,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_SRC_ALPHA_SATURATE       = 10,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_CONSTANT_COLOR           = 11,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 12,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_CONSTANT_ALPHA           = 13,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 14,
+} VdpOutputSurfaceRenderBlendFactor;
+
+/**
+ * \hideinitializer
+ * \brief The blending equations.
+ */
+typedef enum {
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_SUBTRACT         = 0,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_REVERSE_SUBTRACT = 1,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_ADD              = 2,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_MIN              = 3,
+    VDP_OUTPUT_SURFACE_RENDER_BLEND_EQUATION_MAX              = 4,
+} VdpOutputSurfaceRenderBlendEquation;
+
+#define VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSION 0
+
+/**
+ * \brief Complete blending operation definition.
+ *
+ * A "blend state" operation controls the math behind certain rendering
+ * operations.
+ *
+ * The blend math is the familiar OpenGL blend math:
+ *     \f[
+ *     dst.a = equation(blendFactorDstAlpha*dst.a,
+ *     blendFactorSrcAlpha*src.a);
+ *     \f]
+ *     \f[
+ *     dst.rgb = equation(blendFactorDstColor*dst.rgb,
+ *     blendFactorSrcColor*src.rgb);
+ *     \f]
+ *
+ * Note that when equation is MIN or MAX, the blend factors and constants
+ * are ignored, and are treated as if they were 1.0.
+ */
+typedef struct {
+    /**
+     * This field must be filled with VDP_OUTPUT_SURFACE_RENDER_BLEND_STATE_VERSIION
+     */
+    uint32_t struct_version;
+    VdpOutputSurfaceRenderBlendFactor   blend_factor_source_color;
+    VdpOutputSurfaceRenderBlendFactor   blend_factor_destination_color;
+    VdpOutputSurfaceRenderBlendFactor   blend_factor_source_alpha;
+    VdpOutputSurfaceRenderBlendFactor   blend_factor_destination_alpha;
+    VdpOutputSurfaceRenderBlendEquation blend_equation_color;
+    VdpOutputSurfaceRenderBlendEquation blend_equation_alpha;
+    VdpColor                            blend_constant;
+} VdpOutputSurfaceRenderBlendState;
+
+/**
+ * \hideinitializer
+ * \brief Do not rotate source_surface prior to compositing.
+ */
+#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_0   0
+
+/**
+ * \hideinitializer
+ * \brief Rotate source_surface 90 degrees clockwise prior to
+ *        compositing.
+ */
+#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_90  1
+
+/**
+ * \hideinitializer
+ * \brief Rotate source_surface 180 degrees prior to
+ *        compositing.
+ */
+#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_180 2
+
+/**
+ * \hideinitializer
+ * \brief Rotate source_surface 270 degrees clockwise prior to
+ *        compositing.
+ */
+#define VDP_OUTPUT_SURFACE_RENDER_ROTATE_270 3
+
+/**
+ * \hideinitializer
+ * \brief A separate color is used for each vertex of the
+ *        smooth-shaded quad. Hence, colors array contains 4
+ *        elements rather than 1. See description of colors
+ *        array.
+ */
+#define VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX (1 << 2)
+
+/**
+ * \brief Composite a sub-rectangle of a \ref VdpOutputSurface
+ *        "VdpOutputSurface" into a sub-rectangle of another
+ *        \ref VdpOutputSurface VdpOutputSurface.
+ * \param[in] destination_surface The destination surface of the
+ *       compositing operation.
+ * \param[in] destination_rect The sub-rectangle of the
+ *       destination surface to update. If NULL, the entire
+ *       destination surface will be updated.
+ * \param[in] source_surface The source surface for the
+ *       compositing operation. The surface is treated as having
+ *       four components: red, green, blue and alpha. Any
+ *       missing components are treated as 1.0. For example, for
+ *       an A8 VdpOutputSurface, alpha will come from the surface
+ *       but red, green and blue will be treated as 1.0. If
+ *       source_surface is NULL, all components will be treated
+ *       as 1.0. Note that destination_surface and
+ *       source_surface must have been allocated via the same
+ *       \ref VdpDevice "VdpDevice".
+ * \param[in] source_rect The sub-rectangle of the source
+ *       surface to read from. If NULL, the entire
+ *       source_surface will be read. Left/right and/or top/bottom
+ *       co-ordinates may be swapped to flip the source. Any
+ *       flip occurs prior to any requested rotation. Values
+ *       from outside the source surface are valid and samples
+ *       at those locations will be taken from the nearest edge.
+ * \param[in] colors A pointer to an array of \ref VdpColor
+ *      "VdpColor" objects. If the flag
+ *      VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is set,
+ *      VDPAU will four entries from the array, and treat them
+ *      as the colors corresponding to the upper-left,
+ *      upper-right, lower-right and lower-left corners of the
+ *      post-rotation source (i.e. indices 0, 1, 2 and 3 run
+ *      clockwise from the upper left corner). If the flag
+ *      VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is not
+ *      set, VDPAU will use the single VdpColor for all four
+ *      corners. If colors is NULL then red, green, blue and
+ *      alpha values of 1.0 will be used.
+ * \param[in] blend_state If a blend state is provided, the
+ *     blend state will be used for the composite operation. If
+ *     NULL, blending is effectively disabled, which is
+ *     equivalent to a blend equation of ADD, source blend
+ *     factors of ONE and destination blend factors of ZERO.
+ *     See \ref VdpOutputSurfaceRenderBlendState for details
+ *     regarding the mathematics of the blending operation.
+ * \param[in] flags A set of flags influencing how the
+ *       compositing operation works.
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_90
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_180
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_270
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX
+ * \return VdpStatus The completion status of the operation.
+ *
+ * The general compositing pipeline is as follows.
+ *
+ * -# Extract source_rect from source_surface.
+ *
+ * -# The extracted source is rotated 0, 90, 180 or 270 degrees
+ *    according to the flags.
+ *
+ * -# The rotated source is component-wise multiplied by a
+ *    smooth-shaded quad with a (potentially) different color at
+ *    each vertex.
+ *
+ * -# The resulting rotated, smooth-shaded quad is scaled to the
+ *    size of destination_rect and composited with
+ *    destination_surface using the provided blend state.
+ *
+ */
+typedef VdpStatus VdpOutputSurfaceRenderOutputSurface(
+    VdpOutputSurface                         destination_surface,
+    VdpRect const *                          destination_rect,
+    VdpOutputSurface                         source_surface,
+    VdpRect const *                          source_rect,
+    VdpColor const *                         colors,
+    VdpOutputSurfaceRenderBlendState const * blend_state,
+    uint32_t                                 flags
+);
+
+/**
+ * \brief Composite a sub-rectangle of a \ref VdpBitmapSurface
+ *        "VdpBitmapSurface" into a sub-rectangle of a
+ *        \ref VdpOutputSurface VdpOutputSurface.
+ * \param[in] destination_surface The destination surface of the
+ *       compositing operation.
+ * \param[in] destination_rect The sub-rectangle of the
+ *       destination surface to update. If NULL, the entire
+ *       destination surface will be updated.
+ * \param[in] source_surface The source surface for the
+ *       compositing operation. The surface is treated as having
+ *       four components: red, green, blue and alpha. Any
+ *       missing components are treated as 1.0. For example, for
+ *       an A8 VdpBitmapSurface, alpha will come from the surface
+ *       but red, green and blue will be treated as 1.0. If
+ *       source_surface is NULL, all components will be treated
+ *       as 1.0. Note that destination_surface and
+ *       source_surface must have been allocated via the same
+ *       \ref VdpDevice "VdpDevice".
+ * \param[in] source_rect The sub-rectangle of the source
+ *       surface to read from. If NULL, the entire
+ *       source_surface will be read. Left/right ot top/bottom
+ *       co-ordinates may be swapped to flip the source. Any
+ *       flip occurs prior to any requested rotation. Values
+ *       from outside the source surface are valid and samples
+ *       at those locations will be taken from the nearest edge.
+ * \param[in] colors A pointer to an array of \ref VdpColor
+ *      "VdpColor" objects. If the flag
+ *      VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is set,
+ *      VDPAU will four entries from the array, and treat them
+ *      as the colors corresponding to the upper-left,
+ *      upper-right, lower-right and lower-left corners of the
+ *      post-rotation source (i.e. indices 0, 1, 2 and 3 run
+ *      clockwise from the upper left corner). If the flag
+ *      VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX is not
+ *      set, VDPAU will use the single VdpColor for all four
+ *      corners. If colors is NULL then red, green, blue and
+ *      alpha values of 1.0 will be used.
+ * \param[in] blend_state If a blend state is provided, the
+ *     blend state will be used for the composite operation. If
+ *     NULL, blending is effectively disabled, which is
+ *     equivalent to a blend equation of ADD, source blend
+ *     factors of ONE and destination blend factors of ZERO.
+ *     See \ref VdpOutputSurfaceRenderBlendState for details
+ *     regarding the mathematics of the blending operation.
+ * \param[in] flags A set of flags influencing how the
+ *       compositing operation works.
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_0
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_90
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_180
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_ROTATE_270
+ * \arg \ref VDP_OUTPUT_SURFACE_RENDER_COLOR_PER_VERTEX
+ * \return VdpStatus The completion status of the operation.
+ *
+ * The general compositing pipeline is as follows.
+ *
+ * -# Extract source_rect from source_surface.
+ *
+ * -# The extracted source is rotated 0, 90, 180 or 270 degrees
+ *   according to the flags.
+ *
+ * -# The rotated source is component-wise multiplied by a
+ *    smooth-shaded quad with a (potentially) different color at
+ *    each vertex.
+ *
+ * -# The resulting rotated, smooth-shaded quad is scaled to the
+ *    size of destination_rect and composited with
+ *    destination_surface using the provided blend state.
+ *
+ */
+typedef VdpStatus VdpOutputSurfaceRenderBitmapSurface(
+    VdpOutputSurface                         destination_surface,
+    VdpRect const *                          destination_rect,
+    VdpBitmapSurface                         source_surface,
+    VdpRect const *                          source_rect,
+    VdpColor const *                         colors,
+    VdpOutputSurfaceRenderBlendState const * blend_state,
+    uint32_t                                 flags
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpDecoder VdpDecoder; Video Decoding object
+ *
+ * The VdpDecoder object decodes compressed video data, writing
+ * the results to a \ref VdpVideoSurface "VdpVideoSurface".
+ *
+ * A specific VDPAU implementation may support decoding multiple
+ * types of compressed video data. However, VdpDecoder objects
+ * are able to decode a specific type of compressed video data.
+ * This type must be specified during creation.
+ *
+ * @{
+ */
+
+/**
+ * \brief The set of all known compressed video formats, and
+ *        associated profiles, that may be decoded.
+ */
+typedef uint32_t VdpDecoderProfile;
+
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_MPEG1                       (VdpDecoderProfile)0
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_MPEG2_SIMPLE                (VdpDecoderProfile)1
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_MPEG2_MAIN                  (VdpDecoderProfile)2
+/** \hideinitializer */
+/** \brief MPEG 4 part 10 == H.264 == AVC */
+#define VDP_DECODER_PROFILE_H264_BASELINE               (VdpDecoderProfile)6
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_H264_MAIN                   (VdpDecoderProfile)7
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_H264_HIGH                   (VdpDecoderProfile)8
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_VC1_SIMPLE                  (VdpDecoderProfile)9
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_VC1_MAIN                    (VdpDecoderProfile)10
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_VC1_ADVANCED                (VdpDecoderProfile)11
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_MPEG4_PART2_SP              (VdpDecoderProfile)12
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_MPEG4_PART2_ASP             (VdpDecoderProfile)13
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX4_QMOBILE               (VdpDecoderProfile)14
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX4_MOBILE                (VdpDecoderProfile)15
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX4_HOME_THEATER          (VdpDecoderProfile)16
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX4_HD_1080P              (VdpDecoderProfile)17
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX5_QMOBILE               (VdpDecoderProfile)18
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX5_MOBILE                (VdpDecoderProfile)19
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX5_HOME_THEATER          (VdpDecoderProfile)20
+/** \hideinitializer */
+#define VDP_DECODER_PROFILE_DIVX5_HD_1080P              (VdpDecoderProfile)21
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG1_NA 0
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG2_LL   0
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG2_ML   1
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG2_HL14 2
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG2_HL   3
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_1     10
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_1b    9
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_1_1   11
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_1_2   12
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_1_3   13
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_2     20
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_2_1   21
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_2_2   22
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_3     30
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_3_1   31
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_3_2   32
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_4     40
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_4_1   41
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_4_2   42
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_5     50
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_H264_5_1   51
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_SIMPLE_LOW    0
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_SIMPLE_MEDIUM 1
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_MAIN_LOW    0
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_MAIN_MEDIUM 1
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_MAIN_HIGH   2
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_ADVANCED_L0 0
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_ADVANCED_L1 1
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_ADVANCED_L2 2
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_ADVANCED_L3 3
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_VC1_ADVANCED_L4 4
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L0 0
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L1 1
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L2 2
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_SP_L3 3
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L0 0
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L1 1
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L2 2
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L3 3
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L4 4
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_MPEG4_PART2_ASP_L5 5
+
+/** \hideinitializer */
+#define VDP_DECODER_LEVEL_DIVX_NA 0
+
+/**
+ * \brief Query the implementation's VdpDecoder capabilities.
+ * \param[in] device The device to query.
+ * \param[in] profile The decoder profile for which information is requested.
+ * \param[out] is_supported Is this profile supported?
+ * \param[out] max_level The maximum specification level supported for this
+ *       profile.
+ * \param[out] max_macroblocks The maximum supported surface size in
+ *       macroblocks. Note that this could be greater than that dictated by
+ *       the maximum level.
+ * \param[out] max_width The maximum supported surface width for this profile.
+ *       Note that this could be greater than that dictated by the maximum
+ *       level.
+ * \param[out] max_height The maximum supported surface height for this
+ *       profile. Note that this could be greater than that dictated by the
+ *       maximum level.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpDecoderQueryCapabilities(
+    VdpDevice         device,
+    VdpDecoderProfile profile,
+    /* output parameters follow */
+    VdpBool *         is_supported,
+    uint32_t *        max_level,
+    uint32_t *        max_macroblocks,
+    uint32_t *        max_width,
+    uint32_t *        max_height
+);
+
+/**
+ * \brief An opaque handle representing a VdpDecoder object.
+ */
+typedef uint32_t VdpDecoder;
+
+/**
+ * \brief Create a VdpDecoder.
+ * \param[in] device The device that will contain the surface.
+ * \param[in] profile The video format the decoder will decode.
+ * \param[in] width The width of the new surface.
+ * \param[in] height The height of the new surface.
+ * \param[in] max_references The maximum number of references that may be
+ *       used by a single frame in the stream to be decoded. This parameter
+ *       exists mainly for formats such as H.264, where different streams
+ *       may use a different number of references. Requesting too many
+ *       references may waste memory, but decoding should still operate
+ *       correctly. Requesting too few references will cause decoding to
+ *       fail.
+ * \param[out] decoder The new decoder's handle.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpDecoderCreate(
+    VdpDevice         device,
+    VdpDecoderProfile profile,
+    uint32_t          width,
+    uint32_t          height,
+    uint32_t          max_references,
+    /* output parameters follow */
+    VdpDecoder *      decoder
+);
+
+/**
+ * \brief Destroy a VdpDecoder.
+ * \param[in] surface The decoder's handle.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpDecoderDestroy(
+    VdpDecoder decoder
+);
+
+/**
+ * \brief Retrieve the parameters used to create a
+ *        VdpDecoder.
+ * \param[in] surface The surface's handle.
+ * \param[out] profile The video format used to create the
+ *       decoder.
+ * \param[out] width The width of surfaces decode by the
+ *       decoder.
+ * \param[out] height The height of surfaces decode by the
+ *       decoder
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpDecoderGetParameters(
+    VdpDecoder          decoder,
+    /* output parameters follow */
+    VdpDecoderProfile * profile,
+    uint32_t *          width,
+    uint32_t *          height
+);
+
+#define VDP_BITSTREAM_BUFFER_VERSION 0
+
+/**
+ * \brief Application data buffer containing compressed video
+ *        data.
+ */
+typedef struct {
+    /**
+     * This field must be filled with VDP_BITSTREAM_BUFFER_VERSION
+     */
+    uint32_t     struct_version;
+    /** A pointer to the bitstream data bytes */
+    void const * bitstream;
+    /** The number of data bytes */
+    uint32_t     bitstream_bytes;
+} VdpBitstreamBuffer;
+
+/**
+ * \brief A generic "picture information" pointer type.
+ *
+ * This type serves solely to document the expected usage of a
+ * generic (void *) function parameter. In actual usage, the
+ * application is expected to physically provide a pointer to an
+ * instance of one of the "real" VdpPictureInfo* structures,
+ * picking the type appropriate for the decoder object in
+ * question.
+ */
+typedef void * VdpPictureInfo;
+
+/**
+ * \brief Picture parameter information for an MPEG 1 or MPEG 2
+ *        picture.
+ *
+ * Note: References to "copy of bitstream field" in the field descriptions
+ * may refer to data literally parsed from the bitstream, or derived from
+ * the bitstream using a mechanism described in the specification.
+ */
+typedef struct {
+    /**
+     * Reference used by B and P frames.
+     * Set to VDP_INVALID_HANDLE when not used.
+     */
+    VdpVideoSurface forward_reference;
+    /**
+     * Reference used by B frames.
+     * Set to VDP_INVALID_HANDLE when not used.
+     */
+    VdpVideoSurface backward_reference;
+    /** Number of slices in the bitstream provided. */
+    uint32_t        slice_count;
+
+    /** Copy of the MPEG bitstream field. */
+    uint8_t picture_structure;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t picture_coding_type;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t intra_dc_precision;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t frame_pred_frame_dct;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t concealment_motion_vectors;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t intra_vlc_format;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t alternate_scan;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t q_scale_type;
+    /** Copy of the MPEG bitstream field. */
+    uint8_t top_field_first;
+    /** Copy of the MPEG-1 bitstream field. For MPEG-2, set to 0. */
+    uint8_t full_pel_forward_vector;
+    /** Copy of the MPEG-1 bitstream field. For MPEG-2, set to 0. */
+    uint8_t full_pel_backward_vector;
+    /**
+     * Copy of the MPEG bitstream field.
+     * For MPEG-1, fill both horizontal and vertical entries.
+     */
+    uint8_t f_code[2][2];
+    /** Copy of the MPEG bitstream field, converted to raster order. */
+    uint8_t intra_quantizer_matrix[64];
+    /** Copy of the MPEG bitstream field, converted to raster order. */
+    uint8_t non_intra_quantizer_matrix[64];
+} VdpPictureInfoMPEG1Or2;
+
+/**
+ * \brief Information about an H.264 reference frame
+ *
+ * Note: References to "copy of bitstream field" in the field descriptions
+ * may refer to data literally parsed from the bitstream, or derived from
+ * the bitstream using a mechanism described in the specification.
+ */
+typedef struct {
+    /**
+     * The surface that contains the reference image.
+     * Set to VDP_INVALID_HANDLE for unused entries.
+     */
+    VdpVideoSurface surface;
+    /** Is this a long term reference (else short term). */
+    VdpBool         is_long_term;
+    /**
+     * Is the top field used as a reference.
+     * Set to VDP_FALSE for unused entries.
+     */
+    VdpBool         top_is_reference;
+    /**
+     * Is the bottom field used as a reference.
+     * Set to VDP_FALSE for unused entries.
+     */
+    VdpBool         bottom_is_reference;
+    /** [0]: top, [1]: bottom */
+    int32_t         field_order_cnt[2];
+    /**
+     * Copy of the H.264 bitstream field:
+     * frame_num from slice_header for short-term references,
+     * LongTermPicNum from decoding algorithm for long-term references.
+     */
+    uint16_t        frame_idx;
+} VdpReferenceFrameH264;
+
+/**
+ * \brief Picture parameter information for an H.264 picture.
+ *
+ * Note: The \ref referenceFrames array must contain the "DPB" as
+ * defined by the H.264 specification. In particular, once a
+ * reference frame has been decoded to a surface, that surface must
+ * continue to appear in the DPB until no longer required to predict
+ * any future frame. Once a surface is removed from the DPB, it can
+ * no longer be used as a reference, unless decoded again.
+ *
+ * Also note that only surfaces previously generated using \ref
+ * VdpDecoderRender may be used as reference frames. In particular,
+ * surfaces filled using any "put bits" API will not work.
+ *
+ * Note: References to "copy of bitstream field" in the field descriptions
+ * may refer to data literally parsed from the bitstream, or derived from
+ * the bitstream using a mechanism described in the specification.
+ */
+typedef struct {
+    /** Number of slices in the bitstream provided. */
+    uint32_t slice_count;
+    /** [0]: top, [1]: bottom */
+    int32_t  field_order_cnt[2];
+    /** Will the decoded frame be used as a reference later. */
+    VdpBool  is_reference;
+
+    /** Copy of the H.264 bitstream field. */
+    uint16_t frame_num;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  field_pic_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  bottom_field_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  num_ref_frames;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  mb_adaptive_frame_field_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  constrained_intra_pred_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  weighted_pred_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  weighted_bipred_idc;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  frame_mbs_only_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  transform_8x8_mode_flag;
+    /** Copy of the H.264 bitstream field. */
+    int8_t   chroma_qp_index_offset;
+    /** Copy of the H.264 bitstream field. */
+    int8_t   second_chroma_qp_index_offset;
+    /** Copy of the H.264 bitstream field. */
+    int8_t   pic_init_qp_minus26;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  num_ref_idx_l0_active_minus1;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  num_ref_idx_l1_active_minus1;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  log2_max_frame_num_minus4;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  pic_order_cnt_type;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  log2_max_pic_order_cnt_lsb_minus4;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  delta_pic_order_always_zero_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  direct_8x8_inference_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  entropy_coding_mode_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  pic_order_present_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  deblocking_filter_control_present_flag;
+    /** Copy of the H.264 bitstream field. */
+    uint8_t  redundant_pic_cnt_present_flag;
+
+    /** Copy of the H.264 bitstream field, converted to raster order. */
+    uint8_t scaling_lists_4x4[6][16];
+    /** Copy of the H.264 bitstream field, converted to raster order. */
+    uint8_t scaling_lists_8x8[2][64];
+
+    /** See \ref VdpPictureInfoH264 for instructions regarding this field. */
+    VdpReferenceFrameH264 referenceFrames[16];
+} VdpPictureInfoH264;
+
+/**
+ * \brief Picture parameter information for a VC1 picture.
+ *
+ * Note: References to "copy of bitstream field" in the field descriptions
+ * may refer to data literally parsed from the bitstream, or derived from
+ * the bitstream using a mechanism described in the specification.
+ */
+typedef struct {
+    /**
+     * Reference used by B and P frames.
+     * Set to VDP_INVALID_HANDLE when not used.
+     */
+    VdpVideoSurface forward_reference;
+    /**
+     * Reference used by B frames.
+     * Set to VDP_INVALID_HANDLE when not used.
+     */
+    VdpVideoSurface backward_reference;
+
+    /** Number of slices in the bitstream provided. */
+    uint32_t slice_count;
+    /** I=0, P=1, B=3, BI=4  from 7.1.1.4. */
+    uint8_t  picture_type;
+    /** Progressive=0, Frame-interlace=2, Field-interlace=3; see VC-1 7.1.1.15. */
+    uint8_t  frame_coding_mode;
+
+    /** Copy of the VC-1 bitstream field. See VC-1 6.1.5. */
+    uint8_t postprocflag;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.1.8. */
+    uint8_t pulldown;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.1.9. */
+    uint8_t interlace;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.1.10. */
+    uint8_t tfcntrflag;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.1.11. */
+    uint8_t finterpflag;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.1.3. */
+    uint8_t psf;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.8. */
+    uint8_t dquant;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.3. */
+    uint8_t panscan_flag;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.4. */
+    uint8_t refdist_flag;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.11. */
+    uint8_t quantizer;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.7. */
+    uint8_t extended_mv;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.14. */
+    uint8_t extended_dmv;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.10. */
+    uint8_t overlap;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.9. */
+    uint8_t vstransform;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.5. */
+    uint8_t loopfilter;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.6. */
+    uint8_t fastuvmc;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.12.15. */
+    uint8_t range_mapy_flag;
+    /** Copy of the VC-1 bitstream field. */
+    uint8_t range_mapy;
+    /** Copy of the VC-1 bitstream field. See VC-1 6.2.16. */
+    uint8_t range_mapuv_flag;
+    /** Copy of the VC-1 bitstream field. */
+    uint8_t range_mapuv;
+
+    /**
+     * Copy of the VC-1 bitstream field. See VC-1 J.1.10.
+     * Only used by simple and main profiles.
+     */
+    uint8_t multires;
+    /**
+     * Copy of the VC-1 bitstream field. See VC-1 J.1.16.
+     * Only used by simple and main profiles.
+     */
+    uint8_t syncmarker;
+    /**
+     * VC-1 SP/MP range reduction control.
+     * Only used by simple and main profiles.
+     * Bit 0: Copy of rangered VC-1 bitstream field; See VC-1 J.1.17.
+     * Bit 1: Copy of rangeredfrm VC-1 bitstream fiels; See VC-1 7.1.13.
+     */
+    uint8_t rangered;
+    /**
+     * Copy of the VC-1 bitstream field. See VC-1 J.1.17.
+     * Only used by simple and main profiles.
+     */
+    uint8_t maxbframes;
+
+    /**
+     * Out-of-loop deblocking enable.
+     * Bit 0 of POSTPROC from VC-1 7.1.1.27
+     * Note that bit 1 of POSTPROC (dering enable) should not be included.
+     */
+    uint8_t deblockEnable;
+    /**
+     * Parameter used by VC-1 Annex H deblocking algorithm. Note that VDPAU
+     * implementations may choose which deblocking algorithm to use.
+     * See VC-1 7.1.1.6
+     */
+    uint8_t pquant;
+} VdpPictureInfoVC1;
+
+/**
+ * \brief Picture parameter information for an MPEG-4 Part 2 picture.
+ *
+ * Note: References to "copy of bitstream field" in the field descriptions
+ * may refer to data literally parsed from the bitstream, or derived from
+ * the bitstream using a mechanism described in the specification.
+ */
+typedef struct {
+    /**
+     * Reference used by B and P frames.
+     * Set to VDP_INVALID_HANDLE when not used.
+     */
+    VdpVideoSurface forward_reference;
+    /**
+     * Reference used by B frames.
+     * Set to VDP_INVALID_HANDLE when not used.
+     */
+    VdpVideoSurface backward_reference;
+
+    /** Copy of the bitstream field. */
+    int32_t trd[2];
+    /** Copy of the bitstream field. */
+    int32_t trb[2];
+    /** Copy of the bitstream field. */
+    uint16_t vop_time_increment_resolution;
+    /** Copy of the bitstream field. */
+    uint8_t vop_coding_type;
+    /** Copy of the bitstream field. */
+    uint8_t vop_fcode_forward;
+    /** Copy of the bitstream field. */
+    uint8_t vop_fcode_backward;
+    /** Copy of the bitstream field. */
+    uint8_t resync_marker_disable;
+    /** Copy of the bitstream field. */
+    uint8_t interlaced;
+    /** Copy of the bitstream field. */
+    uint8_t quant_type;
+    /** Copy of the bitstream field. */
+    uint8_t quarter_sample;
+    /** Copy of the bitstream field. */
+    uint8_t short_video_header;
+    /** Derived from vop_rounding_type bitstream field. */
+    uint8_t rounding_control;
+    /** Copy of the bitstream field. */
+    uint8_t alternate_vertical_scan_flag;
+    /** Copy of the bitstream field. */
+    uint8_t top_field_first;
+    /** Copy of the bitstream field. */
+    uint8_t intra_quantizer_matrix[64];
+    /** Copy of the bitstream field. */
+    uint8_t non_intra_quantizer_matrix[64];
+} VdpPictureInfoMPEG4Part2;
+
+/**
+ * \brief Picture parameter information for a DivX 4 picture.
+ *
+ * Due to similarites between MPEG-4 Part 2 and DivX 4, the picture
+ * parameter structure is re-used.
+ */
+typedef VdpPictureInfoMPEG4Part2 VdpPictureInfoDivX4;
+
+/**
+ * \brief Picture parameter information for a DivX 5 picture.
+ *
+ * Due to similarites between MPEG-4 Part 2 and DivX 5, the picture
+ * parameter structure is re-used.
+ */
+typedef VdpPictureInfoMPEG4Part2 VdpPictureInfoDivX5;
+
+/**
+ * \brief Decode a compressed field/frame and render the result
+ *        into a \ref VdpVideoSurface "VdpVideoSurface".
+ * \param[in] decoder The decoder object that will perform the
+ *       decode operation.
+ * \param[in] target The video surface to render to.
+ * \param[in] picture_info A (pointer to a) structure containing
+ *       information about the picture to be decoded. Note that
+ *       the appropriate type of VdpPictureInfo* structure must
+ *       be provided to match to profile that the decoder was
+ *       created for.
+ * \param[in] bitstream_buffer_count The number of bitstream
+ *       buffers containing compressed data for this picture.
+ * \param[in] bitstream_buffers An array of bitstream buffers.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * See \ref video_mixer_usage for additional information.
+ */
+typedef VdpStatus VdpDecoderRender(
+    VdpDecoder                 decoder,
+    VdpVideoSurface            target,
+    VdpPictureInfo const *     picture_info,
+    uint32_t                   bitstream_buffer_count,
+    VdpBitstreamBuffer const * bitstream_buffers
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpVideoMixer VdpVideoMixer; Video Post-processing \
+ *           and Compositing object
+ *
+ * VdpVideoMixer can perform some subset of the following
+ * post-processing steps on video:
+ * - De-interlacing
+ *   - Various types, with or without inverse telecine
+ * - Noise-reduction
+ * - Sharpness adjustment
+ * - Color space conversion to RGB
+ * - Chroma format upscaling to 4:4:4
+ *
+ * A VdpVideoMixer takes a source \ref VdpVideoSurface
+ * "VdpVideoSurface" VdpVideoSurface and performs various video
+ * processing steps on it (potentially using information from
+ * past or future video surfaces). It scales the video and
+ * converts it to RGB, then optionally composites it with
+ * multiple auxiliary \ref VdpOutputSurface "VdpOutputSurface"s
+ * before writing the result to the destination \ref
+ * VdpOutputSurface "VdpOutputSurface".
+ *
+ * The video mixer compositing model is as follows:
+ *
+ * - A rectangle will be rendered on an output surface. No
+ *   pixels will be rendered outside of this output rectangle.
+ *   The contents of this rectangle will be a composite of many
+ *   layers.
+ *
+ * - The first layer is the background color. The background
+ *   color will fill the entire rectangle.
+ *
+ * - The second layer is the processed video which has been
+ *   converted to RGB. These pixels will overwrite the
+ *   background color of the first layer except where the second
+ *   layer's rectangle does not completely cover the output
+ *   rectangle. In those regions the background color will
+ *   continue to show. If any portion of the second layer's
+ *   output rectangle is outside of the output rectangle, those
+ *   portions will be clipped.
+ *
+ * - The third layer contains some number of auxiliary layers
+ *   (in the form of \ref VdpOutputSurface "VdpOutputSurface"s)
+ *   which will be composited using the alpha value from the
+ *   those surfaces. The compositing operations are equivalent
+ *   to rendering with \ref VdpOutputSurfaceRenderOutputSurface
+ *   using a source blend factor of SOURCE_ALPHA, a destination
+ *   blend factor of ONE_MINUS_SOURCE_ALPHA and an equation of
+ *   ADD.
+ *
+ * @{
+ */
+
+/**
+ * \brief A VdpVideoMixer feature that must be requested at
+ *        creation time to be used.
+ *
+ * Certain advanced VdpVideoMixer features are optional, and the
+ * ability to use those features at all must be requested when
+ * the VdpVideoMixer object is created. Each feature is named via
+ * a specific VdpVideoMixerFeature value.
+ *
+ * Once requested, these features are permanently available
+ * within that specific VdpVideoMixer object. All features that
+ * are not explicitly requested at creation time default to
+ * being permanently unavailable.
+ *
+ * Even when requested, all features default to being initially
+ * disabled. However, applications can subsequently enable and
+ * disable features at any time. See \ref
+ * VdpVideoMixerSetFeatureEnables.
+ *
+ * Some features allow configuration of their operation. Each
+ * configurable item is an \ref VdpVideoMixerAttribute. These
+ * attributes may be manipulated at any time using \ref
+ * VdpVideoMixerSetAttributeValues.
+ */
+typedef uint32_t VdpVideoMixerFeature;
+
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * When requested and enabled, motion adaptive temporal
+ * deinterlacing will be used on interlaced content.
+ *
+ * When multiple de-interlacing options are requested and
+ * enabled, the back-end implementation chooses the best
+ * algorithm to apply.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL         (VdpVideoMixerFeature)0
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * When requested and enabled, this enables a more advanced
+ * version of temporal de-interlacing, that additionally uses
+ * edge-guided spatial interpolation.
+ *
+ * When multiple de-interlacing options are requested and
+ * enabled, the back-end implementation chooses the best
+ * algorithm to apply.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_DEINTERLACE_TEMPORAL_SPATIAL (VdpVideoMixerFeature)1
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * When requested and enabled, cadence detection will be enabled
+ * on interlaced content and the video mixer will try to extract
+ * progressive frames from pull-down material.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_INVERSE_TELECINE             (VdpVideoMixerFeature)2
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * When requested and enabled, a noise reduction algorithm will
+ * be applied to the video.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_NOISE_REDUCTION              (VdpVideoMixerFeature)3
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * When requested and enabled, a sharpening algorithm will be
+ * applied to the video.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_SHARPNESS                    (VdpVideoMixerFeature)4
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * When requested and enabled, the alpha of the rendered
+ * surface, which is normally set to the alpha of the background
+ * color, will be forced to 0.0 on pixels corresponding to
+ * source video surface luminance values in the range specified
+ * by attributes \ref VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MIN_LUMA
+ * to \ref VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MAX_LUMA. This
+ * keying is performed after scaling and de-interlacing.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_LUMA_KEY                     (VdpVideoMixerFeature)5
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * A VDPAU implementation may support multiple scaling algorithms of
+ * differing quality, and may potentially support a different subset
+ * of algorithms on different hardware.
+ *
+ * In some cases, higher quality algorithms may require more resources
+ * (memory size, memory bandwidth, etc.) to operate. Hence, these high
+ * quality algorithms must be explicitly requested and enabled by the client
+ * application. This allows applications operating in a resource-constrained
+ * environment to have some level of control over resource usage.
+ *
+ * Basic scaling is always built into any video mixer, and is known as
+ * level 0. Scaling quality increases beginning with optional level 1,
+ * through optional level 9.
+ *
+ * If an application requests and enables multiple high quality scaling
+ * algorithms, the highest level enabled scaling algorithm will be used.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1      (VdpVideoMixerFeature)11
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L2      (VdpVideoMixerFeature)12
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L3      (VdpVideoMixerFeature)13
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L4      (VdpVideoMixerFeature)14
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L5      (VdpVideoMixerFeature)15
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L6      (VdpVideoMixerFeature)16
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L7      (VdpVideoMixerFeature)17
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L8      (VdpVideoMixerFeature)18
+/**
+ * \hideinitializer
+ * \brief A VdpVideoMixerFeature.
+ *
+ * See \ref VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L1 for details.
+ */
+#define VDP_VIDEO_MIXER_FEATURE_HIGH_QUALITY_SCALING_L9      (VdpVideoMixerFeature)19
+
+/**
+ * \brief A VdpVideoMixer creation parameter.
+ *
+ * When a VdpVideoMixer is created, certain parameters may be
+ * supplied. Each parameter is named via a specific
+ * VdpVideoMixerParameter value.
+ *
+ * Each parameter has a specific type, and specific default
+ * value if not specified at VdpVideoMixer creation time. The
+ * application may query the legal supported range for some
+ * parameters.
+ */
+typedef uint32_t VdpVideoMixerParameter;
+
+/**
+ * \hideinitializer
+ * \brief The exact width of input video surfaces.
+ *
+ * This parameter's type is uint32_t.
+ *
+ * This parameter defaults to 0 if not specified, which entails
+ * that it must be specified.
+ *
+ * The application may query this parameter's supported
+ * range.
+ */
+#define VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH  (VdpVideoMixerParameter)0
+/**
+ * \hideinitializer
+ * \brief The exact height of input video surfaces.
+ *
+ * This parameter's type is uint32_t.
+ *
+ * This parameter defaults to 0 if not specified, which entails
+ * that it must be specified.
+ *
+ * The application may query this parameter's supported
+ * range.
+ */
+#define VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT (VdpVideoMixerParameter)1
+/**
+ * \hideinitializer
+ * \brief The chroma type of the input video surfaces the will
+ *        process.
+ *
+ * This parameter's type is VdpChromaType.
+ *
+ * If not specified, this parameter defaults to
+ * VDP_CHROMA_TYPE_420.
+ *
+ * The application may not query this application's supported
+ * range, since it is a potentially disjoint enumeration.
+ */
+#define VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE          (VdpVideoMixerParameter)2
+/**
+ * \hideinitializer
+ * \brief The number of auxiliary layers in the mixer's
+ *        compositing model.
+ *
+ * Note that this indicates the maximum number of layers that
+ * may be processed by a given \ref VdpVideoMixer "VdpVideoMixer"
+ * object. Each individual \ref VdpVideoMixerRender invocation
+ * may choose to use a different number of actual layers, from 0
+ * up to this limit.
+ *
+ * This attribute's type is uint32_t.
+ *
+ * If not specified, this parameter defaults to 0.
+ *
+ * The application may query this parameter's supported
+ * range.
+ */
+#define VDP_VIDEO_MIXER_PARAMETER_LAYERS               (VdpVideoMixerParameter)3
+
+/**
+ * \brief An adjustable attribute of VdpVideoMixer operation.
+ *
+ * Various attributes of VdpVideoMixer operation may be adjusted
+ * at any time. Each attribute is named via a specific
+ * VdpVideoMixerAttribute value.
+ *
+ * Each attribute has a specific type, and specific default
+ * value if not specified at VdpVideoMixer creation time. The
+ * application may query the legal supported range for some
+ * attributes.
+ */
+typedef uint32_t VdpVideoMixerAttribute;
+
+/**
+ * \hideinitializer
+ * \brief The background color in the VdpVideoMixer's compositing
+ *        model.
+ *
+ * This attribute's type is VdpColor.
+ *
+ * This parameter defaults to black (all color components 0.0
+ * and alpha 1.0).
+ *
+ * The application may not query this parameter's supported
+ * range, since the type is not scalar.
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_BACKGROUND_COLOR      (VdpVideoMixerAttribute)0
+/**
+ * \hideinitializer
+ * \brief The color-space conversion matrix used by the
+ *        VdpVideoMixer.
+ *
+ * This attribute's type is \ref VdpCSCMatrix.
+ *
+ * Note: When using \ref VdpVideoMixerGetAttributeValues to retrieve the
+ * current CSC matrix, the attribute_values array must contain a pointer to
+ * a pointer a VdpCSCMatrix (VdpCSCMatrix** as a void *). The get function will
+ * either initialize the referenced CSC matrix to the current value, *or*
+ * clear the supplied pointer to NULL, if the previous set call supplied a
+ * value of NULL in parameter_values, to request the default matrix.
+ *
+ * \code
+ * VdpCSCMatrix   matrix;
+ * VdpCSCMatrix * matrix_ptr;
+ * void * attribute_values[] = {&matrix_ptr};
+ * VdpStatus st = vdp_video_mixer_get_attribute_values(..., attribute_values, ...);
+ * \endcode
+ *
+ * This parameter defaults to a matrix suitable for ITU-R BT.601
+ * input surfaces, with no procamp adjustments.
+ *
+ * The application may not query this parameter's supported
+ * range, since the type is not scalar.
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_CSC_MATRIX            (VdpVideoMixerAttribute)1
+/**
+ * \hideinitializer
+ * \brief The amount of noise reduction algorithm to apply.
+ *
+ * This attribute's type is float.
+ *
+ * This parameter defaults to 0.0, which equates to no noise
+ * reduction.
+ *
+ * The application may query this parameter's supported range.
+ * However, the range is fixed as 0.0...1.0.
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_NOISE_REDUCTION_LEVEL (VdpVideoMixerAttribute)2
+/**
+ * \hideinitializer
+ * \brief The amount of sharpening, or blurring, to apply.
+ *
+ * This attribute's type is float.
+ *
+ * This parameter defaults to 0.0, which equates to no
+ * sharpening.
+ *
+ * Positive values request sharpening. Negative values request
+ * blurring.
+ *
+ * The application may query this parameter's supported range.
+ * However, the range is fixed as -1.0...1.0.
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_SHARPNESS_LEVEL       (VdpVideoMixerAttribute)3
+/**
+ * \hideinitializer
+ * \brief The minimum luma value for the luma key algorithm.
+ *
+ * This attribute's type is float.
+ *
+ * This parameter defaults to 0.0.
+ *
+ * The application may query this parameter's supported range.
+ * However, the range is fixed as 0.0...1.0.
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MIN_LUMA     (VdpVideoMixerAttribute)4
+/**
+ * \hideinitializer
+ * \brief The maximum luma value for the luma key algorithm.
+ *
+ * This attribute's type is float.
+ *
+ * This parameter defaults to 1.0.
+ *
+ * The application may query this parameter's supported range.
+ * However, the range is fixed as 0.0...1.0.
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_LUMA_KEY_MAX_LUMA     (VdpVideoMixerAttribute)5
+/**
+ * \hideinitializer
+ * \brief Whether de-interlacers should operate solely on luma, and bob chroma.
+ *
+ * Note: This attribute only affects advanced de-interlacing algorithms, not
+ * bob or weave.
+ *
+ * This attribute's type is uint8_t.
+ *
+ * This parameter defaults to 0.
+ *
+ * The application may query this parameter's supported range.
+ * However, the range is fixed as 0 (no/off) ... 1 (yes/on).
+ */
+#define VDP_VIDEO_MIXER_ATTRIBUTE_SKIP_CHROMA_DEINTERLACE (VdpVideoMixerAttribute)6
+
+/**
+ * \brief Query the implementation's support for a specific
+ *        feature.
+ * \param[in] device The device to query.
+ * \param[in] feature The feature for which support is to be
+ *       queried.
+ * \param[out] is_supported Is the specified feature supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerQueryFeatureSupport(
+    VdpDevice            device,
+    VdpVideoMixerFeature feature,
+    /* output parameters follow */
+    VdpBool *            is_supported
+);
+
+/**
+ * \brief Query the implementation's support for a specific
+ *        parameter.
+ * \param[in] device The device to query.
+ * \param[in] parameter The parameter for which support is to be
+ *       queried.
+ * \param[out] is_supported Is the specified parameter
+ *       supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerQueryParameterSupport(
+    VdpDevice              device,
+    VdpVideoMixerParameter parameter,
+    /* output parameters follow */
+    VdpBool *              is_supported
+);
+
+/**
+ * \brief Query the implementation's support for a specific
+ *        attribute.
+ * \param[in] device The device to query.
+ * \param[in] feature The feature for which support is to be
+ *       queried.
+ * \param[out] is_supported Is the specified feature supported?
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerQueryAttributeSupport(
+    VdpDevice              device,
+    VdpVideoMixerAttribute attribute,
+    /* output parameters follow */
+    VdpBool *              is_supported
+);
+
+/**
+ * \brief Query the implementation's supported for a specific
+ *        parameter.
+ * \param[in] device The device to query.
+ * \param[in] parameter The parameter for which support is to be
+ *       queried.
+ * \param[out] min_value The minimum supported value.
+ * \param[out] max_value The maximum supported value.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerQueryParameterValueRange(
+    VdpDevice              device,
+    VdpVideoMixerParameter parameter,
+    /* output parameters follow */
+    void *                min_value,
+    void *                max_value
+);
+
+/**
+ * \brief Query the implementation's supported for a specific
+ *        attribute.
+ * \param[in] device The device to query.
+ * \param[in] attribute The attribute for which support is to be
+ *       queried.
+ * \param[out] min_value The minimum supported value.
+ * \param[out] max_value The maximum supported value.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerQueryAttributeValueRange(
+    VdpDevice              device,
+    VdpVideoMixerAttribute attribute,
+    /* output parameters follow */
+    void *                min_value,
+    void *                max_value
+);
+
+/**
+ * \brief An opaque handle representing a VdpVideoMixer object.
+ */
+typedef uint32_t VdpVideoMixer;
+
+/**
+ * \brief Create a VdpVideoMixer.
+ * \param[in] device The device that will contain the mixer.
+ * \param[in] feature_count The number of features to request.
+ * \param[in] features The list of features to request.
+ * \param[in] parameter_count The number of parameters to set.
+ * \param[in] parameters The list of parameters to set.
+ * \param[in] parameter_values The values for the parameters. Note that each
+ *     entry in the value array is a pointer to the actual value. In other
+ *     words, the values themselves are not cast to "void *" and passed
+ *     "inside" the array.
+ * \param[out] mixer The new mixer's handle.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * Initially, all requested features will be disabled. They can
+ * be enabled using \ref VdpVideoMixerSetFeatureEnables.
+ *
+ * Initially, all attributes will have default values. Values
+ * can be changed using \ref VdpVideoMixerSetAttributeValues.
+ */
+typedef VdpStatus VdpVideoMixerCreate(
+    VdpDevice                      device,
+    // The set of features to request
+    uint32_t                       feature_count,
+    VdpVideoMixerFeature const *   features,
+    // The parameters used during creation
+    uint32_t                       parameter_count,
+    VdpVideoMixerParameter const * parameters,
+    void const * const *           parameter_values,
+    /* output parameters follow */
+    VdpVideoMixer *                mixer
+);
+
+/**
+ * \brief Enable or disable features.
+ * \param[in] mixer The mixer to manipulate.
+ * \param[in] feature_count The number of features to
+ *       enable/disable.
+ * \param[in] features The list of features to enable/disable.
+ * \param[in] feature_enables The list of new feature enable
+ *       values.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerSetFeatureEnables(
+    VdpVideoMixer                mixer,
+    uint32_t                     feature_count,
+    VdpVideoMixerFeature const * features,
+    VdpBool const *              feature_enables
+);
+
+/**
+ * \brief Set attribute values
+ * \param[in] mixer The mixer to manipulate.
+ * \param[in] attribute_count The number of attributes to set.
+ * \param[in] attributes The list of attributes to set.
+ * \param[in] attribute_values The values for the attributes. Note that each
+ *     entry in the value array is a pointer to the actual value. In other
+ *     words, the values themselves are not cast to "void *" and passed
+ *     "inside" the array. A NULL pointer requests that the default value be
+ *     set for that attribute.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerSetAttributeValues(
+    VdpVideoMixer                  mixer,
+    uint32_t                       attribute_count,
+    VdpVideoMixerAttribute const * attributes,
+    void const * const *           attribute_values
+);
+
+/**
+ * \brief Retrieve whether features were requested at creation
+ *        time.
+ * \param[in] mixer The mixer to query.
+ * \param[in] feature_count The number of features to query.
+ * \param[in] features The list of features to query.
+ * \param[out] feature_supported A list of values indicating
+ *       whether the feature was requested, and hence is
+ *       available.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerGetFeatureSupport(
+    VdpVideoMixer                mixer,
+    uint32_t                     feature_count,
+    VdpVideoMixerFeature const * features,
+    /* output parameters follow */
+    VdpBool *                    feature_supports
+);
+
+/**
+ * \brief Retrieve whether features are enabled.
+ * \param[in] mixer The mixer to manipulate.
+ * \param[in] feature_count The number of features to query.
+ * \param[in] features The list of features to query.
+ * \param[out] feature_enabled A list of values indicating
+ *       whether the feature is enabled.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerGetFeatureEnables(
+    VdpVideoMixer                mixer,
+    uint32_t                     feature_count,
+    VdpVideoMixerFeature const * features,
+    /* output parameters follow */
+    VdpBool *                    feature_enables
+);
+
+/**
+ * \brief Retrieve parameter values given at creation time.
+ * \param[in] mixer The mixer to manipulate.
+ * \param[in] parameter_count The number of parameters to query.
+ * \param[in] parameters The list of parameters to query.
+ * \param[out] parameter_values The list of current values for
+ *     the parameters. Note that each entry in the value array is a pointer to
+ *     storage that will receive the actual value. If the attribute's type is
+ *     a pointer itself, please closely read the documentation for that
+ *     attribute type for any other data passing requirements.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerGetParameterValues(
+    VdpVideoMixer                  mixer,
+    uint32_t                       parameter_count,
+    VdpVideoMixerParameter const * parameters,
+    /* output parameters follow */
+    void * const *                 parameter_values
+);
+
+/**
+ * \brief Retrieve current attribute values.
+ * \param[in] mixer The mixer to manipulate.
+ * \param[in] attribute_count The number of attributes to query.
+ * \param[in] attributes The list of attributes to query.
+ * \param[out] attribute_values The list of current values for
+ *     the attributes. Note that each entry in the value array is a pointer to
+ *     storage that will receive the actual value. If the attribute's type is
+ *     a pointer itself, please closely read the documentation for that
+ *     attribute type for any other data passing requirements.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerGetAttributeValues(
+    VdpVideoMixer                  mixer,
+    uint32_t                       attribute_count,
+    VdpVideoMixerAttribute const * attributes,
+    /* output parameters follow */
+    void * const *                 attribute_values
+);
+
+/**
+ * \brief Destroy a VdpVideoMixer.
+ * \param[in] device The device to destroy.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpVideoMixerDestroy(
+    VdpVideoMixer mixer
+);
+
+/**
+ * \hideinitializer
+ * \brief The structure of the picture present in a \ref
+ *        VdpVideoSurface "VdpVideoSurface".
+ */
+typedef enum {
+    /**
+     * The picture is a field, and is the top field of the surface.
+     */
+    VDP_VIDEO_MIXER_PICTURE_STRUCTURE_TOP_FIELD,
+    /**
+     * The picture is a field, and is the bottom field of the
+     * surface.
+     */
+    VDP_VIDEO_MIXER_PICTURE_STRUCTURE_BOTTOM_FIELD,
+    /**
+     * The picture is a frame, and hence is the entire surface.
+     */
+    VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
+} VdpVideoMixerPictureStructure;
+
+#define VDP_LAYER_VERSION 0
+
+/**
+ * \brief Definition of an additional \ref VdpOutputSurface
+ *        "VdpOutputSurface" layer in the composting model.
+ */
+typedef struct {
+    /**
+     * This field must be filled with VDP_LAYER_VERSION
+     */
+    uint32_t struct_version;
+    /**
+     * The surface to composite from.
+     */
+    VdpOutputSurface source_surface;
+    /**
+     * The sub-rectangle of the source surface to use. If NULL, the
+     * entire source surface will be used.
+     */
+    VdpRect const *  source_rect;
+    /**
+     * The sub-rectangle of the destination surface to map
+     * this layer into. This rectangle is relative to the entire
+     * destination surface. This rectangle will be clipped by \ref
+     * VdpVideoMixerRender's \b destination_rect. If NULL, the
+     * destination rectangle will be sized to match the source
+     * rectangle, and will be located at the origin.
+     */
+     VdpRect const * destination_rect;
+} VdpLayer;
+
+/**
+ * \brief Perform a video post-processing and compositing
+ *        operation.
+ * \param[in] mixer The mixer object that will perform the
+ *       mixing/rendering operation.
+ * \param[in] background_surface A background image. If set to any value other
+ *       than VDP_INVALID_HANDLE, the specific surface will be used instead of
+ *       the background color as the first layer in the mixer's compositing
+ *       process.
+ * \param[in] background_source_rect When background_surface is specified,
+ *       this parameter indicates the portion of background_surface that will
+ *       be used as the background layer. The specified region will be
+ *       extracted and scaled to match the size of destination_rect. If NULL,
+ *       the entire background_surface will be used.
+ * \param[in] current_picture_structure The picture structure of
+ *       the field/frame to be processed. This field/frame is
+ *       presented in the \b video_surface_current parameter. If
+ *       frame, then all \b video_surface_* parameters are
+ *       assumed to be frames. If field, then all
+ *       video_surface_* parameters are assumed to be fields,
+ *       with alternating top/bottom-ness derived from
+ *       video_surface_current.
+ * \param[in] video_surfaces_past_count The number of provided
+ *       fields/frames prior to the current picture.
+ * \param[in] video_surfaces_past The fields/frames prior to the
+ *       current field/frame. Note that array index 0 is the
+ *       field/frame temporally nearest to the current
+ *       field/frame, with increasing array indices used for
+ *       older frames. Unavailable entries may be set to
+ *       \ref VDP_INVALID_HANDLE.
+ * \param[in] video_surface_current The field/frame to be
+ *       processed.
+ * \param[in] video_surfaces_future_count The number of provided
+ *       fields/frames following the current picture.
+ * \param[in] video_surfaces_future The fields/frames that
+ *       follow the current field/frame. Note that array index 0
+ *       is the field/frame temporally nearest to the current
+ *       field/frame, with increasing array indices used for
+ *       newer frames. Unavailable entries may be set to \ref
+ *       VDP_INVALID_HANDLE.
+ * \param[in] video_source_rect The sub-rectangle of the source
+ *       video surface to extract and process. If NULL, the
+ *       entire surface will be used. Left/right and/or top/bottom
+ *       co-ordinates may be swapped to flip the source. Values
+ *       from outside the video surface are valid and samples
+ *       at those locations will be taken from the nearest edge.
+ * \param[in] destination_surface
+ * \param[in] destination_rect The sub-rectangle of the
+ *       destination surface to modify. Note that rectangle clips
+ *       all other actions.
+ * \param[in] destination_video_rect The sub-rectangle of the
+ *       destination surface that will contain the processed
+ *       video. This rectangle is relative to the entire
+ *       destination surface. This rectangle is clipped by \b
+ *       destination_rect. If NULL, the destination rectangle
+ *       will be sized to match the source rectangle, and will
+ *       be located at the origin.
+ * \param[in] layer_count The number of additional layers to
+ *       composite above the video.
+ * \param[in] layers The array of additional layers to composite
+ *       above the video.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * For a complete discussion of how to use this API, please see
+ * \ref video_mixer_usage.
+ */
+typedef VdpStatus VdpVideoMixerRender(
+    VdpVideoMixer                 mixer,
+    VdpOutputSurface              background_surface,
+    VdpRect const *               background_source_rect,
+    VdpVideoMixerPictureStructure current_picture_structure,
+    uint32_t                      video_surface_past_count,
+    VdpVideoSurface const *       video_surface_past,
+    VdpVideoSurface               video_surface_current,
+    uint32_t                      video_surface_future_count,
+    VdpVideoSurface const *       video_surface_future,
+    VdpRect const *               video_source_rect,
+    VdpOutputSurface              destination_surface,
+    VdpRect const *               destination_rect,
+    VdpRect const *               destination_video_rect,
+    uint32_t                      layer_count,
+    VdpLayer const *              layers
+);
+
+/*@}*/
+
+/**
+ * \defgroup VdpPresentationQueue VdpPresentationQueue; Video \
+ *           presentation (display) object
+ *
+ * The VdpPresentationQueue manages a queue of surfaces and
+ * associated timestamps. For each surface in the queue, once
+ * the associated timestamp is reached, the surface is displayed
+ * to the user. This timestamp-based approach yields high
+ * quality video delivery.
+ *
+ * The exact location of the displayed content is Window System
+ * specific. For this reason, the \ref api_winsys provides an
+ * API to create a \ref VdpPresentationQueueTarget object (e.g.
+ * via \ref VdpPresentationQueueTargetCreateX11) which
+ * encapsulates this information.
+ *
+ * Note that the presentation queue performs no scaling of
+ * surfaces to match the display target's size, aspect ratio,
+ * etc.
+ *
+ * Surfaces that are too large to fit into the display target
+ * will be clipped. Surfaces that are too small to fill the
+ * display target will be aligned to the top-left corner of the
+ * display target, with the balance of the display target being
+ * filled with a constant configurable "background" color.
+ *
+ * Note that the presentation queue operates in a manner that is
+ * semantically equivalent to an overlay surface, with any
+ * required color key painting hidden internally. However,
+ * implementations are free to use whatever semantically
+ * equivalent technique they wish. Note that implementations
+ * that actually use color-keyed overlays will typically use
+ * the "background" color as the overlay color key value, so
+ * this color should be chosen with care.
+ *
+ * @{
+ */
+
+/**
+ * \brief The representation of a point in time.
+ *
+ * VdpTime timestamps are intended to be a high-precision timing
+ * system, potentially independent from any other time domain in
+ * the system.
+ *
+ * Time is represented in units of nanoseconds. The origin
+ * (i.e. the time represented by a value of 0) is implementation
+ * dependent.
+ */
+typedef uint64_t VdpTime;
+
+/**
+ * \brief An opaque handle representing the location where
+ *        video will be presented.
+ *
+ * VdpPresentationQueueTarget are created using a \ref api_winsys
+ * specific API, such as \ref
+ * VdpPresentationQueueTargetCreateX11.
+ */
+typedef uint32_t VdpPresentationQueueTarget;
+
+/**
+ * \brief Destroy a VdpPresentationQueueTarget.
+ * \param[in] presentation_queue_target The target to destroy.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpPresentationQueueTargetDestroy(
+    VdpPresentationQueueTarget presentation_queue_target
+);
+
+/**
+ * \brief An opaque handle representing a presentation queue
+ *        object.
+ */
+typedef uint32_t VdpPresentationQueue;
+
+/**
+ * \brief Create a VdpPresentationQueue.
+ * \param[in] device The device that will contain the queue.
+ * \param[in] presentation_queue_target The location to display
+ *       the content.
+ * \param[out] presentation_queue The new queue's handle.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * Note: The initial value for the background color will be set to
+ * an implementation-defined value.
+ */
+typedef VdpStatus VdpPresentationQueueCreate(
+    VdpDevice                  device,
+    VdpPresentationQueueTarget presentation_queue_target,
+    /* output parameters follow */
+    VdpPresentationQueue *     presentation_queue
+);
+
+/**
+ * \brief Destroy a VdpPresentationQueue.
+ * \param[in] presentation_queue The queue to destroy.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpPresentationQueueDestroy(
+    VdpPresentationQueue presentation_queue
+);
+
+/**
+ * \brief Configure the background color setting.
+ * \param[in] presentation_queue The queue to manipulate.
+ * \param[in] background_color The new background color.
+ *
+ * Note: Implementations may choose whether to apply the
+ * new background color value immediately, or defer it until
+ * the next surface is presented.
+ */
+typedef VdpStatus VdpPresentationQueueSetBackgroundColor(
+    VdpPresentationQueue presentation_queue,
+    VdpColor * const     background_color
+);
+
+/**
+ * \brief Retrieve the current background color setting.
+ * \param[in] presentation_queue The queue to query.
+ * \param[out] background_color The current background color.
+ */
+typedef VdpStatus VdpPresentationQueueGetBackgroundColor(
+    VdpPresentationQueue presentation_queue,
+    VdpColor *           background_color
+);
+
+/**
+ * \brief Retrieve the presentation queue's "current" time.
+ * \param[in] presentation_queue The queue to query.
+ * \param[out] current_time The current time, which may
+ *       represent a point between display VSYNC events.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpPresentationQueueGetTime(
+    VdpPresentationQueue presentation_queue,
+    /* output parameters follow */
+    VdpTime *            current_time
+);
+
+/**
+ * \brief Enter a surface into the presentation queue.
+ * \param[in] presentation_queue The queue to query.
+ * \param[in] surface The surface to enter into the queue.
+ * \param[in] clip_width If set to a non-zero value, the presentation queue
+ *       will display only clip_width pixels of the surface (anchored to the
+ *       top-left corner of the surface.
+ * \param[in] clip_height If set to a non-zero value, the presentation queue
+ *       will display only clip_height lines of the surface (anchored to the
+ *       top-left corner of the surface.
+ * \param[in] earliest_presentation_time The timestamp
+ *       associated with the surface. The presentation queue
+ *       will not display the surface until the presentation
+ *       queue's current time is at least this value.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * Applications may choose to allow resizing of the presentation queue target
+ * (which may be e.g. a regular Window when using an X11-based
+ * implementation).
+ *
+ * \b clip_width and \b clip_height may be used to limit the size of the
+ * displayed region of a surface, in order to match the specific region that
+ * was rendered to.
+ *
+ * In turn, this allows the application to allocate over-sized (e.g.
+ * screen-sized) surfaces, but render to a region that matches the current
+ * size of the video window.
+ *
+ * Using this technique, an application's response to window resizing may
+ * simply be to render to, and display, a different region of the surface,
+ * rather than de-/re-allocation of surfaces to match the updated window size.
+ *
+ * Implementations may impose an upper bound on the number of entries
+ * contained by the presentation queue at a given time. This limit is likely
+ * different to the number of \ref VdpOutputSurface "VdpOutputSurface"s that
+ * may be allocated at a given time. This limit applies to entries in the
+ * QUEUED or VISIBLE state only. In other words, entries that have
+ * transitioned from a QUEUED or VISIBLE state to an IDLE state do not count
+ * toward this limit.
+ */
+typedef VdpStatus VdpPresentationQueueDisplay(
+    VdpPresentationQueue presentation_queue,
+    VdpOutputSurface     surface,
+    uint32_t             clip_width,
+    uint32_t             clip_height,
+    VdpTime              earliest_presentation_time
+);
+
+/**
+ * \brief Wait for a surface to finish being displayed.
+ * \param[in] presentation_queue The queue to query.
+ * \param[in] surface The surface to wait for.
+ * \param[out] first_presentation_time The timestamp of the
+ *       VSYNC at which this surface was first displayed. Note
+ *       that 0 means the surface was never displayed.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * Note that this API would block forever if queried about the surface most
+ * recently added to a presentation queue. That is because there would be no
+ * other surface that could possibly replace that surface as the currently
+ * displayed surface, and hence that surface would never become idle. For
+ * that reason, this function will return an error in that case.
+ */
+typedef VdpStatus VdpPresentationQueueBlockUntilSurfaceIdle(
+    VdpPresentationQueue presentation_queue,
+    VdpOutputSurface     surface,
+    /* output parameters follow */
+    VdpTime *            first_presentation_time
+);
+
+/**
+ * \hideinitializer
+ * \brief The status of a surface within a presentation queue.
+ */
+typedef enum {
+    /** The surface is no queued or currently visible. */
+    VDP_PRESENTATION_QUEUE_STATUS_IDLE,
+    /** The surface is in the queue, and not currently visible. */
+    VDP_PRESENTATION_QUEUE_STATUS_QUEUED,
+    /** The surface is the currently visible surface. */
+    VDP_PRESENTATION_QUEUE_STATUS_VISIBLE,
+} VdpPresentationQueueStatus;
+
+/**
+ * \brief Poll the current queue status of a surface.
+ * \param[in] presentation_queue The queue to query.
+ * \param[in] surface The surface to query.
+ * \param[out] status The current status of the surface within
+ *       the queue.
+ * \param[out] first_presentation_time The timestamp of the
+ *       VSYNC at which this surface was first displayed. Note
+ *       that 0 means the surface was never displayed.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpPresentationQueueQuerySurfaceStatus(
+    VdpPresentationQueue         presentation_queue,
+    VdpOutputSurface             surface,
+    /* output parameters follow */
+    VdpPresentationQueueStatus * status,
+    VdpTime *                    first_presentation_time
+);
+
+/*@}*/
+
+/**
+ * \defgroup display_preemption Display Preemption
+ *
+ * The Window System may operate within a frame-work (such as
+ * Linux's VT switching) where the display is shared between the
+ * Window System (e.g. X) and some other output mechanism (e.g.
+ * the VT.) Given this scenario, the Window System's control of
+ * the display could be preempted, and restored, at any time.
+ *
+ * VDPAU does not mandate that implementations hide such
+ * preemptions from VDPAU client applications; doing so may
+ * impose extreme burdens upon VDPAU implementations. Equally,
+ * however, implementations are free to hide such preemptions
+ * from client applications.
+ *
+ * VDPAU allows implementations to inform the client application
+ * when such a preemption has occurred, and then refuse to
+ * continue further operation.
+ *
+ * Similarly, some form of fatal hardware error could prevent further
+ * operation of the VDPAU implementation, without a complete
+ * re-initialization.
+ *
+ * The following discusses the behavior of implementations that
+ * choose not to hide preemption from client applications.
+ *
+ * When preemption occurs, VDPAU internally destroys all
+ * objects; the client application need not do this. However, if
+ * the client application wishes to continue operation, it must
+ * recreate all objects that it uses. It is probable that this
+ * recreation will not succeed until the display ownership is
+ * restored to the Window System.
+ *
+ * Once preemption has occurred, all VDPAU entry points will
+ * return the specific error code \ref
+ * VDP_STATUS_DISPLAY_PREEMPTED.
+ *
+ * VDPAU client applications may also be notified of such
+ * preemptions and fatal errors via a callback. See \ref
+ * VdpPreemptionCallbackRegister for more details.
+ *
+ * @{
+ */
+
+/**
+ * \brief A callback to notify the client application that a
+ *        device's display has been preempted.
+ * \param[in] device The device that had its display preempted.
+ * \param[in] context The client-supplied callback context
+ *       information.
+ * \return void No return value
+ */
+typedef void VdpPreemptionCallback(
+    VdpDevice device,
+    void *   context
+);
+
+/**
+ * \brief Configure the display preemption callback.
+ * \param[in] device The device to be monitored for preemption.
+ * \param[in] callback The client application's callback
+ *       function. If NULL, the callback is unregistered.
+ * \param[in] context The client-supplied callback context
+ *       information. This information will be passed to the
+ *       callback function if/when invoked.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpPreemptionCallbackRegister(
+    VdpDevice             device,
+    VdpPreemptionCallback callback,
+    void *               context
+);
+
+/*@}*/
+
+/**
+ * \defgroup get_proc_address Entry Point Retrieval
+ *
+ * In order to facilitate multiple implementations of VDPAU
+ * co-existing within a single process, all functionality is
+ * available via function pointers. The mechanism to retrieve
+ * those function pointers is described below.
+ *
+ * @{
+ */
+
+/**
+ * \brief A type suitable for \ref VdpGetProcAddress
+ *        "VdpGetProcAddress"'s \b function_id parameter.
+ */
+typedef uint32_t VdpFuncId;
+
+/** \hideinitializer */
+#define VDP_FUNC_ID_GET_ERROR_STRING                                            (VdpFuncId)0
+/** \hideinitializer */
+#define VDP_FUNC_ID_GET_PROC_ADDRESS                                            (VdpFuncId)1
+/** \hideinitializer */
+#define VDP_FUNC_ID_GET_API_VERSION                                             (VdpFuncId)2
+/** \hideinitializer */
+#define VDP_FUNC_ID_GET_INFORMATION_STRING                                      (VdpFuncId)4
+/** \hideinitializer */
+#define VDP_FUNC_ID_DEVICE_DESTROY                                              (VdpFuncId)5
+/** \hideinitializer */
+#define VDP_FUNC_ID_GENERATE_CSC_MATRIX                                         (VdpFuncId)6
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_QUERY_CAPABILITIES                            (VdpFuncId)7
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_QUERY_GET_PUT_BITS_Y_CB_CR_CAPABILITIES       (VdpFuncId)8
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_CREATE                                        (VdpFuncId)9
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_DESTROY                                       (VdpFuncId)10
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS                                (VdpFuncId)11
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_GET_BITS_Y_CB_CR                              (VdpFuncId)12
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_SURFACE_PUT_BITS_Y_CB_CR                              (VdpFuncId)13
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES                           (VdpFuncId)14
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_GET_PUT_BITS_NATIVE_CAPABILITIES       (VdpFuncId)15
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_PUT_BITS_INDEXED_CAPABILITIES          (VdpFuncId)16
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_PUT_BITS_Y_CB_CR_CAPABILITIES          (VdpFuncId)17
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_CREATE                                       (VdpFuncId)18
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY                                      (VdpFuncId)19
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_GET_PARAMETERS                               (VdpFuncId)20
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_GET_BITS_NATIVE                              (VdpFuncId)21
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_PUT_BITS_NATIVE                              (VdpFuncId)22
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_PUT_BITS_INDEXED                             (VdpFuncId)23
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_PUT_BITS_Y_CB_CR                             (VdpFuncId)24
+/** \hideinitializer */
+#define VDP_FUNC_ID_BITMAP_SURFACE_QUERY_CAPABILITIES                           (VdpFuncId)25
+/** \hideinitializer */
+#define VDP_FUNC_ID_BITMAP_SURFACE_CREATE                                       (VdpFuncId)26
+/** \hideinitializer */
+#define VDP_FUNC_ID_BITMAP_SURFACE_DESTROY                                      (VdpFuncId)27
+/** \hideinitializer */
+#define VDP_FUNC_ID_BITMAP_SURFACE_GET_PARAMETERS                               (VdpFuncId)28
+/** \hideinitializer */
+#define VDP_FUNC_ID_BITMAP_SURFACE_PUT_BITS_NATIVE                              (VdpFuncId)29
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_OUTPUT_SURFACE                        (VdpFuncId)33
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_BITMAP_SURFACE                        (VdpFuncId)34
+/** \hideinitializer */
+#define VDP_FUNC_ID_OUTPUT_SURFACE_RENDER_VIDEO_SURFACE_LUMA                    (VdpFuncId)35
+/** \hideinitializer */
+#define VDP_FUNC_ID_DECODER_QUERY_CAPABILITIES                                  (VdpFuncId)36
+/** \hideinitializer */
+#define VDP_FUNC_ID_DECODER_CREATE                                              (VdpFuncId)37
+/** \hideinitializer */
+#define VDP_FUNC_ID_DECODER_DESTROY                                             (VdpFuncId)38
+/** \hideinitializer */
+#define VDP_FUNC_ID_DECODER_GET_PARAMETERS                                      (VdpFuncId)39
+/** \hideinitializer */
+#define VDP_FUNC_ID_DECODER_RENDER                                              (VdpFuncId)40
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_FEATURE_SUPPORT                           (VdpFuncId)41
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_PARAMETER_SUPPORT                         (VdpFuncId)42
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_ATTRIBUTE_SUPPORT                         (VdpFuncId)43
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_PARAMETER_VALUE_RANGE                     (VdpFuncId)44
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_QUERY_ATTRIBUTE_VALUE_RANGE                     (VdpFuncId)45
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_CREATE                                          (VdpFuncId)46
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_SET_FEATURE_ENABLES                             (VdpFuncId)47
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_SET_ATTRIBUTE_VALUES                            (VdpFuncId)48
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_GET_FEATURE_SUPPORT                             (VdpFuncId)49
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_GET_FEATURE_ENABLES                             (VdpFuncId)50
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_GET_PARAMETER_VALUES                            (VdpFuncId)51
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_GET_ATTRIBUTE_VALUES                            (VdpFuncId)52
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_DESTROY                                         (VdpFuncId)53
+/** \hideinitializer */
+#define VDP_FUNC_ID_VIDEO_MIXER_RENDER                                          (VdpFuncId)54
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY                           (VdpFuncId)55
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE                                   (VdpFuncId)56
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY                                  (VdpFuncId)57
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR                     (VdpFuncId)58
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_GET_BACKGROUND_COLOR                     (VdpFuncId)59
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_GET_TIME                                 (VdpFuncId)62
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY                                  (VdpFuncId)63
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE                 (VdpFuncId)64
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_QUERY_SURFACE_STATUS                     (VdpFuncId)65
+/** \hideinitializer */
+#define VDP_FUNC_ID_PREEMPTION_CALLBACK_REGISTER                                (VdpFuncId)66
+
+#define VDP_FUNC_ID_BASE_WINSYS 0x1000
+
+/**
+ * \brief Retrieve a VDPAU function pointer.
+ * \param[in] device The device that the function will operate
+ *       against.
+ * \param[in] function_id The specific function to retrieve.
+ * \param[out] function_pointer The actual pointer for the
+ *       application to call.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpGetProcAddress(
+    VdpDevice device,
+    VdpFuncId function_id,
+    /* output parameters follow */
+    void * *  function_pointer
+);
+
+/*@}*/
+/*@}*/
+
+/**
+ * \defgroup api_winsys Window System Integration Layer
+ *
+ * The set of VDPAU functionality specific to an individual
+ * Windowing System.
+ */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oi-extras/nvidia/Solaris/vdpau_x11.h	Wed Jul 27 13:23:49 2011 +0100
@@ -0,0 +1,176 @@
+/*
+ * This source file is documented using Doxygen markup.
+ * See http://www.stack.nl/~dimitri/doxygen/
+ */
+
+/*
+ * This copyright notice applies to this header file:
+ *
+ * Copyright (c) 2008-2009 NVIDIA Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vdpau_x11.h
+ * \brief X11 Window System Integration Layer
+ *
+ * This file contains the \ref api_winsys_x11 X11 Window System
+ * Integration Layer.
+ */
+
+#ifndef _VDPAU_X11_H
+#define _VDPAU_X11_H
+
+#include <X11/Xlib.h>
+#include "vdpau.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \ingroup api_winsys
+ * @{
+ */
+
+/**
+ * \defgroup api_winsys_x11 X11 Window System Integration Layer
+ *
+ * The set of VDPAU functionality specific to usage with the X
+ * Window System.
+ *
+ * \section Driver Library Layout
+ *
+ * An X11-oriented VDPAU installation consists of the following
+ * components:
+ *
+ * - Header files. These files are located in the standard
+ *   system header file path.
+ *   - \c vdpau/vdpau.h
+ *   - \c vdpau/vdpau_x11.h
+ * - The VDPAU wrapper library. These files are located in the
+ *   standard system (possibly X11-specific) library path.
+ *   - \c libvdpau.so.1 (runtime)
+ *   - \c libvdpau.so (development)
+ * - Back-end driver files. These files are located in a
+ *   system-defined library path, which is configurable at compile
+ *   time but is typically /usr/lib/vdpau.  Use `pkg-config
+ *   --variable=moduledir vdpau` to locate the driver install path.
+ *   - \c $moduledir/libvdpau_\%s.so.1
+ *   For example:
+ *   - \c /usr/lib/vdpau/libvdpau_nvidia.so.1
+ *   - \c /usr/lib/vdpau/libvdpau_intel.so.1
+ *   - \c /usr/lib/vdpau/libvdpau_ati.so.1
+ *
+ * The VDPAU wrapper library implements just one function; \ref
+ * vdp_device_create_x11. The wrapper will implement this function
+ * by dynamically loading the appropriate back-end driver file
+ * mentioned above. Long-term, the wrapper will use a
+ * VDPAU-specific X  extension to determine which back-end driver
+ * to load. Currently, the wrapper library hard-codes the driver
+ * name as "nvidia", although this can be overridden using the
+ * environment variable VDPAU_DRIVER.
+ *
+ * The back-end driver is expected to implement a function named
+ * \b vdp_imp_device_create_x11. The wrapper will call this function to
+ * actually implement the \ref vdp_device_create_x11 application call.
+ *
+ * Note that it is theoretically possible for an application to
+ * create multiple \ref VdpDevice "VdpDevice" objects. In this
+ * case, the wrapper library may load multiple back-end drivers
+ * into the same application, and/or invoke a specific back-end
+ * driver's \b VdpImpDeviceCreateX11 multiple times. The wrapper
+ * libray imposes no policy regarding whether the application
+ * may instantiate multiple \ref VdpDevice "VdpDevice" objects for
+ * the same display and/or screen. However, back-end drivers are
+ * free to limit the number of \ref VdpDevice "VdpDevice" objects
+ * as required by their implementation.
+ *
+ * @{
+ */
+
+/**
+ * \brief Create a VdpDevice object for use with X11.
+ * \param[in] display The X Display that the VdpDevice VdpDevice
+ *       will operate against.
+ * \param[in] screen The X screen that the VdpDevice will operate
+ *       against.
+ * \param[out] device The new device's handle.
+ * \param[out] get_proc_address The get_proc_address entry point
+ *       to use with this device.
+ * \return VdpStatus The completion status of the operation.
+ */
+typedef VdpStatus VdpDeviceCreateX11(
+    Display *             display,
+    int                   screen,
+    /* output parameters follow */
+    VdpDevice *           device,
+    VdpGetProcAddress * * get_proc_address
+);
+
+/**
+ * \brief Create a VdpDevice object for use with X11.
+ * This is an actual symbol of type \ref VdpDeviceCreateX11
+ *
+ */
+VdpDeviceCreateX11 vdp_device_create_x11;
+
+/**
+ * \brief Create a VdpPresentationQueueTarget for use with X11.
+ * \param[in] device The device that will contain the queue
+ *       target.
+ * \param[in] drawable The X11 Drawable that the presentation
+ *       queue will present into.
+ * \param[out] target The new queue target's handle.
+ * \return VdpStatus The completion status of the operation.
+ *
+ * Note: VDPAU expects to own the entire drawable for the duration of time
+ * that the presentation queue target exists. In particular,
+ * implementations may choose to manipulate client-visible X11 window state
+ * as required. As such, it is recommended that applications create a
+ * dedicated window for the presentation queue target, as a child
+ * (grand-child, ...) of their top-level application window.
+ *
+ * Applications may also create child-windows of the presentation queue
+ * target, which will cover any presented video in the normal fashion. VDPAU
+ * implementations will not manipulate such child windows in any fashion.
+ */
+typedef VdpStatus VdpPresentationQueueTargetCreateX11(
+    VdpDevice                   device,
+    Drawable                    drawable,
+    /* output parameters follow */
+    VdpPresentationQueueTarget * target
+);
+
+/** \hideinitializer */
+#define VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11 (VdpFuncId)(VDP_FUNC_ID_BASE_WINSYS + 0)
+
+/*@}*/
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
--- a/oi-extras/nvidia/driver-graphics-nvidia.p5m	Mon Jul 18 13:48:41 2011 -0400
+++ b/oi-extras/nvidia/driver-graphics-nvidia.p5m	Wed Jul 27 13:23:49 2011 +0100
@@ -41,16 +41,13 @@
 depend fmri=x11/library/[email protected] type=require
 depend fmri=x11/library/[email protected] type=require
 
-legacy pkg=NVDAgraphics arch=$(ARCH) category=system,graphics \
+legacy pkg=NVDAgraphics \
     desc="X and OpenGL Drivers for NVIDIA Quadro graphics" \
-    hotline="Please contact your local service provider" \
-    name="NVIDIA Graphics System Software" vendor="NVIDIA Corporation" \
-    version=$(COMPONENT_VERSION),REV=$(COMPONENT_REV)
-legacy pkg=NVDAgraphicsr arch=$(ARCH) category=system,graphics \
+    name="NVIDIA Graphics System Software" vendor="NVIDIA Corporation"
+
+legacy pkg=NVDAgraphicsr \
     desc="Kernel Drivers for NVIDIA Quadro graphics" \
-    hotline="Please contact your local service provider" \
-    name="NVIDIA Graphics System Device Driver" vendor="NVIDIA Corporation" \
-    version=$(COMPONENT_VERSION),REV=$(COMPONENT_REV)
+    name="NVIDIA Graphics System Device Driver" vendor="NVIDIA Corporation"
 
 dir path=dev group=sys
 dir path=kernel variant.opensolaris.zone=global group=sys
@@ -58,6 +55,11 @@
 dir path=kernel/drv/$(MACH64) variant.opensolaris.zone=global group=sys
 dir path=usr
 dir path=usr/X11
+dir path=usr/X11
+dir path=usr/X11/include
+dir path=usr/X11/include/NVIDIA
+dir path=usr/X11/include/NVIDIA/GL
+dir path=usr/X11/include/NVIDIA/vdpau
 dir path=usr/X11/lib
 dir path=usr/X11/lib/NVIDIA
 dir path=usr/X11/lib/NVIDIA/$(MACH64)
@@ -510,6 +512,12 @@
     alias=pci10de,f6 \
     alias=pci10de,f8 \
     alias=pci10de,f9
+file Solaris/gl.h path=usr/X11/include/NVIDIA/GL/gl.h
+file Solaris/glext.h path=usr/X11/include/NVIDIA/GL/glext.h
+file Solaris/glx.h path=usr/X11/include/NVIDIA/GL/glx.h
+file Solaris/glxext.h path=usr/X11/include/NVIDIA/GL/glxext.h
+file Solaris/vdpau.h path=usr/X11/include/NVIDIA/vdpau/vdpau.h
+file Solaris/vdpau_x11.h path=usr/X11/include/NVIDIA/vdpau/vdpau_x11.h
 file path=kernel/drv/$(MACH64)/nvidia reboot-needed=true \
     variant.opensolaris.zone=global group=sys
 file path=kernel/drv/nvidia reboot-needed=true variant.opensolaris.zone=global group=sys